Player Matchup

Charon
Charon
 
Charon
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
H1H2
Ra
Level 206
God Stats
33W - 35L
1,533 SR
Queue Stats
585W - 634L
1,489 Elo+
Party 2
Ganesha
Ganesha
MysteryBedro
Ganesha
Level 127
God Stats
8W - 8L
1,703 SR
Queue Stats
242W - 289L
1,472 Elo+
Party 2
Mercury
Mercury
skdadL
Mercury
Level 128
God Stats
8W - 7L
1,485 SR
Queue Stats
98W - 110L
1,503 Elo+
Party 2
Team Averages
Level 161
1,544 SR
1,493 Elo+

VS

Team Averages
Level 155
1,552 SR
1,558 Elo+
Da Ji
Da Ji
 
Da Ji
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Av0nt
Hercules
Level 148
God Stats
26W - 24L
1,539 SR
Queue Stats
559W - 552L
1,529 Elo+
Party 3
Izanami
Izanami
Kratoss1996
Izanami
Level 115
God Stats
2W - 3L
1,466 SR
Queue Stats
249W - 251L
1,531 Elo+
Party 3
Bakasura
Bakasura
Skual25
Bakasura
Level 209
God Stats
40W - 39L
1,609 SR
Queue Stats
496W - 480L
1,613 Elo+
Party 1
Baron Samedi
Baron Samedi
Trax72
Baron Samedi
Level 153
God Stats
14W - 7L
1,643 SR
Queue Stats
103W - 103L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
7
2 / 0 / 0
4,060
812
2,292
3,211
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Neith
 
Neith
6
0 / 0 / 2
3,296
659
1,445
2,287
450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ra
H1H2
Ra
8
4 / 1 / 1
4,447
889
1,903
2,067
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
MysteryBedro
Ganesha
5
0 / 1 / 3
3,345
669
822
2,551
1,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
skdadL
Mercury
7
3 / 0 / 4
4,216
843
3,210
2,695
798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
3
0 / 2 / 0
2,635
527
309
2,395
483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
Av0nt
Hercules
6
1 / 1 / 1
4,012
802
1,429
3,073
1,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Kratoss1996
Izanami
5
1 / 2 / 0
3,143
629
1,809
2,944
801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Skual25
Bakasura
7
0 / 3 / 0
3,510
702
2,453
4,613
1,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Trax72
Baron Samedi
7
0 / 1 / 0
3,539
708
484
1,905
778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
2
2
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
0
0
2
W
Neith
 
Neith
0
0
2
1
L
Da Ji
 
Da Ji
0
2
0
0
L
Hercules
Av0nt
Hercules
1
1
1
1.5
W
Ra
H1H2
Ra
4
1
1
4.5
L
Izanami
Kratoss1996
Izanami
1
2
0
0.5
W
Ganesha
MysteryBedro
Ganesha
0
1
3
1.5
L
Bakasura
Skual25
Bakasura
0
3
0
0
L
Baron Samedi
Trax72
Baron Samedi
0
1
0
0
W
Mercury
skdadL
Mercury
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,672
Damage
6,484
12,811
Taken
14,930
4,026
Mitigated
5,564
4,516
Healing
4,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
2,292
706
0
1,494
3,211
911
0
0
3,133
19,516
0
W
Neith
 
Neith
1,445
438
0
842
2,287
450
0
0
2,287
0
19,903
L
Da Ji
 
Da Ji
309
159
0
930
2,395
483
0
286
2,055
0
4,758
L
Hercules
Av0nt
Hercules
1,429
177
0
1,137
3,073
1,909
0
542
2,491
0
7,379
W
Ra
H1H2
Ra
1,903
271
291
693
2,067
647
0
420
1,583
16,330
95
L
Izanami
Kratoss1996
Izanami
1,809
1,328
0
1,010
2,944
801
0
627
2,307
0
17,488
W
Ganesha
MysteryBedro
Ganesha
822
72
0
980
2,551
1,220
0
0
2,551
5,137
0
L
Bakasura
Skual25
Bakasura
2,453
1,649
0
1,200
4,613
1,593
0
2,024
2,321
0
14,203
L
Baron Samedi
Trax72
Baron Samedi
484
0
0
670
1,905
778
0
966
779
16,104
0
W
Mercury
skdadL
Mercury
3,210
1,998
0
216
2,695
798
0
0
2,535
0
16,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,364
Gold Earned
16,839
152
Minions Killed
148
0
Camps Cleared
0
564,989
Distance Traveled
433,828
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
4,060
812
35
7
0
105,916
1
W
Neith
3,296
659
44
9
0
101,297
0
L
Da Ji
2,635
527
11
2
0
54,111
0
L
Hercules
4,012
802
22
4
0
121,340
0
W
Ra
4,447
889
39
8
0
106,354
0
L
Izanami
3,143
629
27
5
0
61,166
0
W
Ganesha
3,345
669
0
0
0
114,791
1
L
Bakasura
3,510
702
39
8
0
113,155
0
L
Baron Samedi
3,539
708
49
10
0
84,056
0
W
Mercury
4,216
843
34
7
0
136,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role