Player Matchup

Ullr
Ullr
Gibbo1957
Ullr
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 166L
1,456 Elo+
Party 1
Guan Yu
Guan Yu
GowtherLaLujuria
Guan Yu
Level 168
God Stats
6W - 2L
1,864 SR
Queue Stats
148W - 141L
1,575 Elo+
Solo
Nox
Nox
PIMPx187
Nox
Level 142
God Stats
4W - 5L
1,553 SR
Queue Stats
246W - 258L
1,472 Elo+
Party 1
Ishtar
Ishtar
Shurricane13
Ishtar
Level 33
God Stats
0W - 5L
1,119 SR
Queue Stats
23W - 38L
1,312 Elo+
Solo
Xing Tian
Xing Tian
XITZ BackLashX
Xing Tian
Level 123
God Stats
1W - 2L
1,464 SR
Queue Stats
117W - 112L
1,485 Elo+
Party 1
Team Averages
Level 124
1,500 SR
1,460 Elo+

VS

Team Averages
Level 102
1,608 SR
1,480 Elo+
Hades
Hades
 
Hades
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
AIORIA3670
Mulan
Level 128
God Stats
28W - 12L
1,713 SR
Queue Stats
128W - 108L
1,509 Elo+
Solo
Charybdis
Charybdis
Bolillo_boi
Charybdis
Level 99
God Stats
4W - 3L
1,743 SR
Queue Stats
119W - 125L
1,440 Elo+
Party 2
Hera
Hera
RETROGAME777
Hera
Level 126
God Stats
22W - 18L
1,582 SR
Queue Stats
109W - 102L
1,523 Elo+
Party 3
Athena
Athena
hndrrxx1
Athena
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 87L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
2 / 4 / 0
7,179
513
6,711
13,307
5,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
2 / 3 / 1
8,243
589
5,545
13,202
9,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 8 / 2
8,051
575
5,309
10,630
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
9
0 / 9 / 0
5,944
425
5,665
12,893
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
XITZ BackLashX
Xing Tian
9
0 / 4 / 2
6,568
469
7,660
16,951
10,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
10 / 0 / 3
9,256
661
11,289
10,454
3,884
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
15
6 / 2 / 6
8,542
610
9,110
12,128
5,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
Bolillo_boi
Charybdis
13
9 / 2 / 4
8,292
592
14,748
10,740
4,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
1 / 2 / 4
8,381
599
6,832
7,546
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
hndrrxx1
Athena
13
2 / 0 / 9
8,305
593
6,271
14,990
14,229
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
6
Kills
28
28
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
10
0
3
11.5
W
Mulan
6
2
6
4.5
W
Charybdis
Bolillo_boi
Charybdis
9
2
4
5.5
L
Ullr
2
4
0
0.5
L
2
3
1
0.83
L
2
8
2
0.38
W
1
2
4
1.5
L
Ishtar
0
9
0
0
L
Xing Tian
XITZ BackLashX
Xing Tian
0
4
2
0.25
W
Athena
hndrrxx1
Athena
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,890
Damage
48,250
66,983
Taken
55,858
33,820
Mitigated
29,301
13,642
Healing
28,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
11,289
1,241
289
7,331
10,454
3,884
0
4,880
5,574
52,454
2,560
W
Mulan
9,110
1,146
0
7,228
12,128
5,542
491
1,375
10,753
0
69,627
W
Charybdis
Bolillo_boi
Charybdis
14,748
6,029
0
5,760
10,740
4,000
1,251
3,523
7,217
0
55,588
L
Ullr
6,711
3,830
0
4,018
13,307
5,423
895
3,697
9,610
0
53,906
L
5,545
423
238
3,193
13,202
9,993
95
7,145
6,057
12,699
42,321
L
5,309
951
0
1,051
10,630
3,756
496
5,420
5,210
40,384
1,819
W
6,832
3,503
17
3,496
7,546
1,646
2,000
1,032
6,514
52,377
614
L
Ishtar
5,665
3,006
0
2,221
12,893
4,111
215
3,398
9,495
0
25,322
L
Xing Tian
XITZ BackLashX
Xing Tian
7,660
519
0
2,921
16,951
10,537
100
4,057
12,894
21,439
0
W
Athena
hndrrxx1
Athena
6,271
2,099
0
4,021
14,990
14,229
247
3,327
11,663
30,720
2,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,985
Gold Earned
42,776
328
Minions Killed
467
0
Camps Cleared
0
1,286,605
Distance Traveled
1,382,505
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,256
661
108
8
0
272,367
0
W
Mulan
8,542
610
110
8
0
301,744
2
W
Charybdis
8,292
592
99
7
0
254,758
2
L
Ullr
7,179
513
85
6
0
268,661
0
L
Guan Yu
8,243
589
105
8
0
273,876
0
L
Nox
8,051
575
76
5
0
253,822
0
W
Hera
8,381
599
108
8
0
261,153
0
L
Ishtar
5,944
425
33
2
0
247,819
0
L
Xing Tian
6,568
469
29
2
0
242,427
2
W
Athena
8,305
593
42
3
0
292,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role