Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
BrandonFabozzi
Discordia
Level 186
God Stats
10W - 11L
1,487 SR
Queue Stats
321W - 282L
1,537 Elo+
Party 2
Chang'e
Chang'e
DeathbyRose21
Chang'e
Level 119
God Stats
6W - 4L
1,693 SR
Queue Stats
125W - 133L
1,417 Elo+
Solo
Shiva
Shiva
LlavateLasManos
Shiva
Level 164
God Stats
1W - 0L
1,488 SR
Queue Stats
161W - 148L
1,510 Elo+
Party 3
Arachne
Arachne
chaoticdonkey
Arachne
Level 149
God Stats
6W - 2L
1,732 SR
Queue Stats
167W - 156L
1,509 Elo+
Party 3
Team Averages
Level 158
1,580 SR
1,495 Elo+

VS

Team Averages
Level 144
1,667 SR
1,508 Elo+
Baron Samedi
Baron Samedi
FAZZYr0
Baron Samedi
Level 167
God Stats
29W - 23L
1,568 SR
Queue Stats
299W - 299L
1,491 Elo+
Solo
Surtr
Surtr
Forward Theory
Surtr
Level 153
God Stats
11W - 11L
1,553 SR
Queue Stats
23W - 27L
1,426 Elo+
Solo
Bakasura
Bakasura
Imperialninja18
Bakasura
Level 123
God Stats
6W - 6L
1,648 SR
Queue Stats
74W - 67L
1,512 Elo+
Solo
Sol
Sol
MidoryaPOWER
Sol
Level 118
God Stats
2W - 2L
1,549 SR
Queue Stats
10W - 11L
1,513 Elo+
Party 1
Sun Wukong
Sun Wukong
julio gow
Sun Wukong
Level 158
God Stats
8W - 2L
2,017 SR
Queue Stats
272W - 272L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 0 / 8
5,576
1,115
5,103
6,254
4,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
BrandonFabozzi
Discordia
12
4 / 0 / 3
5,948
1,190
3,573
1,213
305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
11
2 / 0 / 2
5,654
1,131
2,104
2,553
621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 2 / 4
6,047
1,209
6,416
6,224
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Arachne
10
1 / 1 / 9
5,523
1,105
3,600
3,823
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FAZZYr0
Baron Samedi
9
0 / 1 / 1
4,901
980
1,925
2,115
1,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 3 / 1
5,334
1,067
2,783
4,944
3,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
10
1 / 4 / 0
5,127
1,025
2,150
5,971
2,471
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 3 / 0
4,826
965
2,297
4,745
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
julio gow
Sun Wukong
9
0 / 2 / 1
5,149
1,030
2,872
5,944
3,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
13
Kills
2
3
Deaths
13
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
8
5
W
Discordia
BrandonFabozzi
Discordia
4
0
3
5.5
W
Chang'e
2
0
2
3
L
Baron Samedi
FAZZYr0
Baron Samedi
0
1
1
0.5
L
1
3
1
0.5
L
Bakasura
1
4
0
0.25
W
5
2
4
3.5
L
0
3
0
0
W
Arachne
1
1
9
5.5
L
Sun Wukong
julio gow
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,796
Damage
12,027
20,067
Taken
23,719
10,048
Mitigated
11,737
7,186
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,103
102
0
2,687
6,254
4,205
0
1,506
3,965
14,575
1,680
W
Discordia
BrandonFabozzi
Discordia
3,573
102
0
353
1,213
305
0
111
973
14,764
0
W
Chang'e
2,104
216
320
1,345
2,553
621
317
539
1,849
14,408
0
L
Baron Samedi
FAZZYr0
Baron Samedi
1,925
131
240
561
2,115
1,077
0
396
1,677
6,772
0
L
2,783
1,015
123
744
4,944
3,778
0
1,468
3,309
446
9,139
L
Bakasura
2,150
1,030
0
1,569
5,971
2,471
0
2,550
3,129
0
3,922
W
6,416
752
0
932
6,224
3,339
0
837
5,111
0
13,820
L
2,297
746
0
763
4,745
1,179
0
2,323
2,196
9,680
0
W
Arachne
3,600
1,855
0
1,549
3,823
1,578
216
1,180
2,329
0
8,903
L
Sun Wukong
julio gow
Sun Wukong
2,872
159
0
937
5,944
3,232
0
2,883
2,885
0
11,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,748
Gold Earned
25,337
155
Minions Killed
94
0
Camps Cleared
0
581,365
Distance Traveled
495,723
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,576
1,115
37
7
0
112,876
0
W
Discordia
5,948
1,190
39
8
0
123,921
0
W
Chang'e
5,654
1,131
40
8
0
107,714
0
L
Baron Samedi
4,901
980
12
2
0
60,932
0
L
Surtr
5,334
1,067
27
5
0
104,806
0
L
Bakasura
5,127
1,025
15
3
0
113,723
0
W
Shiva
6,047
1,209
25
5
0
121,381
0
L
Sol
4,826
965
18
4
0
98,303
0
W
Arachne
5,523
1,105
14
3
0
115,473
2
L
Sun Wukong
5,149
1,030
22
4
0
117,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role