Player Matchup

Serqet
Serqet
 
Serqet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
TheLegend69969
Sylvanus
Level 27
God Stats
2W - 2L
1,652 SR
Queue Stats
25W - 29L
1,470 Elo+
Party 2
Scylla
Scylla
ZipZopZ
Scylla
Level 49
God Stats
1W - 3L
1,200 SR
Queue Stats
70W - 72L
1,504 Elo+
Party 2
Nut
Nut
fafsafaf
Nut
Level 152
God Stats
6W - 11L
1,453 SR
Queue Stats
121W - 124L
1,540 Elo+
Party 1
Bacchus
Bacchus
kakyoiongg
Bacchus
Level 154
God Stats
0W - 2L
1,605 SR
Queue Stats
152W - 162L
1,526 Elo+
Party 1
Team Averages
Level 102
1,482 SR
1,508 Elo+

VS

Team Averages
Level 147
1,625 SR
1,540 Elo+
Horus
Horus
AshBanem
Horus
Level 151
God Stats
4W - 2L
1,847 SR
Queue Stats
29W - 16L
1,629 Elo+
Solo
Mulan
Mulan
Nickdajester
Mulan
Level 144
God Stats
3W - 5L
1,548 SR
Queue Stats
48W - 50L
1,482 Elo+
Solo
Ra
Ra
SrPool1981Br
Ra
Level 61
God Stats
14W - 7L
1,626 SR
Queue Stats
153W - 145L
1,523 Elo+
Solo
Scylla
Scylla
XDarckReaper
Scylla
Level 174
God Stats
3W - 1L
1,556 SR
Queue Stats
164W - 159L
1,543 Elo+
Solo
Ne Zha
Ne Zha
playboymeeks
Ne Zha
Level 204
God Stats
10W - 8L
1,547 SR
Queue Stats
178W - 178L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 6 / 1
5,399
491
3,476
11,274
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Sylvanus
9
0 / 3 / 1
5,344
486
4,124
13,377
6,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
ZipZopZ
Scylla
10
2 / 4 / 1
5,689
517
5,712
8,499
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 0
6,295
572
5,625
9,929
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
kakyoiongg
Bacchus
10
1 / 6 / 1
6,099
554
6,345
10,264
6,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AshBanem
Horus
11
2 / 1 / 7
6,801
618
8,770
9,691
5,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 2 / 4
7,885
717
7,373
10,592
4,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 1 / 4
7,427
675
9,166
6,504
2,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
12
5 / 2 / 2
7,059
642
7,289
7,412
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
13
5 / 0 / 5
7,212
656
7,058
8,863
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
21
21
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
6
1
0.25
W
Horus
AshBanem
Horus
2
1
7
5.5
W
5
2
4
3.5
W
4
1
4
6
L
Sylvanus
0
3
1
0.17
W
Scylla
5
2
2
3
L
Scylla
ZipZopZ
Scylla
2
4
1
0.63
L
2
2
0
1
L
Bacchus
kakyoiongg
Bacchus
1
6
1
0.25
W
Ne Zha
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,282
Damage
39,656
53,343
Taken
43,062
22,525
Mitigated
18,510
14,658
Healing
19,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,476
1,057
0
1,663
11,274
3,893
0
1,555
9,477
0
31,814
W
Horus
AshBanem
Horus
8,770
4,180
1,090
4,302
9,691
5,410
0
3,712
5,971
0
24,948
W
7,373
1,026
0
4,201
10,592
4,818
1,098
3,822
6,332
0
40,698
W
9,166
376
1,523
3,723
6,504
2,916
292
327
6,177
59,312
0
L
Sylvanus
4,124
1,061
1,905
4,744
13,377
6,537
0
5,002
7,838
18,363
899
W
Scylla
7,289
1,126
0
1,540
7,412
2,145
385
4,927
2,322
39,796
0
L
Scylla
ZipZopZ
Scylla
5,712
591
0
1,116
8,499
2,036
0
3,158
5,025
35,821
0
L
5,625
3,636
0
3,164
9,929
3,107
0
4,629
4,768
0
49,509
L
Bacchus
kakyoiongg
Bacchus
6,345
628
0
2,066
10,264
6,952
0
450
9,780
30,987
424
W
Ne Zha
7,058
1,806
0
2,850
8,863
3,221
0
2,253
6,134
0
62,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,826
Gold Earned
36,384
302
Minions Killed
393
0
Camps Cleared
0
1,141,290
Distance Traveled
1,209,042
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,399
491
62
6
0
292,141
0
W
Horus
6,801
618
39
4
0
272,727
4
W
Mulan
7,885
717
90
8
0
196,196
2
W
Ra
7,427
675
97
9
0
246,479
1
L
Sylvanus
5,344
486
36
3
0
191,304
0
W
Scylla
7,059
642
80
7
0
213,032
0
L
Scylla
5,689
517
65
6
0
222,097
3
L
Nut
6,295
572
79
7
0
206,767
2
L
Bacchus
6,099
554
60
5
0
228,981
1
W
Ne Zha
7,212
656
87
8
0
280,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role