Player Matchup

Lancelot
Lancelot
CoffeeSwipe
Lancelot
Level 128
God Stats
1W - 2L
1,773 SR
Queue Stats
521W - 522L
1,428 Elo+
Solo
Cthulhu
Cthulhu
JaegerDark
Cthulhu
Level 30
God Stats
10W - 10L
1,500 SR
Queue Stats
36W - 35L
1,376 Elo+
Party 2
Thoth
Thoth
ParsiFali
Thoth
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 77L
1,383 Elo+
Party 2
Danzaburou
Danzaburou
Pueblo1890
Danzaburou
Level 66
God Stats
110W - 98L
1,524 SR
Queue Stats
187W - 231L
1,443 Elo+
Solo
Izanami
Izanami
SheelbY
Izanami
Level 27
God Stats
5W - 5L
1,617 SR
Queue Stats
76W - 74L
1,383 Elo+
Party 2
Team Averages
Level 59
1,583 SR
1,403 Elo+

VS

Team Averages
Level 116
1,387 SR
1,462 Elo+
Surtr
Surtr
Dx_Smoker_XII_97
Surtr
Level 86
God Stats
8W - 6L
1,277 SR
Queue Stats
69W - 69L
1,465 Elo+
Party 1
Kali
Kali
GamingRaptor55
Kali
Level 128
God Stats
3W - 2L
1,299 SR
Queue Stats
115W - 99L
1,445 Elo+
Solo
Nu Wa
Nu Wa
IReyziinG
Nu Wa
Level 143
God Stats
5W - 6L
1,549 SR
Queue Stats
38W - 39L
1,502 Elo+
Solo
Sobek
Sobek
Vehyr
Sobek
Level 155
God Stats
13W - 13L
1,464 SR
Queue Stats
317W - 317L
1,414 Elo+
Solo
Neith
Neith
xXZeroskill95Xx
Neith
Level 69
God Stats
2W - 3L
1,343 SR
Queue Stats
43W - 43L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CoffeeSwipe
Lancelot
12
3 / 3 / 0
7,291
456
4,484
12,569
4,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
JaegerDark
Cthulhu
11
1 / 7 / 1
7,254
453
8,521
14,313
10,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
ParsiFali
Thoth
11
1 / 9 / 4
6,887
430
5,447
11,678
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Danzaburou
Pueblo1890
Danzaburou
11
1 / 7 / 1
7,209
451
3,537
10,702
3,074
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Izanami
SheelbY
Izanami
14
3 / 6 / 2
7,753
485
9,928
13,574
3,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 7
8,754
547
7,038
11,902
7,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
9 / 2 / 6
10,001
625
12,235
16,583
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
IReyziinG
Nu Wa
17
11 / 1 / 6
10,556
660
17,605
7,925
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Vehyr
Sobek
12
1 / 5 / 6
7,892
493
3,778
14,449
11,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 0 / 6
9,369
586
7,087
6,536
2,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
63
9
Kills
32
32
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CoffeeSwipe
Lancelot
3
3
0
1
W
4
1
7
7.5
W
9
2
6
6
W
Nu Wa
IReyziinG
Nu Wa
11
1
6
14
L
Cthulhu
JaegerDark
Cthulhu
1
7
1
0.21
L
Thoth
ParsiFali
Thoth
1
9
4
0.33
L
Danzaburou
Pueblo1890
Danzaburou
1
7
1
0.21
L
Izanami
SheelbY
Izanami
3
6
2
0.67
W
Sobek
Vehyr
Sobek
1
5
6
0.8
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,917
Damage
47,743
62,836
Taken
57,395
24,722
Mitigated
29,151
7,965
Healing
23,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CoffeeSwipe
Lancelot
4,484
588
0
917
12,569
4,459
0
4,017
8,552
0
43,498
W
7,038
1,862
0
2,799
11,902
7,570
676
6,004
5,898
1,129
33,191
W
12,235
5,685
0
11,420
16,583
5,837
869
2,603
13,980
0
82,032
W
Nu Wa
IReyziinG
Nu Wa
17,605
6,290
0
2,100
7,925
2,560
4,698
1,480
6,445
74,080
1,882
L
Cthulhu
JaegerDark
Cthulhu
8,521
366
145
250
14,313
10,815
0
5,375
8,938
39,679
673
L
Thoth
ParsiFali
Thoth
5,447
1,106
0
1,012
11,678
2,677
32
3,762
7,916
31,350
88
L
Danzaburou
Pueblo1890
Danzaburou
3,537
1,120
82
1,492
10,702
3,074
0
4,046
6,656
0
29,231
L
Izanami
SheelbY
Izanami
9,928
6,833
0
4,067
13,574
3,697
156
4,818
8,756
0
67,559
W
Sobek
Vehyr
Sobek
3,778
66
0
4,447
14,449
11,083
504
2,830
11,619
17,618
0
W
7,087
1,410
0
2,364
6,536
2,101
1,979
675
5,861
0
58,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,394
Gold Earned
46,572
374
Minions Killed
386
0
Camps Cleared
0
1,322,188
Distance Traveled
1,503,110
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,291
456
84
5
0
286,434
0
W
Surtr
8,754
547
52
3
0
284,599
2
W
Kali
10,001
625
121
8
0
333,611
0
W
Nu Wa
10,556
660
94
6
0
299,560
0
L
Cthulhu
7,254
453
76
5
0
283,079
0
L
Thoth
6,887
430
38
2
0
267,359
0
L
Danzaburou
7,209
451
57
4
0
192,701
3
L
Izanami
7,753
485
119
7
0
292,615
0
W
Sobek
7,892
493
28
2
0
273,516
0
W
Neith
9,369
586
91
6
0
311,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role