Player Matchup

Bellona
Bellona
 
Bellona
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BROSEXY
Cupid
Level 128
God Stats
117W - 105L
1,534 SR
Queue Stats
211W - 210L
1,477 Elo+
Solo
Athena
Athena
Daniel C0n3ry
Athena
Level 96
God Stats
22W - 18L
1,573 SR
Queue Stats
96W - 109L
1,477 Elo+
Party 1
Zeus
Zeus
Proudy123321
Zeus
Level 164
God Stats
10W - 10L
1,471 SR
Queue Stats
342W - 329L
1,532 Elo+
Party 1
Cliodhna
Cliodhna
Smooth_Moe
Cliodhna
Level 193
God Stats
2W - 5L
1,327 SR
Queue Stats
177W - 161L
1,568 Elo+
Solo
Team Averages
Level 134
1,481 SR
1,511 Elo+

VS

Team Averages
Level 102
1,722 SR
1,480 Elo+
Charon
Charon
Cheese477
Charon
Level 127
God Stats
2W - 2L
1,702 SR
Queue Stats
119W - 117L
1,518 Elo+
Solo
Sol
Sol
GMickey
Sol
Level 123
God Stats
6W - 8L
1,818 SR
Queue Stats
208W - 198L
1,585 Elo+
Solo
Ix Chel
Ix Chel
PerrittoJ
Ix Chel
Level 113
God Stats
0W - 1L
1,713 SR
Queue Stats
21W - 12L
1,634 Elo+
Solo
Nu Wa
Nu Wa
SаyrenGrou
Nu Wa
Level 34
God Stats
6W - 8L
1,844 SR
Queue Stats
14W - 22L
1,196 Elo+
Solo
Mulan
Mulan
xXSBC05Xx
Mulan
Level 113
God Stats
276W - 246L
1,532 SR
Queue Stats
282W - 257L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
10 / 0 / 1
9,659
690
9,915
12,774
10,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
BROSEXY
Cupid
13
1 / 5 / 1
6,894
492
2,928
10,067
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 7 / 1
5,985
428
2,310
14,717
9,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

17
9 / 2 / 5
9,355
668
15,185
9,747
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
Smooth_Moe
Cliodhna
13
1 / 5 / 3
7,225
516
5,651
12,951
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Cheese477
Charon
12
2 / 4 / 10
7,757
554
7,956
12,344
10,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
14
5 / 2 / 4
7,986
570
7,076
5,220
1,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
PerrittoJ
Ix Chel
13
6 / 3 / 5
8,135
581
11,523
8,506
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
2 / 7 / 0
7,252
518
6,152
7,686
2,300
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mulan
xXSBC05Xx
Mulan
14
4 / 5 / 5
7,879
563
10,856
14,402
7,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
43
21
Kills
19
19
Deaths
21
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
10
0
1
10.5
W
Cupid
BROSEXY
Cupid
1
5
1
0.3
L
Charon
Cheese477
Charon
2
4
10
1.75
W
0
7
1
0.07
L
Sol
5
2
4
3.5
L
Ix Chel
PerrittoJ
Ix Chel
6
3
5
2.83
W
9
2
5
5.75
W
Cliodhna
Smooth_Moe
Cliodhna
1
5
3
0.5
L
2
7
0
0.29
L
Mulan
xXSBC05Xx
Mulan
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,989
Damage
43,563
60,256
Taken
48,158
30,255
Mitigated
24,848
16,902
Healing
14,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,915
1,237
0
3,336
12,774
10,507
263
6,034
6,740
0
69,989
W
Cupid
BROSEXY
Cupid
2,928
1,838
404
4,052
10,067
3,141
0
6,928
3,139
0
45,227
L
Charon
Cheese477
Charon
7,956
1,536
0
2,181
12,344
10,315
0
5,259
7,085
18,688
2,080
W
2,310
443
0
1,899
14,717
9,192
0
10,266
4,451
15,100
0
L
Sol
7,076
2,866
0
2,174
5,220
1,846
186
2,328
2,892
55,547
12,454
L
Ix Chel
PerrittoJ
Ix Chel
11,523
1,349
1,559
2,276
8,506
3,172
0
4,075
4,431
50,917
1,342
W
15,185
1,542
0
5,009
9,747
3,166
0
3,029
6,718
83,898
0
W
Cliodhna
Smooth_Moe
Cliodhna
5,651
643
0
2,202
12,951
4,249
0
5,703
7,248
0
56,092
L
6,152
1,667
0
508
7,686
2,300
0
145
7,541
46,190
1,957
L
Mulan
xXSBC05Xx
Mulan
10,856
811
0
5,446
14,402
7,215
0
5,688
8,714
0
64,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,118
Gold Earned
39,009
431
Minions Killed
410
0
Camps Cleared
0
1,375,898
Distance Traveled
1,339,410
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,659
690
120
9
0
278,606
0
W
Cupid
6,894
492
81
6
0
241,431
0
L
Charon
7,757
554
23
2
0
281,154
0
W
Athena
5,985
428
17
1
0
259,176
0
L
Sol
7,986
570
117
8
0
251,936
5
L
Ix Chel
8,135
581
89
6
0
272,777
5
W
Zeus
9,355
668
123
9
0
281,611
0
W
Cliodhna
7,225
516
90
6
0
315,074
3
L
Nu Wa
7,252
518
83
6
0
222,033
0
L
Mulan
7,879
563
98
7
0
311,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role