Player Matchup

Heimdallr
Heimdallr
Gold III
 
Heimdallr
Gold III
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
CeeTee
Janus
Gold II
Level 153
God Stats
3W - 7L
1,230 SR
Queue Stats
91W - 92L
1,517 MMR
Solo
Arachne
Arachne
Gold III
CyatMantis
Arachne
Gold III
Level 159
God Stats
1W - 4L
1,401 SR
Queue Stats
179W - 186L
1,515 MMR
Solo
Nox
Nox
Platinum V
FearTiga
Nox
Platinum V
Level 155
God Stats
0W - 2L
1,275 SR
Queue Stats
430W - 413L
1,522 MMR
Solo
Cthulhu
Cthulhu
Gold II
GODJOEDZA
Cthulhu
Gold II
Level 129
God Stats
4W - 3L
1,705 SR
Queue Stats
45W - 42L
1,559 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,422 SR
1,523 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,623 SR
1,554 MMR
Ratatoskr
Ratatoskr
Platinum IV
AII_Purposeflour
Ratatoskr
Platinum IV
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 237L
1,542 MMR
Solo
Chronos
Chronos
Gold IV
DrMeowMD
Chronos
Gold IV
Level 148
God Stats
4W - 0L
1,848 SR
Queue Stats
152W - 150L
1,583 MMR
Solo
Sobek
Sobek
Gold IV
ElTioSams
Sobek
Gold IV
Level 126
God Stats
2W - 0L
1,658 SR
Queue Stats
60W - 60L
1,509 MMR
Solo
Nike
Nike
Gold I
III-lII-IlI-III
Nike
Gold I
Level 136
God Stats
5W - 5L
1,536 SR
Queue Stats
297W - 296L
1,475 MMR
Party 1
Raijin
Raijin
Platinum IV
Wrath0GX
Raijin
Platinum IV
Level 107
God Stats
7W - 4L
1,575 SR
Queue Stats
93W - 92L
1,664 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 2 / 0
5,214
401
2,331
4,316
1,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
CeeTee
Janus
13
0 / 1 / 0
7,159
551
5,569
3,830
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
CyatMantis
Arachne
10
0 / 4 / 1
5,806
447
4,939
11,708
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 3 / 0
7,893
607
3,967
9,519
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cthulhu
GODJOEDZA
Cthulhu
9
0 / 4 / 0
5,842
449
4,349
11,155
6,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
AchillesBakasuraLoki

VS

Bans
PoseidonNe ZhaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
15
2 / 0 / 5
7,909
608
3,793
8,232
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
DrMeowMD
Chronos
14
3 / 0 / 2
8,138
626
6,191
8,993
3,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
ElTioSams
Sobek
11
1 / 0 / 3
7,089
545
4,198
8,910
8,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 1 / 1
8,836
680
6,399
9,911
6,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
Wrath0GX
Raijin
14
4 / 0 / 1
7,800
600
5,257
4,284
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
13
14
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
W
Ratatoskr
2
0
5
4.5
L
Janus
CeeTee
Janus
0
1
0
0
L
Arachne
CyatMantis
Arachne
0
4
1
0.13
W
Chronos
DrMeowMD
Chronos
3
0
2
4
W
Sobek
ElTioSams
Sobek
1
0
3
2.5
L
1
3
0
0.33
L
Cthulhu
GODJOEDZA
Cthulhu
0
4
0
0
W
3
1
1
3.5
W
Raijin
Wrath0GX
Raijin
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,155
Damage
25,838
40,528
Taken
40,330
16,433
Mitigated
22,308
13,173
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,331
1,192
0
865
4,316
1,396
0
1,939
2,377
0
19,853
W
Ratatoskr
3,793
670
0
971
8,232
3,042
0
1,580
6,630
0
65,124
L
Janus
CeeTee
Janus
5,569
169
0
669
3,830
1,132
0
2,079
1,479
67,474
0
L
Arachne
CyatMantis
Arachne
4,939
3,046
0
5,044
11,708
3,763
0
4,043
7,611
0
41,201
W
Chronos
DrMeowMD
Chronos
6,191
2,780
0
3,591
8,993
3,532
3,668
1,494
7,499
54,906
12,684
W
Sobek
ElTioSams
Sobek
4,198
333
0
3,328
8,910
8,160
0
4,195
4,715
16,526
957
L
3,967
131
0
3,031
9,519
3,337
0
397
9,122
49,411
748
L
Cthulhu
GODJOEDZA
Cthulhu
4,349
158
848
2,716
11,155
6,805
0
6,048
4,907
27,037
770
W
6,399
515
0
2,904
9,911
6,243
0
3,246
6,237
4,057
61,542
W
Raijin
Wrath0GX
Raijin
5,257
233
0
500
4,284
1,331
0
2,335
1,949
53,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,914
Gold Earned
39,772
408
Minions Killed
508
0
Camps Cleared
0
1,324,498
Distance Traveled
1,379,667
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,214
401
39
3
0
230,547
0
W
Ratatoskr
7,909
608
111
9
0
334,350
0
L
Janus
7,159
551
136
10
0
292,419
4
L
Arachne
5,806
447
70
5
0
286,512
1
W
Chronos
8,138
626
128
10
0
266,844
6
W
Sobek
7,089
545
20
2
0
285,433
3
L
Nox
7,893
607
124
10
0
234,862
6
L
Cthulhu
5,842
449
39
3
0
280,158
5
W
Nike
8,836
680
129
10
0
218,724
2
W
Raijin
7,800
600
120
9
0
274,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role