Player Matchup

Apollo
Apollo
AshZerium117
Apollo
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 165L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
Crepwalrus
Gilgamesh
Level 157
God Stats
3W - 6L
1,592 SR
Queue Stats
149W - 148L
1,521 Elo+
Solo
Ao Kuang
Ao Kuang
Finkmeister14
Ao Kuang
Level 100
God Stats
7W - 3L
1,694 SR
Queue Stats
156W - 128L
1,566 Elo+
Party 1
Xing Tian
Xing Tian
JEENGIBREES
Xing Tian
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,191 Elo+
Solo
Ix Chel
Ix Chel
Soeasy1
Ix Chel
Level 109
God Stats
1W - 3L
1,320 SR
Queue Stats
178W - 154L
1,566 Elo+
Party 1
Team Averages
Level 107
1,521 SR
1,468 Elo+

VS

Team Averages
Level 150
1,565 SR
1,516 Elo+
Zeus
Zeus
SaltyAnthony
Zeus
Level 144
God Stats
2W - 1L
1,547 SR
Queue Stats
78W - 58L
1,549 Elo+
Solo
Hachiman
Hachiman
Spliq
Hachiman
Level 158
God Stats
9W - 3L
1,696 SR
Queue Stats
735W - 752L
1,524 Elo+
Party 2
Chaac
Chaac
TheHumbss
Chaac
Level 156
God Stats
13W - 7L
1,687 SR
Queue Stats
1,052W - 1,134L
1,541 Elo+
Solo
Kumbhakarna
Kumbhakarna
kenji0147
Kumbhakarna
Level 147
God Stats
2W - 7L
1,217 SR
Queue Stats
228W - 229L
1,455 Elo+
Solo
Sylvanus
Sylvanus
orz0
Sylvanus
Level 145
God Stats
3W - 5L
1,676 SR
Queue Stats
384W - 426L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
1 / 6 / 4
8,148
679
10,396
12,435
3,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Crepwalrus
Gilgamesh
14
1 / 7 / 3
8,367
697
11,989
20,152
18,393
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
Finkmeister14
Ao Kuang
14
3 / 6 / 4
8,519
710
5,622
13,805
7,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
JEENGIBREES
Xing Tian
12
1 / 9 / 6
7,627
636
7,460
15,330
8,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Soeasy1
Ix Chel
13
1 / 6 / 5
7,925
660
8,878
12,604
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 20
10,365
864
23,325
6,725
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Spliq
Hachiman
16
10 / 2 / 15
10,719
893
15,071
12,672
6,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
TheHumbss
Chaac
16
3 / 2 / 22
9,450
788
11,655
17,102
21,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kumbhakarna
kenji0147
Kumbhakarna
17
5 / 1 / 23
10,160
847
10,243
16,182
15,426
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
orz0
Sylvanus
16
7 / 3 / 22
10,518
877
9,097
17,322
14,524
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
136
7
Kills
34
34
Deaths
10
22
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
6
4
0.5
L
Gilgamesh
Crepwalrus
Gilgamesh
1
7
3
0.36
L
Ao Kuang
Finkmeister14
Ao Kuang
3
6
4
0.83
L
Xing Tian
JEENGIBREES
Xing Tian
1
9
6
0.44
W
9
2
20
9.5
L
Ix Chel
Soeasy1
Ix Chel
1
6
5
0.58
W
Hachiman
Spliq
Hachiman
10
2
15
8.75
W
Chaac
TheHumbss
Chaac
3
2
22
7
W
Kumbhakarna
kenji0147
Kumbhakarna
5
1
23
16.5
W
Sylvanus
orz0
Sylvanus
7
3
22
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,345
Damage
69,391
74,326
Taken
70,003
44,319
Mitigated
61,059
18,087
Healing
40,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
10,396
3,232
605
1,625
12,435
3,904
0
6,962
5,473
0
29,478
L
Gilgamesh
Crepwalrus
Gilgamesh
11,989
1,077
639
2,310
20,152
18,393
0
11,593
8,559
0
20,990
L
Ao Kuang
Finkmeister14
Ao Kuang
5,622
580
527
2,207
13,805
7,353
0
8,721
5,084
8,832
880
L
Xing Tian
JEENGIBREES
Xing Tian
7,460
330
240
695
15,330
8,348
0
9,086
6,244
14,157
0
W
23,325
1,872
1,080
870
6,725
3,168
2,076
984
5,662
37,265
905
L
Ix Chel
Soeasy1
Ix Chel
8,878
525
6,345
2,894
12,604
6,321
0
4,585
8,019
15,115
419
W
Hachiman
Spliq
Hachiman
15,071
7,825
439
2,596
12,672
6,642
4,963
3,845
8,748
0
34,878
W
Chaac
TheHumbss
Chaac
11,655
639
1,591
5,567
17,102
21,299
239
4,890
12,008
0
21,479
W
Kumbhakarna
kenji0147
Kumbhakarna
10,243
64
2,735
3,789
16,182
15,426
589
4,410
11,564
24,890
1,125
W
Sylvanus
orz0
Sylvanus
9,097
1,107
13,267
8,754
17,322
14,524
491
6,916
10,114
13,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,586
Gold Earned
51,212
123
Minions Killed
130
0
Camps Cleared
0
1,004,892
Distance Traveled
1,050,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,148
679
55
5
0
189,918
0
L
Gilgamesh
8,367
697
21
2
0
209,917
0
L
Ao Kuang
8,519
710
9
1
0
208,146
0
L
Xing Tian
7,627
636
16
1
0
188,485
0
W
Zeus
10,365
864
20
2
0
212,400
0
L
Ix Chel
7,925
660
22
2
0
208,426
0
W
Hachiman
10,719
893
41
3
0
174,713
0
W
Chaac
9,450
788
15
1
0
208,561
0
W
Kumbhakarna
10,160
847
41
3
0
244,716
0
W
Sylvanus
10,518
877
13
1
0
209,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role