Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Diamond III
HotBento
Jing Wei
Diamond III
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
2,088 MMR
Party 2
Ix Chel
Ix Chel
Platinum III
Kojefly
Ix Chel
Platinum III
Level 213
God Stats
9W - 10L
1,848 SR
Queue Stats
404W - 400L
1,826 MMR
Solo
Ares
Ares
Platinum II
TheNailan746
Ares
Platinum II
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,548 MMR
Party 1
Nike
Nike
Diamond IV
Tyraumatized
Nike
Diamond IV
Level 158
God Stats
7W - 2L
1,794 SR
Queue Stats
265W - 222L
2,047 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,628 SR
1,802 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,613 SR
1,731 MMR
Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum I
 
He Bo
Platinum I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum III
JumaTheExplorer
Danzaburou
Platinum III
Level 186
God Stats
9W - 2L
1,827 SR
Queue Stats
184W - 188L
1,864 MMR
Solo
Agni
Agni
Diamond IV
L0SKI
Agni
Diamond IV
Level 67
God Stats
2W - 3L
1,449 SR
Queue Stats
123W - 112L
1,936 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
ÃłìštãŔ
Kuzenbo
Platinum I
Level 138
God Stats
5W - 3L
1,789 SR
Queue Stats
199W - 195L
1,855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 2 / 7
7,727
594
5,569
11,357
4,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
HotBento
Jing Wei
16
6 / 0 / 2
9,360
720
10,152
11,329
3,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ix Chel
Kojefly
Ix Chel
13
5 / 3 / 0
7,875
606
6,494
8,109
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 2 / 7
7,177
552
3,035
9,768
8,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 0 / 0
9,519
732
5,002
6,531
4,808
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MedusaAthenaVamanaMulan

VS

Bans
BakasuraChang'eCerberusThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 2 / 3
6,626
510
4,821
9,051
2,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
 
He Bo
11
0 / 5 / 0
6,181
475
1,739
7,768
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JumaTheExplorer
Danzaburou
12
0 / 4 / 1
6,680
514
5,116
10,599
4,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
L0SKI
Agni
14
3 / 2 / 3
7,567
582
7,871
6,456
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
11
2 / 5 / 4
6,840
526
7,322
10,702
11,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
18
Kills
7
7
Deaths
18
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
7
2.75
L
Serqet
 
Serqet
2
2
3
1.75
L
He Bo
 
He Bo
0
5
0
0
W
Jing Wei
HotBento
Jing Wei
6
0
2
7
L
Danzaburou
JumaTheExplorer
Danzaburou
0
4
1
0.13
W
Ix Chel
Kojefly
Ix Chel
5
3
0
1.67
L
Agni
L0SKI
Agni
3
2
3
2.25
W
1
2
7
2.25
W
4
0
0
4
L
Kuzenbo
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,252
Damage
26,869
47,094
Taken
44,576
24,694
Mitigated
21,820
17,189
Healing
11,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,569
1,354
0
3,050
11,357
4,834
0
5,857
5,296
0
63,260
L
Serqet
 
Serqet
4,821
886
0
3,216
9,051
2,733
0
2,014
6,921
0
41,705
L
He Bo
 
He Bo
1,739
38
0
1,913
7,768
1,840
0
86
7,364
32,465
0
W
Jing Wei
HotBento
Jing Wei
10,152
7,391
0
6,212
11,329
3,903
484
2,592
8,451
0
77,414
L
Danzaburou
JumaTheExplorer
Danzaburou
5,116
2,174
0
3,902
10,599
4,282
0
755
9,844
0
50,151
W
Ix Chel
Kojefly
Ix Chel
6,494
399
1,535
2,547
8,109
2,718
0
3,995
3,770
52,012
971
L
Agni
L0SKI
Agni
7,871
537
0
846
6,456
1,950
0
2,352
3,972
60,446
0
W
3,035
372
0
1,462
9,768
8,431
0
3,334
6,434
20,581
0
W
5,002
452
0
2,383
6,531
4,808
0
1,219
4,902
1,056
66,836
L
Kuzenbo
7,322
2,470
0
1,533
10,702
11,015
0
4,034
6,334
17,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,658
Gold Earned
33,894
522
Minions Killed
393
0
Camps Cleared
0
1,436,566
Distance Traveled
1,368,391
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,727
594
95
7
0
321,881
0
L
Serqet
6,626
510
82
6
0
289,572
0
L
He Bo
6,181
475
76
6
0
281,725
2
W
Jing Wei
9,360
720
144
11
0
275,711
0
L
Danzaburou
6,680
514
93
7
0
248,083
2
W
Ix Chel
7,875
606
117
9
0
262,935
2
L
Agni
7,567
582
123
9
0
284,196
0
W
Ares
7,177
552
31
2
0
294,741
0
W
Nike
9,519
732
135
10
0
281,298
0
L
Kuzenbo
6,840
526
19
1
0
264,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role