Player Matchup

Cerberus
Cerberus
NineBloom134094
Cerberus
Level 67
God Stats
2W - 1L
1,575 SR
Queue Stats
8W - 10L
1,444 Elo+
Party 1
Fenrir
Fenrir
Nineteen Seals
Fenrir
Level 83
God Stats
7W - 6L
1,417 SR
Queue Stats
141W - 118L
1,454 Elo+
Party 1
Sol
Sol
NochillCaleb02
Sol
Level 88
God Stats
14W - 11L
1,517 SR
Queue Stats
172W - 163L
1,438 Elo+
Party 1
Neith
Neith
enchiladas23
Neith
Level 86
God Stats
9W - 2L
1,761 SR
Queue Stats
217W - 213L
1,397 Elo+
Solo
Nu Wa
Nu Wa
ethiodude
Nu Wa
Level 140
God Stats
5W - 2L
1,865 SR
Queue Stats
132W - 123L
1,485 Elo+
Solo
Team Averages
Level 93
1,627 SR
1,443 Elo+

VS

Team Averages
Level 99
1,549 SR
1,447 Elo+
Bastet
Bastet
 
Bastet
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
McDoogles2009
Charybdis
Level 138
God Stats
7W - 6L
1,545 SR
Queue Stats
259W - 254L
1,456 Elo+
Solo
Surtr
Surtr
Quickscopes_2eZ
Surtr
Level 58
God Stats
1W - 1L
1,708 SR
Queue Stats
128W - 134L
1,434 Elo+
Party 2
Ra
Ra
bradleydub
Ra
Level 45
God Stats
1W - 3L
1,390 SR
Queue Stats
60W - 70L
1,400 Elo+
Party 2
Ares
Ares
prjctcalisto
Ares
Level 149
God Stats
6W - 8L
1,601 SR
Queue Stats
321W - 335L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
2 / 2 / 5
5,883
535
3,384
8,768
5,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
8 / 0 / 2
6,982
635
5,938
8,340
3,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 4
5,802
527
5,458
6,778
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
4 / 0 / 4
6,784
617
6,938
5,382
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
ethiodude
Nu Wa
12
1 / 0 / 2
6,565
597
7,390
2,559
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 2 / 0
5,575
507
3,915
8,763
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
McDoogles2009
Charybdis
10
1 / 5 / 1
5,442
495
4,409
10,774
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 0
5,420
493
1,859
9,312
5,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
2 / 5 / 2
5,908
537
3,610
6,856
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 1
5,480
498
5,419
8,062
5,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
6
6
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
2
0
1
L
Charybdis
McDoogles2009
Charybdis
1
5
1
0.3
W
Cerberus
2
2
5
2.25
W
8
0
2
9
W
0
4
4
0.5
L
0
2
0
0
L
2
5
2
0.6
W
4
0
4
6
W
Nu Wa
ethiodude
Nu Wa
1
0
2
2
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,108
Damage
19,212
31,827
Taken
43,767
13,359
Mitigated
19,018
12,615
Healing
17,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,915
750
0
5,528
8,763
2,388
0
1,863
6,836
0
35,256
L
Charybdis
McDoogles2009
Charybdis
4,409
1,934
0
3,969
10,774
3,129
0
1,340
9,434
0
47,027
W
Cerberus
3,384
260
0
3,323
8,768
5,572
0
2,496
6,272
13,876
518
W
5,938
761
0
2,181
8,340
3,617
0
1,316
6,985
0
47,422
W
5,458
2,052
0
2,384
6,778
1,855
562
3,323
3,422
33,158
3,345
L
1,859
410
0
3,685
9,312
5,482
0
5,240
3,319
350
40,583
L
3,610
262
91
972
6,856
2,119
0
3,615
3,165
31,889
0
W
6,938
2,999
0
3,839
5,382
1,614
0
1,194
4,188
0
50,105
W
Nu Wa
ethiodude
Nu Wa
7,390
2,231
0
888
2,559
701
142
110
2,230
44,294
0
L
5,419
225
133
2,990
8,062
5,900
0
3,035
4,951
13,366
2,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,016
Gold Earned
27,825
364
Minions Killed
283
0
Camps Cleared
0
1,074,106
Distance Traveled
1,064,761
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,575
507
64
6
0
231,383
0
L
Charybdis
5,442
495
83
8
0
190,265
0
W
Cerberus
5,883
535
40
4
0
204,051
0
W
Fenrir
6,982
635
68
6
0
260,104
0
W
Sol
5,802
527
70
6
0
190,989
0
L
Surtr
5,420
493
70
6
0
206,537
0
L
Ra
5,908
537
56
5
0
220,550
0
W
Neith
6,784
617
92
8
0
198,116
0
W
Nu Wa
6,565
597
94
9
0
220,846
0
L
Ares
5,480
498
10
1
0
216,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role