Player Matchup

Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 107
God Stats
578W - 569L
1,533 SR
Queue Stats
710W - 740L
1,443 Elo+
Solo
Hera
Hera
Noland95
Hera
Level 127
God Stats
2W - 0L
1,705 SR
Queue Stats
113W - 92L
1,486 Elo+
Solo
Rama
Rama
SadManBoi
Rama
Level 52
God Stats
1W - 0L
1,697 SR
Queue Stats
104W - 64L
1,600 Elo+
Party 1
Da Ji
Da Ji
VoidableCecil
Da Ji
Level 135
God Stats
2W - 0L
1,906 SR
Queue Stats
99W - 115L
1,494 Elo+
Party 1
Chronos
Chronos
kostantis25573
Chronos
Level 175
God Stats
5W - 7L
1,351 SR
Queue Stats
696W - 684L
1,500 Elo+
Solo
Team Averages
Level 119
1,638 SR
1,505 Elo+

VS

Team Averages
Level 93
1,560 SR
1,463 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Indy89
Cupid
Level 138
God Stats
4W - 5L
1,718 SR
Queue Stats
86W - 94L
1,426 Elo+
Solo
Tiamat
Tiamat
Profugus_on_mars
Tiamat
Level 31
God Stats
1W - 3L
1,263 SR
Queue Stats
17W - 31L
1,179 Elo+
Solo
Danzaburou
Danzaburou
SERGPOBEDA
Danzaburou
Level 48
God Stats
0W - 1L
1,754 SR
Queue Stats
1W - 2L
1,676 Elo+
Solo
Hun Batz
Hun Batz
tendedtrack62
Hun Batz
Level 146
God Stats
4W - 6L
1,562 SR
Queue Stats
157W - 156L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Graiskye
Cthulhu
6
0 / 1 / 1
4,015
669
1,366
3,550
1,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
7
2 / 1 / 0
3,922
654
1,819
3,174
603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Rama
7
1 / 0 / 0
3,985
664
3,137
3,299
922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
2 / 0 / 0
4,143
691
1,713
4,193
1,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 1
4,472
745
1,002
2,316
528
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 1
3,788
631
2,143
3,962
1,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
Indy89
Cupid
5
1 / 1 / 0
3,534
589
2,035
3,401
755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 1 / 0
3,079
513
749
1,271
339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
SERGPOBEDA
Danzaburou
6
0 / 2 / 1
3,566
594
362
2,368
586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
tendedtrack62
Hun Batz
8
1 / 1 / 0
4,018
670
3,070
4,206
1,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
5
Kills
2
2
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Cthulhu
Graiskye
Cthulhu
0
1
1
0.5
L
Cupid
Indy89
Cupid
1
1
0
1
W
Hera
2
1
0
2
L
0
1
0
0
L
Danzaburou
SERGPOBEDA
Danzaburou
0
2
1
0.25
W
Rama
1
0
0
1
W
2
0
0
2
W
0
0
1
0.5
L
Hun Batz
tendedtrack62
Hun Batz
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,037
Damage
8,359
16,532
Taken
15,208
4,598
Mitigated
4,549
7,974
Healing
5,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,143
362
0
880
3,962
1,743
0
850
3,112
11,642
0
W
Cthulhu
Graiskye
Cthulhu
1,366
0
0
894
3,550
1,437
0
841
2,709
10,739
1,749
L
Cupid
Indy89
Cupid
2,035
1,377
0
1,592
3,401
755
0
245
3,156
0
12,420
W
Hera
1,819
395
0
1,350
3,174
603
0
570
2,604
16,597
0
L
749
0
0
288
1,271
339
0
1,057
214
9,398
0
L
Danzaburou
SERGPOBEDA
Danzaburou
362
114
0
378
2,368
586
80
762
1,606
0
9,187
W
Rama
3,137
2,779
0
1,486
3,299
922
0
1,302
1,997
0
21,675
W
1,713
303
0
2,520
4,193
1,108
0
179
4,014
0
22,957
W
1,002
431
0
1,724
2,316
528
543
0
2,316
21,251
4,643
L
Hun Batz
tendedtrack62
Hun Batz
3,070
1,495
0
1,912
4,206
1,126
0
906
3,300
0
19,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,537
Gold Earned
17,985
178
Minions Killed
106
0
Camps Cleared
0
603,098
Distance Traveled
524,380
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,788
631
17
3
0
113,644
0
W
Cthulhu
4,015
669
11
2
0
128,109
4
L
Cupid
3,534
589
21
4
0
109,113
0
W
Hera
3,922
654
28
5
0
117,190
0
L
Tiamat
3,079
513
9
2
0
69,113
0
L
Danzaburou
3,566
594
18
3
0
105,746
0
W
Rama
3,985
664
45
8
0
113,848
2
W
Da Ji
4,143
691
49
8
0
148,850
0
W
Chronos
4,472
745
45
8
0
95,101
0
L
Hun Batz
4,018
670
41
7
0
126,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role