Player Matchup

Chaac
Chaac
Audi_squad
Chaac
Level 109
God Stats
0W - 1L
1,486 SR
Queue Stats
6W - 3L
1,635 Elo+
Solo
Baron Samedi
Baron Samedi
Ernesto01011977
Baron Samedi
Level 89
God Stats
27W - 36L
1,460 SR
Queue Stats
490W - 484L
1,427 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Vovagotu
Morgan Le Fay
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 26L
1,430 Elo+
Solo
Team Averages
Level 79
1,482 SR
1,497 Elo+

VS

Team Averages
Level 95
1,626 SR
1,415 Elo+
Ah Puch
Ah Puch
Buebito6052
Ah Puch
Level 87
God Stats
44W - 9L
1,827 SR
Queue Stats
622W - 454L
1,575 Elo+
Solo
Maui
Maui
EJAintNew
Maui
Level 63
God Stats
5W - 2L
1,551 SR
Queue Stats
54W - 47L
1,360 Elo+
Party 1
Baron Samedi
Baron Samedi
HIGHGRADEWEEB
Baron Samedi
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 55L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
5 / 3 / 6
10,905
909
8,005
13,612
8,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Ernesto01011977
Baron Samedi
12
0 / 5 / 8
8,620
718
4,958
8,888
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Vovagotu
Morgan Le Fay
16
7 / 3 / 4
11,202
934
12,640
9,038
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Buebito6052
Ah Puch
17
5 / 4 / 5
10,785
899
14,049
10,436
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Maui
15
2 / 3 / 6
9,888
824
2,857
10,075
8,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
HIGHGRADEWEEB
Baron Samedi
15
4 / 5 / 5
10,046
837
5,708
8,542
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
12
Kills
11
11
Deaths
12
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
5
3
6
2.67
W
Ah Puch
Buebito6052
Ah Puch
5
4
5
1.88
W
Maui
2
3
6
1.67
L
Baron Samedi
Ernesto01011977
Baron Samedi
0
5
8
0.8
W
Baron Samedi
HIGHGRADEWEEB
Baron Samedi
4
5
5
1.3
L
Morgan Le Fay
Vovagotu
Morgan Le Fay
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,603
Damage
22,614
31,538
Taken
29,053
14,859
Mitigated
16,216
6,875
Healing
7,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
8,005
1,350
0
3,317
13,612
8,077
717
9,067
4,437
353
31,386
W
Ah Puch
Buebito6052
Ah Puch
14,049
881
0
3,868
10,436
3,646
1,047
5,583
4,478
38,598
594
W
Maui
2,857
79
74
1,251
10,075
8,980
574
5,051
4,409
10,450
563
L
Baron Samedi
Ernesto01011977
Baron Samedi
4,958
38
333
1,684
8,888
3,541
50
7,795
1,002
15,752
102
W
Baron Samedi
HIGHGRADEWEEB
Baron Samedi
5,708
159
120
1,753
8,542
3,590
640
5,599
2,496
20,314
0
L
Morgan Le Fay
Vovagotu
Morgan Le Fay
12,640
513
0
1,541
9,038
3,241
1,446
5,449
3,550
38,198
2,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,727
Gold Earned
30,719
143
Minions Killed
107
0
Camps Cleared
0
605,377
Distance Traveled
598,128
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,905
909
63
5
0
226,571
0
W
Ah Puch
10,785
899
57
5
0
188,759
0
W
Maui
9,888
824
18
2
0
202,463
0
L
Baron Samedi
8,620
718
21
2
0
161,444
0
W
Baron Samedi
10,046
837
32
3
0
206,906
6
L
Morgan Le Fay
11,202
934
59
5
0
217,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role