Player Matchup

Mulan
Mulan
DaddyDonair13
Mulan
Level 12
God Stats
10W - 17L
1,500 SR
Queue Stats
23W - 42L
1,200 Elo+
Solo
Hou Yi
Hou Yi
FleaNFriends
Hou Yi
Level 150
God Stats
1W - 4L
1,292 SR
Queue Stats
31W - 35L
1,449 Elo+
Solo
Anubis
Anubis
OSTS Sabre
Anubis
Level 28
God Stats
14W - 14L
1,501 SR
Queue Stats
43W - 59L
1,392 Elo+
Solo
Merlin
Merlin
TobiramaFlo
Merlin
Level 28
God Stats
2W - 3L
1,665 SR
Queue Stats
27W - 26L
1,444 Elo+
Solo
Ao Kuang
Ao Kuang
YosoyLuis0801
Ao Kuang
Level 27
God Stats
7W - 6L
1,514 SR
Queue Stats
163W - 154L
1,478 Elo+
Solo
Team Averages
Level 49
1,494 SR
1,393 Elo+

VS

Team Averages
Level 50
1,535 SR
1,406 Elo+
Rama
Rama
APGMac21
Rama
Level 26
God Stats
5W - 1L
1,500 SR
Queue Stats
87W - 84L
1,422 Elo+
Party 1
Ares
Ares
BigPapi6699
Ares
Level 69
God Stats
8W - 7L
1,639 SR
Queue Stats
46W - 40L
1,304 Elo+
Solo
Agni
Agni
Haitionrere
Agni
Level 77
God Stats
2W - 1L
1,511 SR
Queue Stats
97W - 92L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
Zibliey
Cthulhu
Level 47
God Stats
3W - 1L
1,707 SR
Queue Stats
99W - 96L
1,441 Elo+
Party 1
Gilgamesh
Gilgamesh
reigner13
Gilgamesh
Level 29
God Stats
8W - 5L
1,318 SR
Queue Stats
98W - 107L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
5,579
1,116
3,355
4,109
3,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hou Yi
8
0 / 0 / 0
4,750
950
0
634
136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
OSTS Sabre
Anubis
10
1 / 0 / 2
5,541
1,108
3,118
1,331
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
11
2 / 2 / 2
6,047
1,209
3,021
3,314
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
YosoyLuis0801
Ao Kuang
11
3 / 1 / 1
6,089
1,218
4,752
5,122
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
0 / 0 / 2
5,727
1,145
1,081
981
288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 4
5,999
1,200
2,062
6,326
3,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 1 / 4
6,058
1,212
3,664
2,496
606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Zibliey
Cthulhu
11
3 / 2 / 0
6,244
1,249
2,831
3,719
1,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
reigner13
Gilgamesh
10
0 / 2 / 2
5,465
1,093
2,161
6,129
3,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
7
Kills
5
5
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Rama
0
0
2
1
W
1
2
4
1.5
L
1
2
3
1.25
L
Hou Yi
0
0
0
0
W
1
1
4
3
L
Anubis
OSTS Sabre
Anubis
1
0
2
2
L
Merlin
2
2
2
1.5
L
Ao Kuang
YosoyLuis0801
Ao Kuang
3
1
1
3.5
W
Cthulhu
Zibliey
Cthulhu
3
2
0
1.5
W
Gilgamesh
reigner13
Gilgamesh
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,246
Damage
11,799
14,510
Taken
19,651
6,783
Mitigated
9,336
1,692
Healing
1,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
1,081
826
0
363
981
288
536
183
798
0
11,658
W
2,062
117
116
674
6,326
3,209
0
3,586
2,502
6,681
0
L
3,355
276
0
306
4,109
3,030
0
2,399
1,476
1,110
8,107
L
Hou Yi
0
0
0
0
634
136
0
303
302
0
71
W
3,664
310
0
0
2,496
606
418
1,408
977
16,500
0
L
Anubis
OSTS Sabre
Anubis
3,118
0
10
87
1,331
534
0
449
795
10,590
241
L
Merlin
3,021
91
0
0
3,314
1,203
0
2,675
574
15,923
0
L
Ao Kuang
YosoyLuis0801
Ao Kuang
4,752
581
0
1,289
5,122
1,880
0
2,343
2,555
13,259
444
W
Cthulhu
Zibliey
Cthulhu
2,831
187
57
437
3,719
1,923
0
1,716
1,706
10,130
866
W
Gilgamesh
reigner13
Gilgamesh
2,161
608
0
276
6,129
3,310
72
3,908
2,151
0
10,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,006
Gold Earned
29,493
96
Minions Killed
122
0
Camps Cleared
0
447,127
Distance Traveled
623,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,727
1,145
39
8
0
111,977
0
W
Ares
5,999
1,200
11
2
0
135,207
0
L
Mulan
5,579
1,116
12
2
0
99,024
0
L
Hou Yi
4,750
950
0
0
0
28,475
0
W
Agni
6,058
1,212
33
7
0
116,814
0
L
Anubis
5,541
1,108
15
3
0
99,965
0
L
Merlin
6,047
1,209
48
10
0
117,859
0
L
Ao Kuang
6,089
1,218
21
4
0
101,804
0
W
Cthulhu
6,244
1,249
16
3
0
129,581
0
W
Gilgamesh
5,465
1,093
23
5
0
129,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role