Player Matchup

Apollo
Apollo
Frodo4866
Apollo
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,491 Elo+
Solo
Arachne
Arachne
ItsCrisF
Arachne
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,347 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mitzzbburn
Cu Chulainn
Level 145
God Stats
9W - 10L
1,575 SR
Queue Stats
115W - 132L
1,479 Elo+
Solo
Hades
Hades
Saburito
Hades
Level 72
God Stats
8W - 8L
1,553 SR
Queue Stats
149W - 156L
1,458 Elo+
Solo
Janus
Janus
SimplyJose
Janus
Level 61
God Stats
2W - 3L
1,357 SR
Queue Stats
16W - 17L
1,369 Elo+
Party 1
Team Averages
Level 76
1,497 SR
1,429 Elo+

VS

Team Averages
Level 77
1,530 SR
1,448 Elo+
Fenrir
Fenrir
KindLamb635
Fenrir
Level 69
God Stats
9W - 13L
1,503 SR
Queue Stats
133W - 124L
1,480 Elo+
Party 2
Janus
Janus
RawdaMonster
Janus
Level 132
God Stats
9W - 5L
1,537 SR
Queue Stats
55W - 55L
1,455 Elo+
Party 3
Athena
Athena
Trickyy Mochi
Athena
Level 81
God Stats
25W - 16L
1,565 SR
Queue Stats
121W - 116L
1,477 Elo+
Party 3
Cthulhu
Cthulhu
Very_Simple155
Cthulhu
Level 41
God Stats
7W - 4L
1,544 SR
Queue Stats
55W - 60L
1,376 Elo+
Solo
Chiron
Chiron
ehbuddy
Chiron
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 92L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Frodo4866
Apollo
13
9 / 4 / 7
9,065
567
13,097
11,715
3,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
ItsCrisF
Arachne
13
3 / 7 / 6
7,496
469
8,221
15,121
5,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
Mitzzbburn
Cu Chulainn
9
0 / 3 / 0
6,500
406
3,744
7,101
3,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
Saburito
Hades
15
7 / 4 / 11
9,674
605
9,899
16,120
13,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
12
1 / 6 / 7
7,489
468
7,272
10,724
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
12 / 2 / 7
10,061
629
9,531
10,945
4,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 5
9,084
568
12,303
8,246
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 5 / 7
7,890
493
5,378
16,634
15,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 2 / 4
9,996
625
13,134
13,207
9,141
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chiron
ehbuddy
Chiron
13
2 / 8 / 5
8,128
508
5,535
11,720
3,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
52
20
Kills
24
24
Deaths
20
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Apollo
Frodo4866
Apollo
9
4
7
3.13
L
Arachne
ItsCrisF
Arachne
3
7
6
0.86
W
Fenrir
12
2
7
7.75
L
Cu Chulainn
Mitzzbburn
Cu Chulainn
0
3
0
0
W
3
3
5
1.83
L
Hades
Saburito
Hades
7
4
11
3.13
L
Janus
1
6
7
0.75
W
2
5
7
1.1
W
5
2
4
3.5
W
Chiron
ehbuddy
Chiron
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,233
Damage
45,881
60,781
Taken
60,752
28,256
Mitigated
35,045
14,262
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Frodo4866
Apollo
13,097
8,754
0
3,026
11,715
3,703
1,285
5,232
6,391
0
42,835
L
Arachne
ItsCrisF
Arachne
8,221
5,962
0
3,189
15,121
5,048
210
8,502
6,225
0
32,740
W
Fenrir
9,531
2,253
0
718
10,945
4,464
0
2,798
8,063
0
52,454
L
Cu Chulainn
Mitzzbburn
Cu Chulainn
3,744
778
0
1,110
7,101
3,038
0
3,290
3,811
0
25,003
W
12,303
73
0
1,600
8,246
3,042
272
1,077
7,101
69,367
1,925
L
Hades
Saburito
Hades
9,899
1,323
283
6,604
16,120
13,051
190
6,775
9,176
38,634
810
L
Janus
7,272
700
0
50
10,724
3,416
195
5,723
4,823
36,997
0
W
5,378
2,012
262
2,258
16,634
15,133
260
5,745
10,585
22,512
0
W
13,134
574
114
3,727
13,207
9,141
135
3,247
9,812
68,707
1,067
W
Chiron
ehbuddy
Chiron
5,535
1,355
260
1,416
11,720
3,265
312
3,396
8,244
0
52,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,224
Gold Earned
45,159
278
Minions Killed
418
0
Camps Cleared
0
1,403,946
Distance Traveled
1,616,493
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,065
567
57
4
0
299,974
0
L
Arachne
7,496
469
55
3
0
345,380
2
W
Fenrir
10,061
629
75
5
0
361,006
0
L
Cu Chulainn
6,500
406
45
3
0
140,441
1
W
Janus
9,084
568
128
8
0
328,416
0
L
Hades
9,674
605
48
3
0
299,953
6
L
Janus
7,489
468
73
5
0
318,198
0
W
Athena
7,890
493
42
3
0
336,600
7
W
Cthulhu
9,996
625
106
7
0
288,965
0
W
Chiron
8,128
508
67
4
0
301,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role