Player Matchup

Rama
Rama
Ayitzmars
Rama
Level 89
God Stats
6W - 15L
1,424 SR
Queue Stats
77W - 81L
1,471 Elo+
Solo
Ganesha
Ganesha
Big Boss 047
Ganesha
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
290W - 313L
1,444 Elo+
Solo
Vamana
Vamana
CoolRepTribeSr
Vamana
Level 156
God Stats
8W - 5L
1,165 SR
Queue Stats
79W - 83L
1,431 Elo+
Solo
Ne Zha
Ne Zha
SoJxhnny
Ne Zha
Level 103
God Stats
8W - 4L
1,627 SR
Queue Stats
211W - 181L
1,437 Elo+
Solo
Ix Chel
Ix Chel
Zanderbodean-
Ix Chel
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
299W - 269L
1,495 Elo+
Solo
Team Averages
Level 120
1,443 SR
1,456 Elo+

VS

Team Averages
Level 102
1,516 SR
1,496 Elo+
Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
JASON010203
Agni
Level 109
God Stats
0W - 1L
1,350 SR
Queue Stats
121W - 119L
1,532 Elo+
Solo
Surtr
Surtr
Samuelp344
Surtr
Level 107
God Stats
20W - 15L
1,628 SR
Queue Stats
301W - 303L
1,514 Elo+
Party 1
Kuzenbo
Kuzenbo
Tripleready
Kuzenbo
Level 107
God Stats
26W - 24L
1,521 SR
Queue Stats
309W - 308L
1,421 Elo+
Solo
He Bo
He Bo
ySebxs
He Bo
Level 66
God Stats
9W - 8L
1,581 SR
Queue Stats
310W - 308L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
5 / 0 / 1
7,439
572
10,856
9,239
3,152
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Big Boss 047
Ganesha
12
0 / 2 / 6
6,864
528
2,970
10,370
7,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 0 / 0
8,521
655
7,874
11,022
10,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
SoJxhnny
Ne Zha
14
6 / 0 / 1
7,807
601
5,703
9,334
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
14
2 / 2 / 4
8,278
637
5,870
6,627
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 3 / 1
5,924
456
8,042
8,185
2,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
2 / 4 / 0
7,004
539
4,142
8,450
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
12
0 / 3 / 0
6,729
518
7,967
10,877
8,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
Tripleready
Kuzenbo
10
0 / 2 / 2
6,293
484
4,499
12,155
11,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
ySebxs
He Bo
11
1 / 4 / 0
5,810
447
3,637
8,648
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
4
4
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
1
0.5
W
Rama
5
0
1
5.5
W
Ganesha
Big Boss 047
Ganesha
0
2
6
1.5
W
3
0
0
3
L
2
4
0
0.5
L
Surtr
0
3
0
0
W
Ne Zha
SoJxhnny
Ne Zha
6
0
1
6.5
L
Kuzenbo
Tripleready
Kuzenbo
0
2
2
0.5
W
Ix Chel
2
2
4
2
L
He Bo
ySebxs
He Bo
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,273
Damage
28,287
46,592
Taken
48,315
27,268
Mitigated
26,246
17,591
Healing
13,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,042
2,607
0
1,605
8,185
2,312
0
815
7,370
0
54,283
W
Rama
10,856
9,180
0
6,409
9,239
3,152
625
3,009
6,230
0
70,004
W
Ganesha
Big Boss 047
Ganesha
2,970
258
0
1,368
10,370
7,827
79
2,302
8,068
18,935
1,473
W
7,874
3,201
0
4,924
11,022
10,530
220
459
9,717
1,502
66,781
L
4,142
432
0
1,805
8,450
2,211
0
4,114
3,794
45,214
0
L
Surtr
7,967
3,233
0
2,778
10,877
8,700
0
615
9,436
705
49,064
W
Ne Zha
SoJxhnny
Ne Zha
5,703
885
0
1,462
9,334
3,653
0
2,543
6,791
0
66,470
L
Kuzenbo
Tripleready
Kuzenbo
4,499
1,654
0
4,506
12,155
11,280
8
1,787
10,368
16,705
1,390
W
Ix Chel
5,870
1,115
701
2,727
6,627
2,106
548
4,030
2,597
46,332
2,194
L
He Bo
ySebxs
He Bo
3,637
26
0
3,072
8,648
1,743
0
1,096
7,416
36,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,909
Gold Earned
31,760
509
Minions Killed
354
0
Camps Cleared
0
1,242,104
Distance Traveled
1,177,103
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,924
456
87
7
0
205,465
0
W
Rama
7,439
572
153
12
0
225,116
0
W
Ganesha
6,864
528
4
0
0
243,025
0
W
Vamana
8,521
655
149
11
0
233,159
0
L
Agni
7,004
539
89
7
0
237,497
0
L
Surtr
6,729
518
96
7
0
223,045
1
W
Ne Zha
7,807
601
106
8
0
304,006
1
L
Kuzenbo
6,293
484
18
1
0
251,269
8
W
Ix Chel
8,278
637
97
7
0
236,798
0
L
He Bo
5,810
447
64
5
0
259,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role