Player Matchup

Athena
Athena
 
Athena
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
TinoGranPepino
Anubis
Level 87
God Stats
78W - 63L
1,527 SR
Queue Stats
195W - 197L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
axilleassbolimis
Nu Wa
Level 104
God Stats
4W - 3L
1,470 SR
Queue Stats
219W - 201L
1,489 Elo+
Solo
Artemis
Artemis
difiniwii
Artemis
Level 138
God Stats
17W - 12L
1,531 SR
Queue Stats
136W - 123L
1,519 Elo+
Solo
Scylla
Scylla
luissunwater
Scylla
Level 119
God Stats
5W - 6L
1,348 SR
Queue Stats
335W - 333L
1,460 Elo+
Party 1
Team Averages
Level 107
1,475 SR
1,486 Elo+

VS

Team Averages
Level 128
1,478 SR
1,467 Elo+
Janus
Janus
anpantano
Janus
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 70L
1,433 Elo+
Solo
Nike
Nike
flavourdave1986
Nike
Level 159
God Stats
62W - 63L
1,523 SR
Queue Stats
669W - 635L
1,512 Elo+
Solo
Chronos
Chronos
nyctalgia
Chronos
Level 159
God Stats
4W - 5L
1,676 SR
Queue Stats
457W - 430L
1,531 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 88
God Stats
773W - 816L
1,461 SR
Queue Stats
773W - 816L
1,426 Elo+
Solo
Mercury
Mercury
zuesxxxxhades
Mercury
Level 115
God Stats
1W - 3L
1,230 SR
Queue Stats
147W - 131L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 0 / 6
7,300
521
5,215
8,755
8,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
8 / 0 / 2
9,245
660
7,199
6,705
3,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 4 / 4
8,269
591
11,317
10,691
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
difiniwii
Artemis
13
2 / 1 / 2
7,536
538
6,678
10,607
3,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
15
5 / 1 / 4
8,768
626
7,587
8,070
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
anpantano
Janus
11
2 / 4 / 0
6,780
484
5,051
7,887
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 5 / 2
6,181
442
6,994
12,573
5,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chronos
nyctalgia
Chronos
12
1 / 5 / 0
6,815
487
6,943
12,062
3,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 3 / 1
8,004
572
6,847
14,278
3,729
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
11
1 / 2 / 0
6,436
460
2,292
9,235
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
19
Kills
6
6
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
6
5
W
8
0
2
9
L
Janus
anpantano
Janus
2
4
0
0.5
W
2
4
4
1
W
Artemis
difiniwii
Artemis
2
1
2
3
L
1
5
2
0.4
W
Scylla
5
1
4
7
L
Chronos
nyctalgia
Chronos
1
5
0
0.2
L
1
3
1
0.5
L
Mercury
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,996
Damage
28,127
44,828
Taken
56,035
19,821
Mitigated
18,309
9,962
Healing
11,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,215
2,074
0
1,310
8,755
8,438
26
1,996
6,593
19,241
1,383
W
7,199
150
0
3,766
6,705
3,071
358
664
6,041
86,122
0
L
Janus
anpantano
Janus
5,051
272
0
1,355
7,887
2,219
0
6,247
1,491
41,686
0
W
11,317
2,132
0
3,164
10,691
2,796
0
981
9,668
53,520
240
W
Artemis
difiniwii
Artemis
6,678
2,621
0
997
10,607
3,351
236
6,049
4,558
0
55,067
L
6,994
594
0
101
12,573
5,416
0
7,419
4,987
0
30,113
W
Scylla
7,587
1,114
0
725
8,070
2,165
0
2,181
5,661
56,937
1,333
L
Chronos
nyctalgia
Chronos
6,943
2,522
0
2,518
12,062
3,689
54
3,312
8,690
46,461
8,117
L
6,847
4,192
0
6,619
14,278
3,729
570
9,261
4,370
0
69,635
L
Mercury
2,292
563
0
1,240
9,235
3,256
0
3,837
5,316
0
48,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,118
Gold Earned
34,216
446
Minions Killed
382
0
Camps Cleared
0
1,382,118
Distance Traveled
1,427,409
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,300
521
24
2
0
320,432
11
W
Anubis
9,245
660
133
10
0
290,444
0
L
Janus
6,780
484
73
5
0
278,067
2
W
Nu Wa
8,269
591
93
7
0
234,986
1
W
Artemis
7,536
538
98
7
0
261,697
0
L
Nike
6,181
442
31
2
0
274,023
0
W
Scylla
8,768
626
98
7
0
274,559
0
L
Chronos
6,815
487
70
5
0
263,640
0
L
Rama
8,004
572
126
9
0
271,622
1
L
Mercury
6,436
460
82
6
0
340,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role