Player Matchup

Mercury
Mercury
 
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Ravinia
Athena
Level 171
God Stats
12W - 3L
1,966 SR
Queue Stats
820W - 202L
1,674 Elo+
Party 1
Zhong Kui
Zhong Kui
StormApproaching
Zhong Kui
Level 157
God Stats
20W - 10L
1,786 SR
Queue Stats
962W - 531L
1,678 Elo+
Party 1
Cupid
Cupid
simplesejunto
Cupid
Level 155
God Stats
2W - 1L
1,281 SR
Queue Stats
676W - 179L
1,689 Elo+
Party 1
Team Averages
Level 173
1,607 SR
1,608 Elo+

VS

Team Averages
Level 98
1,478 SR
1,433 Elo+
Bellona
Bellona
 
Bellona
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
DeG-CaMpEaO
He Bo
Level 157
God Stats
7W - 9L
1,420 SR
Queue Stats
784W - 842L
1,537 Elo+
Solo
Geb
Geb
Masi11
Geb
Level 136
God Stats
9W - 4L
1,684 SR
Queue Stats
416W - 346L
1,569 Elo+
Party 2
Artio
Artio
Rafael_montanha
Artio
Level 29
God Stats
2W - 2L
1,285 SR
Queue Stats
83W - 208L
1,253 Elo+
Solo
Charon
Charon
sotini
Charon
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
6 / 2 / 5
6,440
1,288
4,638
5,759
2,024
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
 
Janus
10
1 / 1 / 7
5,770
1,154
4,154
3,137
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Athena
Ravinia
Athena
11
3 / 1 / 7
6,574
1,315
2,125
7,438
5,012
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
11
1 / 0 / 10
6,190
1,238
4,801
4,419
3,503
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

11
1 / 0 / 8
5,852
1,170
3,196
3,665
1,245
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 3 / 3
5,354
1,071
3,111
5,572
5,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 4 / 2
4,740
948
2,276
4,300
1,535
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Masi11
Geb
11
3 / 2 / 1
5,501
1,100
4,235
4,850
3,869
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 0 / 0
1,216
243
0
0
0
Charon
sotini
Charon
9
0 / 3 / 2
5,072
1,014
2,777
5,405
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
12
Kills
4
4
Deaths
12
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
2
5
4.25
W
Janus
 
Janus
1
1
7
4.5
L
Bellona
 
Bellona
1
3
3
0.83
L
0
4
2
0.25
L
Geb
Masi11
Geb
3
2
1
1.75
L
0
0
0
0
W
Athena
Ravinia
Athena
3
1
7
6.5
W
Zhong Kui
1
0
10
6
W
1
0
8
5
L
Charon
sotini
Charon
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,914
Damage
12,399
24,418
Taken
20,127
12,773
Mitigated
15,326
14,550
Healing
2,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,638
2,086
629
387
5,759
2,024
114
1,990
3,729
0
8,115
W
Janus
 
Janus
4,154
125
442
139
3,137
989
161
1,605
1,532
14,763
118
L
Bellona
 
Bellona
3,111
212
0
358
5,572
5,267
0
3,408
2,103
0
6,414
L
2,276
188
69
450
4,300
1,535
0
1,470
2,830
6,860
0
L
Geb
Masi11
Geb
4,235
0
756
760
4,850
3,869
0
3,127
1,683
7,733
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Athena
Ravinia
Athena
2,125
676
1,468
1,683
7,438
5,012
297
1,947
5,305
3,675
0
W
Zhong Kui
4,801
758
433
675
4,419
3,503
579
2,023
2,317
9,620
0
W
3,196
1,632
6,372
2,322
3,665
1,245
1,027
1,723
1,872
0
8,444
L
Charon
sotini
Charon
2,777
236
0
564
5,405
4,655
0
2,884
2,465
4,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,826
Gold Earned
21,883
56
Minions Killed
25
0
Camps Cleared
0
569,471
Distance Traveled
370,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,440
1,288
4
1
0
141,892
0
W
Janus
5,770
1,154
22
4
0
122,621
0
L
Bellona
5,354
1,071
3
1
0
80,179
0
L
He Bo
4,740
948
13
3
0
93,752
0
L
Geb
5,501
1,100
4
1
0
101,003
0
L
Artio
1,216
243
0
0
0
0
0
W
Athena
6,574
1,315
2
0
0
106,186
0
W
Zhong Kui
6,190
1,238
15
3
0
92,042
0
W
Cupid
5,852
1,170
13
3
0
106,730
0
L
Charon
5,072
1,014
5
1
0
95,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role