Player Matchup

Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ErRaghe
Baron Samedi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,503 Elo+
Party 3
Tyr
Tyr
PolloLoco69
Tyr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,334 Elo+
Party 3
Thor
Thor
hesoyamPWNZ
Thor
Level 109
God Stats
3W - 1L
1,668 SR
Queue Stats
79W - 72L
1,533 Elo+
Solo
Sol
Sol
manuelorantes
Sol
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 48L
1,440 Elo+
Party 3
Team Averages
Level 137
1,534 SR
1,462 Elo+

VS

Team Averages
Level 73
1,486 SR
1,425 Elo+
Tiamat
Tiamat
KuklusKlak
Tiamat
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,258 Elo+
Party 2
King Arthur
King Arthur
NAHSMITE
King Arthur
Level 29
God Stats
0W - 2L
1,180 SR
Queue Stats
1W - 4L
1,318 Elo+
Party 2
Jormungandr
Jormungandr
RelentlessWoIf
Jormungandr
Level 131
God Stats
64W - 49L
1,660 SR
Queue Stats
175W - 167L
1,531 Elo+
Party 1
Danzaburou
Danzaburou
StuHaveMyBow
Danzaburou
Level 145
God Stats
17W - 17L
1,588 SR
Queue Stats
115W - 112L
1,519 Elo+
Party 1
Loki
Loki
devilking0100
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 1 / 2
7,741
774
7,076
7,071
2,964
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
ErRaghe
Baron Samedi
12
5 / 0 / 1
7,553
755
7,565
6,568
3,611
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 0 / 6
5,981
598
3,732
9,164
5,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 0 / 1
6,567
657
4,163
5,310
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
4 / 4 / 3
6,448
645
7,261
9,603
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
KuklusKlak
Tiamat
10
0 / 5 / 0
5,228
523
3,271
8,024
2,469
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
NAHSMITE
King Arthur
8
0 / 5 / 0
5,043
504
3,057
9,319
3,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
RelentlessWoIf
Jormungandr
9
4 / 3 / 0
5,660
566
9,799
9,855
4,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
StuHaveMyBow
Danzaburou
9
0 / 4 / 3
5,343
534
5,706
6,705
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 6 / 1
5,577
558
2,845
9,240
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
23
Kills
5
5
Deaths
23
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
2
7
W
Baron Samedi
ErRaghe
Baron Samedi
5
0
1
5.5
L
Tiamat
KuklusKlak
Tiamat
0
5
0
0
L
King Arthur
NAHSMITE
King Arthur
0
5
0
0
W
3
0
6
6
L
Jormungandr
RelentlessWoIf
Jormungandr
4
3
0
1.33
L
Danzaburou
StuHaveMyBow
Danzaburou
0
4
3
0.38
L
1
6
1
0.25
W
5
0
1
5.5
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,797
Damage
24,678
37,716
Taken
43,143
17,324
Mitigated
14,703
15,615
Healing
11,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,076
298
0
4,375
7,071
2,964
0
3,613
3,440
54,371
744
W
Baron Samedi
ErRaghe
Baron Samedi
7,565
1,348
0
3,729
6,568
3,611
0
0
6,568
44,575
0
L
Tiamat
KuklusKlak
Tiamat
3,271
419
0
2,425
8,024
2,469
0
4,536
3,488
28,492
1,722
L
King Arthur
NAHSMITE
King Arthur
3,057
575
0
754
9,319
3,903
0
6,489
2,830
0
23,203
W
3,732
431
0
1,426
9,164
5,963
80
2,738
6,130
0
15,306
L
Jormungandr
RelentlessWoIf
Jormungandr
9,799
2,579
0
3,344
9,855
4,152
0
4,831
4,785
23,712
477
L
Danzaburou
StuHaveMyBow
Danzaburou
5,706
2,043
0
2,187
6,705
1,769
0
3,025
3,586
0
36,233
L
2,845
456
0
3,261
9,240
2,410
0
2,839
6,332
0
41,065
W
4,163
758
0
1,285
5,310
1,975
0
1,048
4,191
0
43,019
W
7,261
3,823
0
4,800
9,603
2,811
782
5,334
4,031
39,679
2,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,290
Gold Earned
26,851
326
Minions Killed
259
0
Camps Cleared
0
1,073,371
Distance Traveled
1,061,025
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,741
774
107
11
0
209,005
0
W
Baron Samedi
7,553
755
67
7
0
179,145
0
L
Tiamat
5,228
523
46
5
0
185,930
0
L
King Arthur
5,043
504
40
4
0
202,447
2
W
Tyr
5,981
598
19
2
0
248,959
3
L
Jormungandr
5,660
566
30
3
0
230,406
0
L
Danzaburou
5,343
534
59
6
0
215,723
0
L
Loki
5,577
558
84
8
0
226,519
0
W
Thor
6,567
657
69
7
0
244,575
0
W
Sol
6,448
645
64
6
0
191,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role