Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Babuinu
Athena
Level 48
God Stats
0W - 2L
1,305 SR
Queue Stats
40W - 41L
1,426 Elo+
Party 1
Nut
Nut
VulknoVNP
Nut
Level 25
God Stats
2W - 6L
1,261 SR
Queue Stats
38W - 40L
1,418 Elo+
Party 1
Sol
Sol
tiagonp
Sol
Level 46
God Stats
0W - 1L
1,731 SR
Queue Stats
20W - 22L
1,437 Elo+
Party 1
Team Averages
Level 64
1,459 SR
1,456 Elo+

VS

Team Averages
Level 170
1,586 SR
1,611 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
GEAlmadaZ
Sylvanus
Level 169
God Stats
7W - 3L
1,764 SR
Queue Stats
176W - 76L
1,753 Elo+
Party 3
Artemis
Artemis
Morfeu69
Artemis
Level 206
God Stats
13W - 19L
1,364 SR
Queue Stats
348W - 348L
1,502 Elo+
Solo
Da Ji
Da Ji
Qsason
Da Ji
Level 170
God Stats
1W - 1L
1,614 SR
Queue Stats
457W - 178L
1,699 Elo+
Party 3
Ra
Ra
patodavis
Ra
Level 148
God Stats
11W - 9L
1,689 SR
Queue Stats
195W - 170L
1,599 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 0
5,233
523
2,946
10,353
4,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
 
Thanatos
7
1 / 4 / 0
4,723
472
1,897
6,120
1,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Athena
Babuinu
Athena
7
0 / 5 / 2
4,710
471
2,680
11,367
5,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 4 / 2
5,230
523
4,079
8,555
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
9
1 / 6 / 1
5,032
503
2,118
7,404
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
3 / 0 / 1
7,317
732
5,801
9,026
9,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sylvanus
GEAlmadaZ
Sylvanus
11
0 / 1 / 4
5,912
591
3,622
6,221
4,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Morfeu69
Artemis
11
4 / 2 / 1
6,168
617
11,048
6,976
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
Qsason
Da Ji
13
10 / 0 / 4
7,426
743
7,828
6,404
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 0 / 4
7,701
770
3,039
2,753
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
22
22
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
L
Thanatos
 
Thanatos
1
4
0
0.25
W
Erlang Shen
 
Erlang Shen
3
0
1
3.5
L
Athena
Babuinu
Athena
0
5
2
0.2
W
Sylvanus
GEAlmadaZ
Sylvanus
0
1
4
2
W
Artemis
Morfeu69
Artemis
4
2
1
2.25
W
Da Ji
Qsason
Da Ji
10
0
4
12
L
1
4
2
0.5
W
5
0
4
7
L
Sol
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,720
Damage
31,338
43,799
Taken
31,380
16,258
Mitigated
19,819
13,376
Healing
15,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,946
893
0
4,323
10,353
4,745
0
594
9,134
0
31,970
L
Thanatos
 
Thanatos
1,897
328
0
2,630
6,120
1,968
0
1,059
5,030
0
17,957
W
Erlang Shen
 
Erlang Shen
5,801
2,291
0
4,054
9,026
9,266
164
0
9,026
0
47,437
L
Athena
Babuinu
Athena
2,680
1,308
0
1,562
11,367
5,601
0
1,284
10,083
9,008
0
W
Sylvanus
GEAlmadaZ
Sylvanus
3,622
1,001
755
3,368
6,221
4,640
0
1,624
4,597
20,897
1,510
W
Artemis
Morfeu69
Artemis
11,048
4,476
0
1,410
6,976
2,262
423
2,139
4,837
0
40,728
W
Da Ji
Qsason
Da Ji
7,828
2,381
0
3,663
6,404
2,552
0
213
6,191
0
56,874
L
4,079
2,150
0
3,625
8,555
2,136
0
920
7,635
0
30,444
W
3,039
605
446
1,727
2,753
1,099
584
782
1,971
57,417
1,464
L
Sol
2,118
388
0
1,236
7,404
1,808
0
2,411
4,958
20,552
3,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,928
Gold Earned
34,524
214
Minions Killed
385
0
Camps Cleared
0
975,344
Distance Traveled
1,094,408
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,233
523
53
5
0
211,574
0
L
Thanatos
4,723
472
37
4
0
157,646
3
W
Erlang Shen
7,317
732
78
8
0
191,579
0
L
Athena
4,710
471
14
1
0
203,700
3
W
Sylvanus
5,912
591
35
4
0
205,126
2
W
Artemis
6,168
617
55
6
0
184,177
2
W
Da Ji
7,426
743
95
10
0
266,401
0
L
Nut
5,230
523
64
6
0
200,052
0
W
Ra
7,701
770
122
12
0
247,125
3
L
Sol
5,032
503
46
5
0
202,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role