Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
 
Freya
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AfroPandaJack
Medusa
Level 105
God Stats
14W - 13L
1,568 SR
Queue Stats
298W - 293L
1,532 Elo+
Party 1
Erlang Shen
Erlang Shen
GoldEmpress387
Erlang Shen
Level 152
God Stats
17W - 15L
1,543 SR
Queue Stats
106W - 95L
1,518 Elo+
Solo
Achilles
Achilles
ykYukii
Achilles
Level 105
God Stats
11W - 7L
1,582 SR
Queue Stats
138W - 139L
1,419 Elo+
Solo
Team Averages
Level 128
1,539 SR
1,494 Elo+

VS

Team Averages
Level 72
1,580 SR
1,458 Elo+
Ishtar
Ishtar
Bliiip
Ishtar
Level 139
God Stats
5W - 2L
1,661 SR
Queue Stats
167W - 169L
1,450 Elo+
Solo
Anubis
Anubis
MurilloFlow
Anubis
Level 64
God Stats
5W - 2L
1,462 SR
Queue Stats
98W - 107L
1,468 Elo+
Solo
Arachne
Arachne
PandaParlor
Arachne
Level 39
God Stats
6W - 1L
1,662 SR
Queue Stats
100W - 99L
1,432 Elo+
Party 2
Ymir
Ymir
jimjamjamie02
Ymir
Level 65
God Stats
2W - 4L
1,452 SR
Queue Stats
115W - 105L
1,520 Elo+
Party 2
Ao Kuang
Ao Kuang
waggy2121
Ao Kuang
Level 54
God Stats
2W - 1L
1,662 SR
Queue Stats
64W - 72L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 3 / 1
6,338
488
8,409
11,367
6,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Freya
 
Freya
7
0 / 10 / 0
5,102
392
4,106
11,931
2,866
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 2 / 2
8,082
622
7,525
8,075
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Erlang Shen
GoldEmpress387
Erlang Shen
12
4 / 4 / 2
7,534
580
6,689
12,800
5,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Achilles
ykYukii
Achilles
6
0 / 5 / 0
5,122
394
1,605
6,110
2,530
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bliiip
Ishtar
14
13 / 2 / 3
9,325
717
11,530
8,426
2,965
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
11
0 / 5 / 2
6,605
508
4,546
7,023
2,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
PandaParlor
Arachne
13
6 / 1 / 4
7,726
594
10,181
10,631
3,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
2 / 0 / 9
7,548
581
5,066
7,141
5,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
waggy2121
Ao Kuang
12
3 / 1 / 2
7,244
557
4,514
11,218
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
9
Kills
24
24
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
1
0.17
L
Freya
 
Freya
0
10
0
0
L
5
2
2
3
W
Ishtar
Bliiip
Ishtar
13
2
3
7.25
L
Erlang Shen
GoldEmpress387
Erlang Shen
4
4
2
1.25
W
Anubis
0
5
2
0.2
W
Arachne
PandaParlor
Arachne
6
1
4
8
W
2
0
9
6.5
W
Ao Kuang
waggy2121
Ao Kuang
3
1
2
4
L
Achilles
ykYukii
Achilles
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,334
Damage
35,837
50,283
Taken
44,439
20,059
Mitigated
18,458
10,584
Healing
18,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,409
85
0
2,792
11,367
6,617
0
4,557
6,810
37,197
652
L
Freya
 
Freya
4,106
1,594
38
1,770
11,931
2,866
0
2,712
9,219
16,503
1,359
L
7,525
2,033
0
1,529
8,075
2,077
0
4,491
3,584
0
53,811
W
Ishtar
Bliiip
Ishtar
11,530
8,517
0
3,850
8,426
2,965
1,973
2,179
6,247
0
61,221
L
Erlang Shen
GoldEmpress387
Erlang Shen
6,689
4,892
0
3,683
12,800
5,969
0
1,336
11,464
0
40,594
W
Anubis
4,546
101
0
1,404
7,023
2,636
728
337
6,686
47,712
1,080
W
Arachne
PandaParlor
Arachne
10,181
8,272
0
5,284
10,631
3,674
0
2,279
8,352
0
51,467
W
5,066
1,583
42
1,944
7,141
5,074
176
1,645
5,496
24,228
2,097
W
Ao Kuang
waggy2121
Ao Kuang
4,514
1,210
0
5,550
11,218
4,109
102
5,889
5,329
30,615
2,428
L
Achilles
ykYukii
Achilles
1,605
297
0
772
6,110
2,530
0
675
5,435
0
11,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,178
Gold Earned
38,448
284
Minions Killed
368
0
Camps Cleared
0
1,187,179
Distance Traveled
1,226,604
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,338
488
74
6
0
268,766
0
L
Freya
5,102
392
20
2
0
228,376
0
L
Medusa
8,082
622
108
8
0
261,046
2
W
Ishtar
9,325
717
111
9
0
234,197
0
L
Erlang Shen
7,534
580
62
5
0
277,870
0
W
Anubis
6,605
508
80
6
0
214,287
0
W
Arachne
7,726
594
78
6
0
279,382
0
W
Ymir
7,548
581
42
3
0
256,555
0
W
Ao Kuang
7,244
557
57
4
0
242,183
0
L
Achilles
5,122
394
20
2
0
151,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role