Player Matchup

Kukulkan
Kukulkan
Doomshepard
Kukulkan
Level 158
God Stats
3W - 4L
1,321 SR
Queue Stats
234W - 238L
1,482 Elo+
Solo
Kumbhakarna
Kumbhakarna
FootFungusGod
Kumbhakarna
Level 114
God Stats
0W - 2L
1,556 SR
Queue Stats
14W - 20L
1,393 Elo+
Solo
Ne Zha
Ne Zha
Mr George VI
Ne Zha
Level 154
God Stats
4W - 2L
1,766 SR
Queue Stats
123W - 139L
1,472 Elo+
Solo
Aphrodite
Aphrodite
NBK Greenwood
Aphrodite
Level 154
God Stats
3W - 3L
1,645 SR
Queue Stats
435W - 447L
1,472 Elo+
Party 2
Bacchus
Bacchus
daSavage602
Bacchus
Level 128
God Stats
7W - 4L
1,656 SR
Queue Stats
454W - 471L
1,465 Elo+
Party 2
Team Averages
Level 142
1,589 SR
1,457 Elo+

VS

Team Averages
Level 131
1,476 SR
1,463 Elo+
Yemoja
Yemoja
FonoFighter
Yemoja
Level 159
God Stats
3W - 3L
1,338 SR
Queue Stats
350W - 342L
1,499 Elo+
Party 1
Odin
Odin
Gotcha1993
Odin
Level 106
God Stats
5W - 6L
1,611 SR
Queue Stats
112W - 99L
1,540 Elo+
Party 1
Neith
Neith
RavenKitsukara
Neith
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 28L
1,439 Elo+
Solo
Ganesha
Ganesha
Shaggy Butler
Ganesha
Level 134
God Stats
1W - 1L
1,317 SR
Queue Stats
11W - 16L
1,313 Elo+
Solo
Cthulhu
Cthulhu
fosterj47
Cthulhu
Level 149
God Stats
7W - 5L
1,614 SR
Queue Stats
292W - 287L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Doomshepard
Kukulkan
14
2 / 4 / 4
8,150
815
13,263
7,505
3,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
FootFungusGod
Kumbhakarna
13
1 / 2 / 7
8,186
819
4,060
16,159
16,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
13
3 / 3 / 5
7,910
791
14,006
8,582
3,984
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Aphrodite
NBK Greenwood
Aphrodite
13
1 / 4 / 6
7,997
800
4,863
10,392
9,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bacchus
daSavage602
Bacchus
14
5 / 4 / 6
8,754
875
5,384
13,487
19,617
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
3 / 1 / 5
9,101
910
2,819
7,638
4,605
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 2 / 13
9,002
900
10,058
14,801
14,687
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 3 / 3
8,014
801
8,329
9,589
3,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
14
0 / 3 / 12
8,966
897
5,831
12,856
13,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
fosterj47
Cthulhu
17
10 / 3 / 6
10,412
1,041
22,707
18,111
16,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
56
12
Kills
17
17
Deaths
12
28
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Doomshepard
Kukulkan
2
4
4
1
W
Yemoja
3
1
5
5.5
L
Kumbhakarna
FootFungusGod
Kumbhakarna
1
2
7
2.25
W
1
2
13
3.75
L
Ne Zha
3
3
5
1.83
L
Aphrodite
NBK Greenwood
Aphrodite
1
4
6
1
W
3
3
3
1.5
W
Ganesha
0
3
12
2
L
Bacchus
daSavage602
Bacchus
5
4
6
2
W
Cthulhu
fosterj47
Cthulhu
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,576
Damage
49,744
56,125
Taken
62,995
52,288
Mitigated
52,937
22,051
Healing
28,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Doomshepard
Kukulkan
13,263
708
1,016
680
7,505
3,212
224
4,593
2,653
29,260
594
W
Yemoja
2,819
1,371
15,281
2,602
7,638
4,605
1,265
2,060
5,442
7,640
223
L
Kumbhakarna
FootFungusGod
Kumbhakarna
4,060
860
2,046
3,162
16,159
16,205
207
8,836
6,849
8,516
0
W
10,058
622
533
987
14,801
14,687
24
6,935
7,527
361
14,925
L
Ne Zha
14,006
2,306
1,060
993
8,582
3,984
519
3,851
4,564
0
23,782
L
Aphrodite
NBK Greenwood
Aphrodite
4,863
278
2,685
3,099
10,392
9,270
245
6,037
4,128
7,464
0
W
8,329
2,010
639
1,232
9,589
3,411
1,896
4,377
4,989
0
16,028
W
Ganesha
5,831
537
643
1,054
12,856
13,919
663
4,890
7,754
14,473
924
L
Bacchus
daSavage602
Bacchus
5,384
444
2,639
4,671
13,487
19,617
374
4,828
8,395
9,507
0
W
Cthulhu
fosterj47
Cthulhu
22,707
713
1,169
4,771
18,111
16,315
256
7,683
10,050
39,005
2,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,997
Gold Earned
45,495
86
Minions Killed
114
0
Camps Cleared
0
931,363
Distance Traveled
890,195
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,150
815
43
4
0
184,382
0
W
Yemoja
9,101
910
21
2
0
142,027
0
L
Kumbhakarna
8,186
819
17
2
0
192,874
0
W
Odin
9,002
900
15
2
0
187,131
0
L
Ne Zha
7,910
791
8
1
0
190,174
0
L
Aphrodite
7,997
800
9
1
0
171,106
0
W
Neith
8,014
801
23
2
0
178,954
2
W
Ganesha
8,966
897
1
0
0
186,007
0
L
Bacchus
8,754
875
9
1
0
192,827
0
W
Cthulhu
10,412
1,041
54
5
0
196,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role