Player Matchup

Osiris
Osiris
Gold IV
Flick_Snipping_
Osiris
Gold IV
Level 87
God Stats
18W - 18L
1,517 SR
Queue Stats
96W - 108L
1,397 MMR
Solo
Anhur
Anhur
Gold V
FlowerPotHat
Anhur
Gold V
Level 158
God Stats
1W - 7L
1,508 SR
Queue Stats
39W - 41L
1,376 MMR
Solo
Jormungandr
Jormungandr
Gold IV
OzxzO
Jormungandr
Gold IV
Level 158
God Stats
9W - 10L
1,311 SR
Queue Stats
476W - 494L
1,351 MMR
Solo
Janus
Janus
Gold IV
ShadowImpactXD
Janus
Gold IV
Level 158
God Stats
11W - 5L
1,492 SR
Queue Stats
114W - 117L
1,384 MMR
Solo
Cerberus
Cerberus
Gold I
clytonxu167
Cerberus
Gold I
Level 171
God Stats
22W - 16L
1,662 SR
Queue Stats
399W - 411L
1,631 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,498 SR
1,428 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,530 SR
1,492 MMR
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver I
 
Cabrakan
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold II
A503
Zeus
Gold II
Level 106
God Stats
18W - 24L
1,228 SR
Queue Stats
345W - 356L
1,527 MMR
Solo
Jing Wei
Jing Wei
Gold V
Munilla
Jing Wei
Gold V
Level 52
God Stats
1W - 1L
1,722 SR
Queue Stats
27W - 32L
1,351 MMR
Solo
Loki
Loki
Gold II
shakil254
Loki
Gold II
Level 109
God Stats
25W - 10L
1,700 SR
Queue Stats
135W - 137L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
4,835
604
3,790
9,037
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 3
4,652
582
4,876
4,211
1,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
OzxzO
Jormungandr
9
2 / 0 / 1
4,758
595
5,090
7,361
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
1 / 0 / 0
5,373
672
915
2,315
619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
clytonxu167
Cerberus
9
2 / 0 / 1
4,675
584
2,134
6,363
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
RaChang'eYmirMulan

VS

Bans
AresCthulhuAo KuangScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
2 / 1 / 2
5,090
636
6,543
9,725
4,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
 
Cabrakan
5
0 / 1 / 1
4,032
504
851
6,048
3,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
A503
Zeus
10
0 / 1 / 0
5,403
675
1,579
2,904
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Munilla
Jing Wei
8
1 / 1 / 0
4,891
611
4,900
5,197
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
9
2 / 3 / 2
4,821
603
3,580
6,463
1,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
5
5
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
2
3
L
Cabrakan
 
Cabrakan
0
1
1
0.5
L
Zeus
A503
Zeus
0
1
0
0
W
2
4
0
0.5
W
0
1
3
1.5
L
Jing Wei
Munilla
Jing Wei
1
1
0
1
W
Jormungandr
OzxzO
Jormungandr
2
0
1
2.5
W
1
0
0
1
W
Cerberus
clytonxu167
Cerberus
2
0
1
2.5
L
Loki
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,805
Damage
17,453
29,287
Taken
30,337
10,779
Mitigated
11,334
10,873
Healing
12,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,543
3,059
0
4,692
9,725
4,788
0
1,365
8,178
0
27,193
L
Cabrakan
 
Cabrakan
851
65
29
2,058
6,048
3,023
0
851
4,990
5,044
0
L
Zeus
A503
Zeus
1,579
0
0
644
2,904
647
0
1,308
1,478
34,127
1,362
W
3,790
1,911
0
2,256
9,037
3,682
0
0
8,648
0
24,429
W
4,876
2,909
0
2,066
4,211
1,091
0
426
3,785
0
23,358
L
Jing Wei
Munilla
Jing Wei
4,900
3,358
0
2,588
5,197
1,359
0
2,277
2,532
0
33,968
W
Jormungandr
OzxzO
Jormungandr
5,090
755
0
2,219
7,361
3,539
0
425
6,828
27,271
0
W
915
0
0
824
2,315
619
0
1,012
1,155
37,378
0
W
Cerberus
clytonxu167
Cerberus
2,134
339
0
3,508
6,363
1,848
0
306
5,963
21,515
0
L
Loki
3,580
1,447
0
2,532
6,463
1,517
0
1,332
5,020
0
28,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,293
Gold Earned
24,237
282
Minions Killed
274
0
Camps Cleared
0
838,395
Distance Traveled
769,392
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,090
636
58
7
0
166,236
0
L
Cabrakan
4,032
504
6
1
0
119,377
2
L
Zeus
5,403
675
97
12
0
141,179
1
W
Osiris
4,835
604
45
6
0
142,936
0
W
Anhur
4,652
582
53
7
0
157,949
0
L
Jing Wei
4,891
611
62
8
0
160,915
1
W
Jormungandr
4,758
595
41
5
0
175,045
0
W
Janus
5,373
672
85
11
0
169,713
0
W
Cerberus
4,675
584
58
7
0
192,752
0
L
Loki
4,821
603
51
6
0
181,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role