Player Matchup

Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Silver I
Lusaka13058
Xbalanque
Silver I
Level 158
God Stats
5W - 0L
1,639 SR
Queue Stats
12W - 4L
1,577 MMR
Solo
King Arthur
King Arthur
Gold III
Poogway
King Arthur
Gold III
Level 129
God Stats
7W - 8L
1,423 SR
Queue Stats
61W - 51L
1,586 MMR
Solo
Ravana
Ravana
Gold I
VigorousRex8585
Ravana
Gold I
Level 171
God Stats
10W - 6L
1,547 SR
Queue Stats
115W - 102L
1,553 MMR
Solo
Hades
Hades
Gold III
iLikeToTickle
Hades
Gold III
Level 138
God Stats
18W - 26L
1,478 SR
Queue Stats
364W - 360L
1,459 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 164
1,517 SR
1,535 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,510 SR
1,557 MMR
Pele
Pele
Platinum V
AirHusky
Pele
Platinum V
Level 107
God Stats
0W - 2L
1,157 SR
Queue Stats
56W - 52L
1,594 MMR
Party 2
Merlin
Merlin
Platinum IV
ELTUTOGALLO
Merlin
Platinum IV
Level 159
God Stats
16W - 13L
1,638 SR
Queue Stats
39W - 24L
1,703 MMR
Party 3
Kumbhakarna
Kumbhakarna
Gold I
M7z DawnBreaker
Kumbhakarna
Gold I
Level 192
God Stats
5W - 11L
1,519 SR
Queue Stats
205W - 198L
1,545 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Nymgue
Ah Muzen Cab
Gold IV
Level 109
God Stats
19W - 12L
1,697 SR
Queue Stats
418W - 432L
1,536 MMR
Solo
Surtr
Surtr
Gold I
RilëyReid
Surtr
Gold I
Level 107
God Stats
6W - 8L
1,541 SR
Queue Stats
119W - 111L
1,410 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 1 / 1
5,947
595
3,795
10,340
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
Lusaka13058
Xbalanque
12
1 / 0 / 0
6,431
643
3,882
2,688
664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Poogway
King Arthur
11
0 / 1 / 1
6,308
631
5,681
9,418
5,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 1
5,946
595
2,780
3,561
1,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 3
5,700
570
2,561
7,186
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
LancelotLokiAchillesThanatos

VS

Bans
Ao KuangAresBakasuraAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
7
1 / 0 / 0
4,573
457
2,673
6,320
1,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
10
0 / 2 / 0
5,354
535
3,920
4,137
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
M7z DawnBreaker
Kumbhakarna
7
0 / 1 / 1
4,695
470
2,827
6,871
4,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Nymgue
Ah Muzen Cab
9
0 / 2 / 0
4,815
482
3,378
6,658
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Surtr
10
1 / 0 / 0
5,195
520
3,795
7,591
3,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
5
Kills
2
2
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
1
1.5
L
Pele
1
0
0
1
L
Merlin
0
2
0
0
W
Xbalanque
Lusaka13058
Xbalanque
1
0
0
1
L
Kumbhakarna
M7z DawnBreaker
Kumbhakarna
0
1
1
0.5
L
Ah Muzen Cab
Nymgue
Ah Muzen Cab
0
2
0
0
W
King Arthur
Poogway
King Arthur
0
1
1
0.5
L
Surtr
1
0
0
1
W
3
0
1
3.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,699
Damage
16,593
33,193
Taken
31,577
17,825
Mitigated
12,618
15,377
Healing
12,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,795
310
75
6,767
10,340
7,740
192
2,647
7,693
21,740
0
L
Pele
2,673
434
0
3,930
6,320
1,586
0
957
5,363
0
20,209
L
Merlin
3,920
419
0
632
4,137
1,324
0
1,976
2,161
41,592
0
W
Xbalanque
Lusaka13058
Xbalanque
3,882
1,886
0
2,213
2,688
664
720
266
2,422
0
56,076
L
Kumbhakarna
M7z DawnBreaker
Kumbhakarna
2,827
184
0
2,431
6,871
4,199
0
2,593
4,278
13,522
1,114
L
Ah Muzen Cab
Nymgue
Ah Muzen Cab
3,378
1,256
0
1,475
6,658
1,692
0
502
6,156
0
33,152
W
King Arthur
Poogway
King Arthur
5,681
824
0
2,495
9,418
5,312
0
213
8,772
0
50,541
L
Surtr
3,795
1,555
0
3,565
7,591
3,817
0
298
7,293
668
32,150
W
2,780
630
0
277
3,561
1,449
179
788
2,773
0
45,731
W
2,561
41
550
3,000
7,186
2,660
77
2,781
4,405
33,813
2,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,332
Gold Earned
24,632
363
Minions Killed
261
0
Camps Cleared
0
1,018,341
Distance Traveled
945,354
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,947
595
26
3
0
202,519
0
L
Pele
4,573
457
37
4
0
191,332
0
L
Merlin
5,354
535
88
9
0
189,625
3
W
Xbalanque
6,431
643
101
10
0
179,576
2
L
Kumbhakarna
4,695
470
19
2
0
192,853
1
L
Ah Muzen Cab
4,815
482
57
6
0
165,272
0
W
King Arthur
6,308
631
85
9
0
212,014
1
L
Surtr
5,195
520
60
6
0
206,272
0
W
Ravana
5,946
595
83
8
0
229,925
0
W
Hades
5,700
570
68
7
0
194,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role