Player Matchup

Nu Wa
Nu Wa
MarkLost
Nu Wa
Level 129
God Stats
20W - 10L
1,669 SR
Queue Stats
196W - 207L
1,501 Elo+
Party 2
Artemis
Artemis
Mechamobzilla
Artemis
Level 107
God Stats
2W - 0L
1,324 SR
Queue Stats
123W - 102L
1,511 Elo+
Solo
Surtr
Surtr
Ramso94
Surtr
Level 117
God Stats
50W - 37L
1,587 SR
Queue Stats
108W - 115L
1,488 Elo+
Party 2
Mulan
Mulan
Salty k6762
Mulan
Level 129
God Stats
22W - 19L
1,593 SR
Queue Stats
319W - 316L
1,454 Elo+
Solo
Cthulhu
Cthulhu
V1ctr0n
Cthulhu
Level 125
God Stats
91W - 77L
1,553 SR
Queue Stats
212W - 213L
1,500 Elo+
Party 2
Team Averages
Level 121
1,545 SR
1,491 Elo+

VS

Team Averages
Level 119
1,573 SR
1,475 Elo+
Shiva
Shiva
Aceboogie786
Shiva
Level 150
God Stats
19W - 12L
1,655 SR
Queue Stats
133W - 135L
1,480 Elo+
Solo
Khepri
Khepri
Get Bodied Nerd
Khepri
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 51L
1,542 Elo+
Party 1
Chang'e
Chang'e
MercyMxffin
Chang'e
Level 125
God Stats
1W - 5L
1,399 SR
Queue Stats
42W - 48L
1,557 Elo+
Party 1
Cernunnos
Cernunnos
NEY HEISENBERG
Cernunnos
Level 149
God Stats
7W - 1L
1,837 SR
Queue Stats
409W - 402L
1,456 Elo+
Solo
Da Ji
Da Ji
krayond
Da Ji
Level 105
God Stats
4W - 4L
1,474 SR
Queue Stats
88W - 114L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MarkLost
Nu Wa
16
2 / 1 / 4
9,337
549
15,710
5,935
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Artemis
15
2 / 2 / 3
8,354
491
8,312
11,792
3,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Ramso94
Surtr
17
3 / 4 / 3
10,079
593
12,075
20,456
16,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 4 / 3
9,112
536
8,828
15,372
8,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
V1ctr0n
Cthulhu
15
6 / 0 / 4
9,823
578
10,915
8,931
8,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 2
9,767
575
19,282
20,266
16,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 2 / 2
7,409
436
3,479
13,041
10,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
MercyMxffin
Chang'e
14
0 / 3 / 1
7,783
458
1,418
11,586
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
NEY HEISENBERG
Cernunnos
13
0 / 6 / 2
7,280
428
5,625
13,883
5,603
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
krayond
Da Ji
17
6 / 2 / 1
9,402
553
8,564
15,580
7,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
18
Kills
11
11
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
0
2
2
0.5
W
Nu Wa
MarkLost
Nu Wa
2
1
4
4
W
Artemis
2
2
3
1.75
L
Chang'e
MercyMxffin
Chang'e
0
3
1
0.17
L
Cernunnos
NEY HEISENBERG
Cernunnos
0
6
2
0.17
W
Surtr
Ramso94
Surtr
3
4
3
1.13
W
5
4
3
1.63
W
Cthulhu
V1ctr0n
Cthulhu
6
0
4
8
L
Da Ji
krayond
Da Ji
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,840
Damage
38,368
62,486
Taken
74,356
39,067
Mitigated
43,922
21,484
Healing
15,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,282
3,153
288
2,130
20,266
16,652
0
4,727
15,371
11,814
77,486
L
3,479
651
0
2,317
13,041
10,737
0
5,229
7,648
31,053
2,144
W
Nu Wa
MarkLost
Nu Wa
15,710
4,821
200
2,282
5,935
1,945
48
1,342
4,593
74,416
361
W
Artemis
8,312
3,324
0
5,204
11,792
3,988
452
1,623
10,169
0
55,098
L
Chang'e
MercyMxffin
Chang'e
1,418
39
1,160
4,588
11,586
3,296
0
7,970
3,257
71,063
0
L
Cernunnos
NEY HEISENBERG
Cernunnos
5,625
2,213
0
3,614
13,883
5,603
0
5,660
8,067
0
54,655
W
Surtr
Ramso94
Surtr
12,075
2,972
0
5,046
20,456
16,722
619
2,162
18,294
4,821
66,215
W
8,828
1,143
0
5,957
15,372
8,374
0
1,439
13,933
0
66,200
W
Cthulhu
V1ctr0n
Cthulhu
10,915
564
237
2,558
8,931
8,038
58
1,528
7,403
45,710
0
L
Da Ji
krayond
Da Ji
8,564
1,430
0
1,558
15,580
7,634
0
3,876
11,473
0
81,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,705
Gold Earned
41,641
514
Minions Killed
522
0
Camps Cleared
0
1,744,908
Distance Traveled
1,631,438
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,767
575
165
10
0
321,070
1
L
Khepri
7,409
436
42
2
0
359,203
2
W
Nu Wa
9,337
549
133
8
0
336,459
0
W
Artemis
8,354
491
92
5
0
298,636
0
L
Chang'e
7,783
458
118
7
0
294,377
6
L
Cernunnos
7,280
428
81
5
0
257,316
0
W
Surtr
10,079
593
124
7
0
360,270
1
W
Mulan
9,112
536
112
7
0
381,100
2
W
Cthulhu
9,823
578
53
3
0
368,443
6
L
Da Ji
9,402
553
116
7
0
399,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role