Player Matchup

Fafnir
Fafnir
Platinum I
ITasteSalt
Fafnir
Platinum I
Level 117
God Stats
39W - 21L
1,791 SR
Queue Stats
157W - 142L
1,872 MMR
Party 1
Serqet
Serqet
Diamond IV
RedFirePro
Serqet
Diamond IV
Level 43
God Stats
52W - 24L
1,822 SR
Queue Stats
99W - 79L
2,035 MMR
Party 1
Discordia
Discordia
Platinum I
RobbMack
Discordia
Platinum I
Level 158
God Stats
1W - 0L
1,469 SR
Queue Stats
142W - 113L
2,073 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 106
1,694 SR
1,993 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,625 SR
1,715 MMR
Ymir
Ymir
Gold II
GoGoMagzilla
Ymir
Gold II
Level 124
God Stats
10W - 6L
1,763 SR
Queue Stats
376W - 383L
1,635 MMR
Party 2
Hercules
Hercules
Platinum V
Neurosurgeon
Hercules
Platinum V
Level 118
God Stats
24W - 19L
1,613 SR
Queue Stats
396W - 404L
1,714 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum II
Spacemayne
Baron Samedi
Platinum II
Level 97
God Stats
7W - 4L
1,500 SR
Queue Stats
338W - 365L
1,795 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ITasteSalt
Fafnir
19
3 / 1 / 11
12,235
874
11,697
16,495
20,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
RedFirePro
Serqet
20
5 / 3 / 7
12,115
865
11,509
13,647
14,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
RobbMack
Discordia
19
6 / 2 / 8
13,109
936
22,429
6,036
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CthulhuAchillesKuzenboKumbhakarnaCerberus

VS

Bans
Ne ZhaGebBacchusXing TianSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 5
10,880
777
8,064
22,677
22,342
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Neurosurgeon
Hercules
17
4 / 4 / 1
11,280
806
8,292
17,212
11,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Spacemayne
Baron Samedi
16
1 / 5 / 2
10,181
727
7,388
11,201
5,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
14
Kills
6
6
Deaths
14
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
Fafnir
ITasteSalt
Fafnir
3
1
11
8.5
L
Hercules
Neurosurgeon
Hercules
4
4
1
1.13
W
Serqet
RedFirePro
Serqet
5
3
7
2.83
W
Discordia
RobbMack
Discordia
6
2
8
5
L
Baron Samedi
Spacemayne
Baron Samedi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,635
Damage
23,744
36,178
Taken
51,090
36,957
Mitigated
38,782
11,740
Healing
10,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,064
1,176
0
2,725
22,677
22,342
0
13,185
8,238
21,248
0
W
Fafnir
ITasteSalt
Fafnir
11,697
5,382
0
7,121
16,495
20,517
1,429
6,112
9,627
29,319
4,249
L
Hercules
Neurosurgeon
Hercules
8,292
2,269
0
3,900
17,212
11,099
0
11,409
4,491
0
24,036
W
Serqet
RedFirePro
Serqet
11,509
3,686
0
3,189
13,647
14,074
485
6,243
6,980
353
30,737
W
Discordia
RobbMack
Discordia
22,429
1,765
0
1,430
6,036
2,366
1,619
2,285
3,672
85,901
0
L
Baron Samedi
Spacemayne
Baron Samedi
7,388
123
1,567
2,295
11,201
5,341
0
7,436
3,024
45,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,459
Gold Earned
32,341
211
Minions Killed
151
0
Camps Cleared
0
849,114
Distance Traveled
745,912
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,880
777
28
2
0
247,988
3
W
Fafnir
12,235
874
35
3
0
275,259
2
L
Hercules
11,280
806
30
2
0
279,311
5
W
Serqet
12,115
865
47
3
0
294,209
0
W
Discordia
13,109
936
129
9
0
279,646
0
L
Baron Samedi
10,181
727
93
7
0
218,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role