Player Matchup

Chaac
Chaac
Dmsgmn95
Chaac
Level 105
God Stats
29W - 25L
1,651 SR
Queue Stats
695W - 695L
1,478 Elo+
Solo
Neith
Neith
Radiant_Raider47
Neith
Level 49
God Stats
10W - 22L
1,327 SR
Queue Stats
84W - 110L
1,407 Elo+
Solo
Fenrir
Fenrir
StoneDrg
Fenrir
Level 128
God Stats
22W - 18L
1,505 SR
Queue Stats
477W - 466L
1,385 Elo+
Solo
Odin
Odin
apocolypsenow
Odin
Level 64
God Stats
2W - 4L
1,513 SR
Queue Stats
275W - 314L
1,483 Elo+
Solo
Nu Wa
Nu Wa
chleopatre
Nu Wa
Level 129
God Stats
3W - 4L
1,595 SR
Queue Stats
179W - 172L
1,471 Elo+
Solo
Team Averages
Level 95
1,518 SR
1,445 Elo+

VS

Team Averages
Level 100
1,485 SR
1,420 Elo+
Pele
Pele
BrethilS
Pele
Level 103
God Stats
22W - 7L
1,605 SR
Queue Stats
430W - 426L
1,424 Elo+
Party 1
Cabrakan
Cabrakan
Don Creed26
Cabrakan
Level 128
God Stats
7W - 3L
1,633 SR
Queue Stats
79W - 77L
1,397 Elo+
Solo
Anhur
Anhur
callmestaxx
Anhur
Level 74
God Stats
13W - 20L
1,285 SR
Queue Stats
331W - 350L
1,447 Elo+
Solo
Hera
Hera
chorizo-grande1
Hera
Level 66
God Stats
2W - 3L
1,450 SR
Queue Stats
123W - 100L
1,440 Elo+
Solo
Vamana
Vamana
tonyha742
Vamana
Level 128
God Stats
2W - 0L
1,451 SR
Queue Stats
20W - 25L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dmsgmn95
Chaac
13
0 / 6 / 2
7,366
433
4,450
13,913
13,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

13
2 / 3 / 0
7,872
463
9,468
9,548
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
StoneDrg
Fenrir
13
2 / 5 / 3
7,434
437
4,559
15,517
5,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 0
7,053
415
2,814
15,207
8,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
16
6 / 3 / 3
9,901
582
13,497
11,023
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
7 / 4 / 3
9,397
553
8,795
15,926
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Don Creed26
Cabrakan
13
2 / 1 / 6
8,450
497
6,944
14,042
14,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 0 / 5
8,617
507
12,025
10,518
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 4 / 3
9,100
535
6,831
7,542
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
tonyha742
Vamana
17
7 / 1 / 4
11,478
675
11,061
15,492
16,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
10
Kills
20
20
Deaths
10
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Pele
7
4
3
2.13
L
Chaac
Dmsgmn95
Chaac
0
6
2
0.17
W
Cabrakan
Don Creed26
Cabrakan
2
1
6
5
L
2
3
0
0.67
L
Fenrir
StoneDrg
Fenrir
2
5
3
0.7
L
0
3
0
0
W
3
0
5
5.5
L
Nu Wa
6
3
3
2.5
W
1
4
3
0.63
W
Vamana
tonyha742
Vamana
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,788
Damage
45,656
65,208
Taken
63,520
33,949
Mitigated
42,063
18,826
Healing
23,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
8,795
2,397
0
7,561
15,926
4,771
846
4,281
11,380
0
79,987
L
Chaac
Dmsgmn95
Chaac
4,450
976
0
2,943
13,913
13,676
0
1,889
11,283
194
39,313
W
Cabrakan
Don Creed26
Cabrakan
6,944
959
0
4,368
14,042
14,942
0
1,351
12,572
28,084
1,168
L
9,468
4,021
0
3,460
9,548
2,786
0
1,654
7,894
0
67,051
L
Fenrir
StoneDrg
Fenrir
4,559
635
0
5,510
15,517
5,573
0
1,388
14,048
0
51,740
L
2,814
622
0
4,496
15,207
8,506
0
5,489
9,718
0
16,255
W
12,025
5,301
0
6,553
10,518
3,860
783
787
9,574
0
58,345
L
Nu Wa
13,497
2,792
105
2,312
11,023
3,408
12
3,178
7,748
59,805
0
W
6,831
1,211
0
941
7,542
1,986
219
4,982
2,245
68,359
851
W
Vamana
tonyha742
Vamana
11,061
4,533
0
4,498
15,492
16,504
260
1,348
13,430
5,721
69,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,626
Gold Earned
47,042
380
Minions Killed
494
0
Camps Cleared
0
1,528,442
Distance Traveled
1,574,054
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,397
553
102
6
0
337,506
0
L
Chaac
7,366
433
56
3
0
323,070
0
W
Cabrakan
8,450
497
39
2
0
320,228
5
L
Neith
7,872
463
102
6
0
273,901
0
L
Fenrir
7,434
437
85
5
0
292,923
0
L
Odin
7,053
415
35
2
0
311,200
4
W
Anhur
8,617
507
89
5
0
290,251
0
L
Nu Wa
9,901
582
102
6
0
327,348
0
W
Hera
9,100
535
129
8
0
339,219
0
W
Vamana
11,478
675
135
8
0
286,850
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role