Player Matchup

Ra
Ra
 
Ra
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FonT MonK
Neith
Level 69
God Stats
2W - 1L
1,355 SR
Queue Stats
65W - 49L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
MaickyyG
Nu Wa
Level 66
God Stats
15W - 8L
1,610 SR
Queue Stats
138W - 137L
1,524 Elo+
Solo
Mercury
Mercury
NeoNick
Mercury
Level 141
God Stats
2W - 1L
1,708 SR
Queue Stats
141W - 132L
1,553 Elo+
Solo
Charon
Charon
x NiiTz x
Charon
Level 86
God Stats
3W - 5L
1,673 SR
Queue Stats
116W - 108L
1,489 Elo+
Party 2
Team Averages
Level 85
1,569 SR
1,517 Elo+

VS

Team Averages
Level 88
1,579 SR
1,433 Elo+
Nemesis
Nemesis
DestroyerDtr
Nemesis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,236 Elo+
Solo
Neith
Neith
Giuly280
Neith
Level 107
God Stats
3W - 3L
1,680 SR
Queue Stats
95W - 104L
1,444 Elo+
Solo
Hel
Hel
K13_SPARTAN
Hel
Level 125
God Stats
5W - 4L
1,565 SR
Queue Stats
185W - 194L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
LeSamuk
Cthulhu
Level 123
God Stats
13W - 8L
1,641 SR
Queue Stats
226W - 225L
1,510 Elo+
Party 1
Bake Kujira
Bake Kujira
THE_HAIFISCH
Bake Kujira
Level 54
God Stats
5W - 5L
1,512 SR
Queue Stats
51W - 64L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
7 / 1 / 6
10,713
595
11,431
11,028
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
FonT MonK
Neith
15
2 / 1 / 7
8,588
477
7,091
8,892
3,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
MaickyyG
Nu Wa
15
1 / 1 / 9
8,901
495
10,504
8,495
6,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
NeoNick
Mercury
17
9 / 2 / 8
10,317
573
12,744
16,984
6,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charon
x NiiTz x
Charon
16
5 / 0 / 5
9,375
521
8,164
11,356
7,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DestroyerDtr
Nemesis
13
0 / 6 / 1
7,324
407
3,195
14,054
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Giuly280
Neith
11
2 / 5 / 1
7,497
417
4,945
10,729
3,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 6 / 0
8,958
498
5,350
11,333
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
LeSamuk
Cthulhu
15
0 / 4 / 0
8,702
483
7,329
14,872
11,536
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bake Kujira
THE_HAIFISCH
Bake Kujira
14
1 / 3 / 1
8,456
470
10,681
17,687
18,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
24
Kills
5
5
Deaths
24
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
1
6
10
L
Nemesis
DestroyerDtr
Nemesis
0
6
1
0.08
W
Neith
FonT MonK
Neith
2
1
7
5.5
L
Neith
Giuly280
Neith
2
5
1
0.5
L
2
6
0
0.33
L
Cthulhu
LeSamuk
Cthulhu
0
4
0
0
W
Nu Wa
MaickyyG
Nu Wa
1
1
9
5.5
W
Mercury
NeoNick
Mercury
9
2
8
6.5
L
Bake Kujira
THE_HAIFISCH
Bake Kujira
1
3
1
0.5
W
Charon
x NiiTz x
Charon
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,934
Damage
31,500
56,755
Taken
68,675
28,157
Mitigated
42,595
24,071
Healing
18,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,431
1,207
2,517
5,550
11,028
4,494
309
5,421
5,607
87,859
1,745
L
Nemesis
DestroyerDtr
Nemesis
3,195
718
0
3,898
14,054
4,562
0
4,641
9,293
0
48,870
W
Neith
FonT MonK
Neith
7,091
2,252
0
3,092
8,892
3,475
913
2,396
6,496
0
62,046
L
Neith
Giuly280
Neith
4,945
1,267
0
1,667
10,729
3,652
0
1,543
9,186
0
51,420
L
5,350
179
1,585
3,493
11,333
4,026
0
5,486
5,703
54,683
707
L
Cthulhu
LeSamuk
Cthulhu
7,329
393
551
3,236
14,872
11,536
0
8,716
5,249
60,497
2,640
W
Nu Wa
MaickyyG
Nu Wa
10,504
3,414
45
2,120
8,495
6,017
49
4,334
4,161
50,769
1,529
W
Mercury
NeoNick
Mercury
12,744
6,740
0
7,336
16,984
6,251
0
4,423
12,561
0
85,479
L
Bake Kujira
THE_HAIFISCH
Bake Kujira
10,681
6,009
0
4,339
17,687
18,819
0
7,814
9,775
56,662
3,443
W
Charon
x NiiTz x
Charon
8,164
1,354
0
3,411
11,356
7,920
264
5,413
5,943
47,805
503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,894
Gold Earned
40,937
529
Minions Killed
443
0
Camps Cleared
0
1,743,178
Distance Traveled
1,702,442
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,713
595
138
8
0
361,705
0
L
Nemesis
7,324
407
77
4
0
379,765
0
W
Neith
8,588
477
108
6
0
305,647
2
L
Neith
7,497
417
77
4
0
310,266
0
L
Hel
8,958
498
108
6
0
315,257
0
L
Cthulhu
8,702
483
96
5
0
346,486
8
W
Nu Wa
8,901
495
71
4
0
318,521
5
W
Mercury
10,317
573
122
7
0
420,692
0
L
Bake Kujira
8,456
470
85
5
0
350,668
0
W
Charon
9,375
521
90
5
0
336,613
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role