Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold I
AppleProfessor0
Cthulhu
Gold I
Level 68
God Stats
4W - 4L
1,551 SR
Queue Stats
83W - 71L
1,652 MMR
Solo
Poseidon
Poseidon
Gold V
Chikamiya
Poseidon
Gold V
Level 120
God Stats
4W - 6L
1,596 SR
Queue Stats
131W - 137L
1,421 MMR
Party 2
Chernobog
Chernobog
Platinum IV
Ikundoe
Chernobog
Platinum IV
Level 89
God Stats
12W - 8L
1,551 SR
Queue Stats
89W - 90L
1,659 MMR
Party 2
Ao Kuang
Ao Kuang
Gold V
NerfHunters3348
Ao Kuang
Gold V
Level 63
God Stats
2W - 1L
1,575 SR
Queue Stats
9W - 6L
1,683 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 93
1,555 SR
1,583 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 163
1,580 SR
1,592 MMR
Olorun
Olorun
Gold III
LittleBigJohn19
Olorun
Gold III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 213L
1,511 MMR
Solo
Apollo
Apollo
Silver I
Lusaka13058
Apollo
Silver I
Level 158
God Stats
0W - 1L
1,529 SR
Queue Stats
12W - 4L
1,603 MMR
Solo
Nox
Nox
Gold II
OspreyXO
Nox
Gold II
Level 146
God Stats
4W - 4L
1,783 SR
Queue Stats
39W - 35L
1,578 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
fralopor
Kuzenbo
Platinum V
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
398W - 376L
1,581 MMR
Solo
Thor
Thor
Platinum IV
xRandom Mexican
Thor
Platinum IV
Level 202
God Stats
5W - 5L
1,591 SR
Queue Stats
114W - 104L
1,685 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 3 / 4
5,765
577
7,770
8,546
3,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 1 / 0
5,352
535
2,913
6,803
5,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
Chikamiya
Poseidon
11
3 / 1 / 2
6,280
628
4,116
4,067
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Ikundoe
Chernobog
12
5 / 0 / 3
6,956
696
6,671
6,595
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
10
4 / 2 / 2
5,814
581
7,251
8,379
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AnhurKumbhakarnaAgniChang'e

VS

Bans
ArachneMedusaNe ZhaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 2
5,339
534
3,919
9,230
2,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
11
1 / 1 / 0
6,863
686
4,095
8,058
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
3 / 0 / 0
6,371
637
4,059
3,626
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
fralopor
Kuzenbo
8
2 / 5 / 1
4,893
489
4,194
10,191
7,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 5 / 2
4,883
488
4,235
9,159
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
17
Kills
7
7
Deaths
17
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
4
2.33
W
0
1
0
0
W
Poseidon
Chikamiya
Poseidon
3
1
2
4
W
Chernobog
Ikundoe
Chernobog
5
0
3
6.5
L
1
6
2
0.33
L
Apollo
1
1
0
1
W
Ao Kuang
4
2
2
2.5
L
3
0
0
3
L
Kuzenbo
fralopor
Kuzenbo
2
5
1
0.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,721
Damage
20,502
34,390
Taken
40,264
13,660
Mitigated
16,056
11,309
Healing
13,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,770
1,581
0
413
8,546
3,171
0
4,128
4,408
748
20,856
W
2,913
220
0
2,452
6,803
5,138
0
0
6,803
33,868
0
W
Poseidon
Chikamiya
Poseidon
4,116
944
0
455
4,067
1,068
0
1,862
2,125
38,100
0
W
Chernobog
Ikundoe
Chernobog
6,671
3,992
0
4,096
6,595
2,131
1,210
2,530
4,025
0
53,950
L
3,919
2,088
240
2,801
9,230
2,299
0
1,690
7,498
29,217
1,813
L
Apollo
4,095
2,237
0
4,489
8,058
2,665
62
3,625
4,433
0
51,096
W
Ao Kuang
7,251
1,773
0
3,893
8,379
2,152
0
3,130
5,107
38,172
0
L
4,059
472
0
1,008
3,626
1,148
0
1,696
1,822
48,294
591
L
Kuzenbo
fralopor
Kuzenbo
4,194
1,654
0
1,735
10,191
7,684
0
2,963
7,064
11,587
391
L
4,235
1,501
0
3,098
9,159
2,260
0
3,953
5,068
0
32,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
28,349
337
Minions Killed
327
0
Camps Cleared
0
1,107,687
Distance Traveled
1,028,470
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,765
577
27
3
0
221,737
0
W
Cthulhu
5,352
535
60
6
0
215,908
0
W
Poseidon
6,280
628
89
9
0
234,354
0
W
Chernobog
6,956
696
95
10
0
202,428
2
L
Olorun
5,339
534
55
6
0
174,083
0
L
Apollo
6,863
686
97
10
0
203,158
0
W
Ao Kuang
5,814
581
66
7
0
233,260
0
L
Nox
6,371
637
90
9
0
204,343
0
L
Kuzenbo
4,893
489
28
3
0
216,075
0
L
Thor
4,883
488
57
6
0
230,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role