Player Matchup

Serqet
Serqet
 
Serqet
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
CalTheMondo
Osiris
Level 74
God Stats
3W - 3L
1,605 SR
Queue Stats
24W - 21L
1,675 Elo+
Party 1
Sylvanus
Sylvanus
Olvys
Sylvanus
Level 116
God Stats
27W - 33L
1,544 SR
Queue Stats
473W - 427L
1,551 Elo+
Solo
Janus
Janus
XvTz Dylann
Janus
Level 138
God Stats
4W - 4L
1,529 SR
Queue Stats
20W - 17L
1,767 Elo+
Party 1
Danzaburou
Danzaburou
XxStealth
Danzaburou
Level 105
God Stats
16W - 13L
1,695 SR
Queue Stats
404W - 390L
1,483 Elo+
Solo
Team Averages
Level 115
1,574 SR
1,595 Elo+

VS

Team Averages
Level 129
1,547 SR
1,508 Elo+
Anubis
Anubis
 
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
HadesuIMTY
Danzaburou
Level 87
God Stats
5W - 3L
1,638 SR
Queue Stats
109W - 104L
1,453 Elo+
Solo
Hercules
Hercules
SmallSparrow
Hercules
Level 159
God Stats
4W - 6L
1,421 SR
Queue Stats
132W - 129L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
cira_9
Ao Kuang
Level 118
God Stats
7W - 6L
1,559 SR
Queue Stats
163W - 168L
1,460 Elo+
Solo
Thor
Thor
josh5576
Thor
Level 159
God Stats
3W - 2L
1,619 SR
Queue Stats
158W - 156L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 2 / 3
5,779
578
5,375
7,658
2,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
9
1 / 3 / 1
5,307
531
2,771
8,543
5,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sylvanus
Olvys
Sylvanus
10
0 / 3 / 2
5,217
522
2,504
9,739
5,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
3 / 1 / 2
6,825
683
5,036
4,788
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
XxStealth
Danzaburou
9
2 / 5 / 0
5,293
529
4,767
10,118
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 1 / 0
6,311
631
3,769
4,693
1,624
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
HadesuIMTY
Danzaburou
11
2 / 1 / 4
6,616
662
4,447
5,892
1,732
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
SmallSparrow
Hercules
10
6 / 3 / 2
5,748
575
10,449
10,136
3,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ao Kuang
cira_9
Ao Kuang
12
3 / 1 / 1
6,845
685
6,803
7,637
2,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
10
1 / 2 / 2
5,680
568
2,509
8,244
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
14
14
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
2
3
1.75
W
Anubis
 
Anubis
2
1
0
2
L
Osiris
1
3
1
0.5
W
Danzaburou
HadesuIMTY
Danzaburou
2
1
4
4
L
Sylvanus
Olvys
Sylvanus
0
3
2
0.33
W
Hercules
SmallSparrow
Hercules
6
3
2
2.33
L
3
1
2
4
L
Danzaburou
XxStealth
Danzaburou
2
5
0
0.4
W
Ao Kuang
cira_9
Ao Kuang
3
1
1
3.5
W
Thor
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,453
Damage
27,977
40,846
Taken
36,602
17,752
Mitigated
11,327
8,854
Healing
15,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,375
1,562
0
739
7,658
2,724
0
1,750
5,908
0
38,084
W
Anubis
 
Anubis
3,769
209
0
2,554
4,693
1,624
0
1,518
2,847
53,125
1,028
L
Osiris
2,771
908
0
1,794
8,543
5,254
0
4,268
4,275
0
23,320
W
Danzaburou
HadesuIMTY
Danzaburou
4,447
1,861
0
2,118
5,892
1,732
0
1,190
4,702
0
42,324
L
Sylvanus
Olvys
Sylvanus
2,504
662
1,322
1,802
9,739
5,031
0
1,944
7,795
17,275
1,581
W
Hercules
SmallSparrow
Hercules
10,449
4,595
45
2,497
10,136
3,676
0
1,769
8,265
0
22,927
L
5,036
404
0
336
4,788
1,251
0
998
3,790
45,464
381
L
Danzaburou
XxStealth
Danzaburou
4,767
1,326
0
2,861
10,118
3,492
0
690
9,428
0
32,055
W
Ao Kuang
cira_9
Ao Kuang
6,803
1,624
0
4,265
7,637
2,172
0
495
7,112
32,967
9,396
W
Thor
2,509
484
0
3,521
8,244
2,123
0
2,030
5,739
0
33,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,421
Gold Earned
31,200
265
Minions Killed
348
0
Camps Cleared
0
1,066,281
Distance Traveled
1,071,356
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,779
578
68
7
0
258,084
0
W
Anubis
6,311
631
99
10
0
209,740
0
L
Osiris
5,307
531
44
4
0
202,012
0
W
Danzaburou
6,616
662
83
8
0
202,383
2
L
Sylvanus
5,217
522
20
2
0
175,242
0
W
Hercules
5,748
575
22
2
0
230,909
0
L
Janus
6,825
683
87
9
0
235,592
0
L
Danzaburou
5,293
529
46
5
0
195,351
0
W
Ao Kuang
6,845
685
72
7
0
212,686
0
W
Thor
5,680
568
72
7
0
215,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role