Player Matchup

Nut
Nut
 
Nut
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
alaskadope
Hercules
Level 108
God Stats
0W - 2L
1,532 SR
Queue Stats
3W - 9L
1,274 Elo+
Solo
Zeus
Zeus
xXDaniJebuzXx
Zeus
Level 155
God Stats
4W - 13L
1,320 SR
Queue Stats
4W - 13L
1,306 Elo+
Solo
Team Averages
Level 109
1,451 SR
1,360 Elo+

VS

Team Averages
Level 82
1,487 SR
1,344 Elo+
Freya
Freya
Mcwalshy69
Freya
Level 77
God Stats
1W - 0L
1,256 SR
Queue Stats
3W - 2L
1,288 Elo+
Party 1
Shiva
Shiva
ShadowKing269
Shiva
Level 81
God Stats
1W - 0L
1,705 SR
Queue Stats
2W - 1L
1,372 Elo+
Party 1
Mercury
Mercury
XPlsNoHurtMeX
Mercury
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
1 / 4 / 0
6,984
776
4,534
4,969
1,653
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hercules
alaskadope
Hercules
13
0 / 2 / 1
6,873
764
4,061
7,504
5,396
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 1
6,275
697
4,235
3,078
873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
13
0 / 0 / 7
7,559
840
2,932
5,552
1,989
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 0 / 2
7,857
873
6,062
6,652
5,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
14
2 / 1 / 4
7,769
863
3,316
5,559
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
7
7
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
4
0
0.25
W
Freya
0
0
7
3.5
W
5
0
2
6
W
Mercury
2
1
4
4
L
Hercules
alaskadope
Hercules
0
2
1
0.25
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,830
Damage
12,310
15,551
Taken
17,763
7,922
Mitigated
9,510
1,945
Healing
4,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
4,534
2,505
0
550
4,969
1,653
0
812
4,142
0
19,296
W
Freya
2,932
734
160
1,918
5,552
1,989
0
1,517
4,035
25,262
0
W
6,062
917
850
896
6,652
5,497
400
1,565
5,087
0
17,647
W
Mercury
3,316
979
0
554
5,559
2,024
883
1,197
4,362
0
27,845
L
Hercules
alaskadope
Hercules
4,061
1,093
0
1,145
7,504
5,396
0
1,796
5,662
0
18,617
L
4,235
635
0
250
3,078
873
0
435
2,636
15,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,132
Gold Earned
23,185
95
Minions Killed
124
0
Camps Cleared
0
428,879
Distance Traveled
524,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,984
776
38
4
0
142,323
0
W
Freya
7,559
840
45
5
0
157,068
0
W
Shiva
7,857
873
33
4
0
170,709
0
W
Mercury
7,769
863
46
5
0
196,783
0
L
Hercules
6,873
764
34
4
0
169,494
0
L
Zeus
6,275
697
23
3
0
117,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role