Player Matchup

Atlas
Atlas
 
Atlas
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
JessBess-_
Tiamat
Level 47
God Stats
2W - 2L
1,415 SR
Queue Stats
5W - 3L
1,518 Elo+
Solo
Da Ji
Da Ji
Malichi2
Da Ji
Level 176
God Stats
2W - 0L
1,849 SR
Queue Stats
86W - 47L
1,538 Elo+
Party 3
Guan Yu
Guan Yu
MaltedMilkModule
Guan Yu
Level 64
God Stats
2W - 2L
1,522 SR
Queue Stats
41W - 48L
1,446 Elo+
Party 1
Nut
Nut
OnlyGeekette
Nut
Level 49
God Stats
30W - 35L
1,404 SR
Queue Stats
318W - 362L
1,362 Elo+
Party 1
Team Averages
Level 90
1,538 SR
1,473 Elo+

VS

Team Averages
Level 73
1,562 SR
1,464 Elo+
Set
Set
 
Set
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BullTerrierKing
Izanami
Level 13
God Stats
67W - 69L
1,522 SR
Queue Stats
72W - 84L
1,385 Elo+
Party 4
Guan Yu
Guan Yu
DENZO_714
Guan Yu
Level 97
God Stats
9W - 5L
1,600 SR
Queue Stats
252W - 277L
1,434 Elo+
Party 4
Yemoja
Yemoja
HRaeH
Yemoja
Level 40
God Stats
5W - 4L
1,619 SR
Queue Stats
6W - 5L
1,526 Elo+
Party 2
Anubis
Anubis
Steell_87
Anubis
Level 65
God Stats
34W - 29L
1,569 SR
Queue Stats
211W - 229L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 0 / 13
8,672
1,239
7,378
6,403
6,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
JessBess-_
Tiamat
14
4 / 3 / 12
9,010
1,287
9,148
6,092
3,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Malichi2
Da Ji
15
7 / 1 / 10
9,602
1,372
10,215
6,521
2,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
6 / 0 / 11
9,499
1,357
10,378
8,307
9,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
0 / 0 / 9
7,824
1,118
2,094
982
381
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Team 1 Tickets

353

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
0 / 4 / 0
7,031
1,004
2,546
6,195
1,572
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 1 / 3
7,478
1,068
6,545
7,891
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
DENZO_714
Guan Yu
13
2 / 4 / 1
7,889
1,127
5,182
11,174
8,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
HRaeH
Yemoja
13
2 / 3 / 1
8,353
1,193
2,707
8,167
2,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
Steell_87
Anubis
12
0 / 5 / 3
7,597
1,085
8,186
9,526
3,626
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
12
17
Kills
4
4
Deaths
17
55
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
0
13
6.5
L
Set
 
Set
0
4
0
0
L
0
1
3
1.5
L
Guan Yu
DENZO_714
Guan Yu
2
4
1
0.63
L
Yemoja
HRaeH
Yemoja
2
3
1
0.83
W
Tiamat
JessBess-_
Tiamat
4
3
12
3.33
W
Da Ji
Malichi2
Da Ji
7
1
10
12
W
6
0
11
11.5
W
0
0
9
4.5
L
Anubis
Steell_87
Anubis
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,213
Damage
25,166
28,305
Taken
42,953
22,251
Mitigated
18,818
11,878
Healing
7,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,378
3,452
102
815
6,403
6,162
0
2,243
4,160
20,470
1,748
L
Set
 
Set
2,546
1,226
0
197
6,195
1,572
0
1,610
4,585
0
11,370
L
6,545
4,747
0
713
7,891
2,248
0
4,438
3,453
0
16,045
L
Guan Yu
DENZO_714
Guan Yu
5,182
303
823
694
11,174
8,382
0
4,071
7,103
0
16,451
L
Yemoja
HRaeH
Yemoja
2,707
404
3,468
472
8,167
2,990
0
3,410
4,757
16,447
0
W
Tiamat
JessBess-_
Tiamat
9,148
570
0
642
6,092
3,724
0
2,651
3,441
17,435
0
W
Da Ji
Malichi2
Da Ji
10,215
1,837
0
1,825
6,521
2,958
0
3,631
2,890
0
22,609
W
10,378
722
4,438
3,758
8,307
9,026
0
2,100
6,207
0
20,012
W
2,094
646
0
298
982
381
0
268
714
0
15,613
L
Anubis
Steell_87
Anubis
8,186
35
0
1,516
9,526
3,626
0
2,500
7,026
22,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,607
Gold Earned
38,348
153
Minions Killed
120
5
Camps Cleared
4
729,863
Distance Traveled
630,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,672
1,239
31
4
0
141,167
0
L
Set
7,031
1,004
26
4
0
101,746
0
L
Izanami
7,478
1,068
23
3
0
123,951
0
L
Guan Yu
7,889
1,127
15
2
2
140,821
0
L
Yemoja
8,353
1,193
21
3
0
134,876
0
W
Tiamat
9,010
1,287
23
3
2
151,161
0
W
Da Ji
9,602
1,372
43
6
2
147,276
0
W
Guan Yu
9,499
1,357
21
3
1
178,437
0
W
Nut
7,824
1,118
35
5
0
111,822
0
L
Anubis
7,597
1,085
35
5
2
128,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role