Player Matchup

Neith
Neith
AntolinoOliveira
Neith
Level 21
God Stats
14W - 12L
1,680 SR
Queue Stats
85W - 81L
1,445 Elo+
Party 1
Ymir
Ymir
FaNtAsMiiiTo
Ymir
Level 41
God Stats
2W - 1L
1,463 SR
Queue Stats
13W - 13L
1,430 Elo+
Solo
Odin
Odin
joselitooo_02
Odin
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 109L
1,432 Elo+
Solo
Anubis
Anubis
tommy140994
Anubis
Level 69
God Stats
16W - 18L
1,464 SR
Queue Stats
294W - 302L
1,502 Elo+
Solo
Pele
Pele
zMCz
Pele
Level 51
God Stats
5W - 1L
1,506 SR
Queue Stats
96W - 90L
1,442 Elo+
Party 1
Team Averages
Level 54
1,523 SR
1,450 Elo+

VS

Team Averages
Level 90
1,539 SR
1,465 Elo+
Arachne
Arachne
 
Arachne
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DnepmTT
Hera
Level 49
God Stats
3W - 4L
1,465 SR
Queue Stats
82W - 83L
1,493 Elo+
Solo
Ishtar
Ishtar
Gamakichi02
Ishtar
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 135L
1,451 Elo+
Solo
Atlas
Atlas
Z3phyx
Atlas
Level 142
God Stats
6W - 7L
1,728 SR
Queue Stats
97W - 92L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 3
3,967
661
2,601
3,234
783
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

7
3 / 0 / 1
4,326
721
2,732
5,827
2,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 0 / 0
4,701
784
2,267
3,889
2,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
8
1 / 1 / 1
4,295
716
1,009
2,492
815
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Pele
zMCz
Pele
7
0 / 1 / 0
3,757
626
863
5,110
1,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 0 / 0
4,102
684
1,186
3,557
1,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hercules
 
Hercules
7
0 / 1 / 0
3,749
625
1,777
4,023
1,213
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hera
DnepmTT
Hera
7
1 / 1 / 1
4,107
685
1,189
1,225
214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
6
0 / 2 / 0
3,390
565
3,149
2,695
564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Z3phyx
Atlas
6
0 / 2 / 0
3,814
636
2,282
7,068
3,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
2
2
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
0
0
1
L
Hercules
 
Hercules
0
1
0
0
W
1
0
3
2.5
L
Hera
DnepmTT
Hera
1
1
1
1.5
W
3
0
1
3.5
L
Ishtar
0
2
0
0
L
Atlas
Z3phyx
Atlas
0
2
0
0
W
1
0
0
1
W
Anubis
1
1
1
1.5
W
Pele
zMCz
Pele
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,472
Damage
9,583
20,552
Taken
18,568
8,353
Mitigated
6,140
7,733
Healing
4,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,186
937
0
1,294
3,557
1,005
0
287
3,270
0
23,187
L
Hercules
 
Hercules
1,777
744
0
356
4,023
1,213
0
0
3,721
0
16,246
W
2,601
1,040
0
1,510
3,234
783
0
710
2,524
0
17,509
L
Hera
DnepmTT
Hera
1,189
166
0
180
1,225
214
0
189
1,036
13,547
1,409
W
2,732
367
194
2,083
5,827
2,546
0
1,381
4,446
10,053
2,391
L
Ishtar
3,149
2,139
0
400
2,695
564
0
1,391
1,304
0
15,880
L
Atlas
Z3phyx
Atlas
2,282
1,040
121
2,215
7,068
3,144
0
1,681
5,387
13,602
0
W
2,267
377
0
1,744
3,889
2,705
0
0
3,889
0
25,052
W
Anubis
1,009
0
0
1,094
2,492
815
0
756
1,736
20,006
0
W
Pele
zMCz
Pele
863
372
0
1,108
5,110
1,504
0
624
4,486
0
24,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,046
Gold Earned
19,162
186
Minions Killed
145
0
Camps Cleared
0
673,215
Distance Traveled
623,927
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,102
684
42
7
0
176,262
0
L
Hercules
3,749
625
29
5
0
135,689
0
W
Neith
3,967
661
30
5
0
115,315
1
L
Hera
4,107
685
32
5
0
74,939
0
W
Ymir
4,326
721
19
3
0
131,458
1
L
Ishtar
3,390
565
28
5
0
116,820
0
L
Atlas
3,814
636
14
2
0
120,217
4
W
Odin
4,701
784
60
10
0
146,648
0
W
Anubis
4,295
716
36
6
0
110,117
0
W
Pele
3,757
626
41
7
0
169,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role