Player Matchup

Ix Chel
Ix Chel
Ceboltyz
Ix Chel
Level 57
God Stats
3W - 0L
1,750 SR
Queue Stats
38W - 41L
1,396 Elo+
Solo
Vamana
Vamana
FLdave
Vamana
Level 62
God Stats
19W - 14L
1,494 SR
Queue Stats
238W - 254L
1,460 Elo+
Solo
Medusa
Medusa
Meglidir
Medusa
Level 112
God Stats
11W - 9L
1,450 SR
Queue Stats
128W - 136L
1,446 Elo+
Solo
Hel
Hel
RxClamSlam
Hel
Level 42
God Stats
7W - 7L
1,502 SR
Queue Stats
78W - 119L
1,365 Elo+
Solo
Fenrir
Fenrir
monstruss77
Fenrir
Level 96
God Stats
15W - 17L
1,483 SR
Queue Stats
82W - 75L
1,427 Elo+
Solo
Team Averages
Level 74
1,536 SR
1,419 Elo+

VS

Team Averages
Level 76
1,396 SR
1,455 Elo+
Yemoja
Yemoja
AquA-G7iTcH
Yemoja
Level 128
God Stats
9W - 16L
1,416 SR
Queue Stats
205W - 190L
1,482 Elo+
Solo
Chang'e
Chang'e
Linas1705
Chang'e
Level 42
God Stats
33W - 38L
1,461 SR
Queue Stats
154W - 185L
1,348 Elo+
Party 1
Ao Kuang
Ao Kuang
NichtZanken
Ao Kuang
Level 29
God Stats
9W - 15L
1,537 SR
Queue Stats
150W - 166L
1,356 Elo+
Party 1
Martichoras
Martichoras
ThinkorSwim8775
Martichoras
Level 73
God Stats
0W - 2L
1,200 SR
Queue Stats
24W - 16L
1,562 Elo+
Solo
King Arthur
King Arthur
gassymehican
King Arthur
Level 108
God Stats
15W - 20L
1,364 SR
Queue Stats
162W - 141L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ceboltyz
Ix Chel
15
3 / 5 / 4
9,580
532
6,265
11,065
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
FLdave
Vamana
17
2 / 1 / 4
9,979
554
10,510
14,543
10,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
Meglidir
Medusa
18
12 / 0 / 4
11,523
640
17,676
9,902
3,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

16
5 / 0 / 10
10,898
605
11,440
12,955
13,983
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
16
6 / 2 / 5
9,968
554
5,729
8,804
4,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 7 / 1
7,751
431
3,144
13,405
8,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
Linas1705
Chang'e
14
0 / 5 / 4
8,495
472
8,126
12,039
3,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
NichtZanken
Ao Kuang
14
4 / 8 / 0
8,229
457
9,024
17,640
6,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Martichoras
ThinkorSwim8775
Martichoras
13
0 / 7 / 0
7,740
430
4,535
12,968
5,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
gassymehican
King Arthur
16
3 / 1 / 0
9,835
546
11,034
15,894
17,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
28
Kills
8
8
Deaths
28
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
7
1
0.21
W
Ix Chel
Ceboltyz
Ix Chel
3
5
4
1
W
Vamana
FLdave
Vamana
2
1
4
4
L
Chang'e
Linas1705
Chang'e
0
5
4
0.4
W
Medusa
Meglidir
Medusa
12
0
4
14
L
Ao Kuang
NichtZanken
Ao Kuang
4
8
0
0.5
W
5
0
10
10
L
Martichoras
ThinkorSwim8775
Martichoras
0
7
0
0
L
King Arthur
gassymehican
King Arthur
3
1
0
3
W
Fenrir
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,620
Damage
35,863
57,269
Taken
71,946
35,261
Mitigated
40,575
26,612
Healing
16,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,144
1,019
1,880
852
13,405
8,322
602
2,056
11,349
29,830
1,317
W
Ix Chel
Ceboltyz
Ix Chel
6,265
611
949
2,562
11,065
3,393
802
6,245
4,572
51,002
203
W
Vamana
FLdave
Vamana
10,510
4,509
0
4,182
14,543
10,035
793
2,657
11,654
0
68,575
L
Chang'e
Linas1705
Chang'e
8,126
0
735
2,864
12,039
3,953
0
3,540
8,499
41,776
1,202
W
Medusa
Meglidir
Medusa
17,676
10,168
0
2,362
9,902
3,516
2,227
4,749
5,029
0
96,926
L
Ao Kuang
NichtZanken
Ao Kuang
9,024
1,611
0
5,604
17,640
6,225
0
5,275
12,365
57,676
0
W
11,440
659
5,544
9,730
12,955
13,983
791
4,075
8,656
41,811
2,518
L
Martichoras
ThinkorSwim8775
Martichoras
4,535
1,291
151
972
12,968
5,015
955
1,579
11,389
0
53,946
L
King Arthur
gassymehican
King Arthur
11,034
958
0
3,859
15,894
17,060
145
5,075
10,819
0
60,077
W
Fenrir
5,729
736
0
1,283
8,804
4,334
510
1,899
6,739
0
58,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,948
Gold Earned
42,050
490
Minions Killed
424
0
Camps Cleared
0
1,851,239
Distance Traveled
1,636,046
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,751
431
70
4
0
299,944
2
W
Ix Chel
9,580
532
75
4
0
286,596
0
W
Vamana
9,979
554
115
6
0
370,755
3
L
Chang'e
8,495
472
78
4
0
355,615
0
W
Medusa
11,523
640
143
8
0
392,547
0
L
Ao Kuang
8,229
457
78
4
0
339,292
0
W
Hel
10,898
605
62
3
0
362,439
0
L
Martichoras
7,740
430
94
5
0
287,305
0
L
King Arthur
9,835
546
104
6
0
353,890
0
W
Fenrir
9,968
554
95
5
0
438,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role