Player Matchup

Horus
Horus
HonorthosFallen
Horus
Level 127
God Stats
8W - 5L
1,880 SR
Queue Stats
171W - 156L
1,561 Elo+
Solo
Nu Wa
Nu Wa
RePreSenTanDoOs
Nu Wa
Level 27
God Stats
0W - 3L
1,246 SR
Queue Stats
32W - 37L
1,493 Elo+
Party 1
Izanami
Izanami
TheArtemisEffect
Izanami
Level 159
God Stats
28W - 32L
1,602 SR
Queue Stats
615W - 608L
1,470 Elo+
Party 1
Fenrir
Fenrir
ZirenKun
Fenrir
Level 187
God Stats
4W - 11L
1,444 SR
Queue Stats
342W - 358L
1,491 Elo+
Party 1
Sylvanus
Sylvanus
xXKIRANCIAXx
Sylvanus
Level 83
God Stats
47W - 32L
1,583 SR
Queue Stats
365W - 333L
1,531 Elo+
Solo
Team Averages
Level 117
1,551 SR
1,509 Elo+

VS

Team Averages
Level 111
1,637 SR
1,611 Elo+
Ravana
Ravana
AirHusky
Ravana
Level 107
God Stats
2W - 1L
1,425 SR
Queue Stats
24W - 19L
1,519 Elo+
Party 3
Chronos
Chronos
Dkano97
Chronos
Level 167
God Stats
2W - 2L
1,387 SR
Queue Stats
164W - 133L
1,580 Elo+
Solo
Hercules
Hercules
HofOof
Hercules
Level 16
God Stats
2W - 0L
1,849 SR
Queue Stats
49W - 34L
1,650 Elo+
Party 3
Artemis
Artemis
MauroRachet
Artemis
Level 104
God Stats
1W - 0L
1,575 SR
Queue Stats
117W - 125L
1,541 Elo+
Party 2
Ao Kuang
Ao Kuang
PowPunch
Ao Kuang
Level 159
God Stats
1W - 0L
1,950 SR
Queue Stats
4W - 1L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,035
549
5,025
9,779
9,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 4 / 1
6,131
557
4,889
5,028
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 1
5,946
541
3,395
8,361
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fenrir
ZirenKun
Fenrir
11
1 / 4 / 4
5,670
515
4,144
9,924
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
xXKIRANCIAXx
Sylvanus
9
0 / 2 / 3
5,151
468
3,681
9,601
5,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AirHusky
Ravana
13
4 / 0 / 1
7,777
707
7,498
7,391
2,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos
Dkano97
Chronos
13
0 / 1 / 5
7,543
686
1,936
3,667
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
HofOof
Hercules
11
2 / 2 / 7
6,907
628
6,814
9,764
5,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
MauroRachet
Artemis
12
6 / 1 / 2
7,393
672
8,472
6,162
1,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ao Kuang
PowPunch
Ao Kuang
13
4 / 1 / 3
6,842
622
5,285
9,823
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
16
17
Deaths
5
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ravana
AirHusky
Ravana
4
0
1
4.5
W
Chronos
Dkano97
Chronos
0
1
5
2.5
W
Hercules
HofOof
Hercules
2
2
7
2.75
L
1
2
0
0.5
W
Artemis
MauroRachet
Artemis
6
1
2
7
W
Ao Kuang
PowPunch
Ao Kuang
4
1
3
5.5
L
2
4
1
0.63
L
1
5
1
0.3
L
Fenrir
ZirenKun
Fenrir
1
4
4
0.75
L
Sylvanus
xXKIRANCIAXx
Sylvanus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,134
Damage
30,005
42,693
Taken
36,807
22,865
Mitigated
13,095
8,846
Healing
12,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
AirHusky
Ravana
7,498
1,842
0
2,812
7,391
2,421
0
639
6,696
1,012
52,331
W
Chronos
Dkano97
Chronos
1,936
911
0
1,010
3,667
1,012
1,065
1,107
2,403
53,982
3,380
W
Hercules
HofOof
Hercules
6,814
1,584
0
3,208
9,764
5,282
0
3,046
6,598
355
24,171
L
5,025
2,159
248
2,681
9,779
9,744
0
229
9,550
875
36,145
W
Artemis
MauroRachet
Artemis
8,472
3,339
0
170
6,162
1,673
1,803
1,300
4,778
0
48,576
W
Ao Kuang
PowPunch
Ao Kuang
5,285
1,349
0
5,033
9,823
2,707
0
1,867
7,790
49,444
0
L
4,889
1,011
0
250
5,028
1,483
0
2,032
2,940
33,168
687
L
3,395
1,740
0
1,276
8,361
2,091
0
881
7,440
0
36,913
L
Fenrir
ZirenKun
Fenrir
4,144
852
0
1,000
9,924
3,548
0
3,883
6,041
0
33,601
L
Sylvanus
xXKIRANCIAXx
Sylvanus
3,681
888
353
3,038
9,601
5,999
0
1,007
8,594
20,780
6,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,933
Gold Earned
36,462
341
Minions Killed
439
0
Camps Cleared
0
1,055,865
Distance Traveled
1,147,243
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,777
707
88
8
0
224,314
0
W
Chronos
7,543
686
138
13
0
220,376
1
W
Hercules
6,907
628
44
4
0
236,121
0
L
Horus
6,035
549
77
7
0
186,092
1
W
Artemis
7,393
672
79
7
0
217,148
0
W
Ao Kuang
6,842
622
90
8
0
249,284
0
L
Nu Wa
6,131
557
79
7
0
207,288
0
L
Izanami
5,946
541
81
7
0
211,970
0
L
Fenrir
5,670
515
58
5
0
245,610
0
L
Sylvanus
5,151
468
46
4
0
204,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role