Player Matchup

Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Calichej5
Sol
Level 149
God Stats
3W - 5L
1,611 SR
Queue Stats
102W - 88L
1,505 Elo+
Solo
Fenrir
Fenrir
MrHotManz
Fenrir
Level 103
God Stats
2W - 1L
1,739 SR
Queue Stats
8W - 8L
1,481 Elo+
Party 2
Chaac
Chaac
tendedtrack62
Chaac
Level 146
God Stats
1W - 1L
1,306 SR
Queue Stats
157W - 156L
1,516 Elo+
Solo
Medusa
Medusa
xRefinedRogueX
Medusa
Level 129
God Stats
10W - 5L
1,706 SR
Queue Stats
184W - 180L
1,536 Elo+
Solo
Team Averages
Level 134
1,572 SR
1,508 Elo+

VS

Team Averages
Level 116
1,503 SR
1,472 Elo+
Athena
Athena
 
Athena
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Cozyyyy
Anubis
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 20L
1,393 Elo+
Party 1
Ullr
Ullr
Mytchx
Ullr
Level 143
God Stats
0W - 2L
1,660 SR
Queue Stats
30W - 25L
1,488 Elo+
Party 1
Neith
Neith
Stream-Folklore
Neith
Level 158
God Stats
4W - 10L
1,356 SR
Queue Stats
159W - 143L
1,472 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nsburkhart
Morgan Le Fay
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 0 / 6
5,726
573
2,476
6,481
4,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 2
5,677
568
4,000
4,426
1,143
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
MrHotManz
Fenrir
10
4 / 0 / 3
5,696
570
3,929
7,115
2,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 3 / 3
5,993
599
6,118
9,825
5,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

10
3 / 0 / 2
6,206
621
4,950
5,662
1,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
7
0 / 3 / 0
4,424
442
1,737
8,003
5,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Cozyyyy
Anubis
8
2 / 3 / 1
5,293
529
4,911
7,428
2,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Mytchx
Ullr
9
0 / 1 / 1
4,902
490
3,224
6,023
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 0
5,022
502
4,246
6,139
1,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Morgan Le Fay
nsburkhart
Morgan Le Fay
8
1 / 3 / 0
4,980
498
5,167
5,509
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
13
Kills
3
3
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
6
4
L
Athena
 
Athena
0
3
0
0
W
2
0
2
3
L
Anubis
Cozyyyy
Anubis
2
3
1
0.83
W
Fenrir
MrHotManz
Fenrir
4
0
3
5.5
L
Ullr
Mytchx
Ullr
0
1
1
0.5
L
0
3
0
0
L
Morgan Le Fay
nsburkhart
Morgan Le Fay
1
3
0
0.33
W
3
3
3
1.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,473
Damage
19,285
33,509
Taken
33,102
15,638
Mitigated
13,270
12,512
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,476
452
0
3,218
6,481
4,801
0
2,083
4,398
12,928
2,027
L
Athena
 
Athena
1,737
661
0
1,343
8,003
5,370
0
2,084
5,879
7,890
0
W
4,000
1,066
0
2,919
4,426
1,143
0
1,866
2,560
38,174
0
L
Anubis
Cozyyyy
Anubis
4,911
784
0
3,815
7,428
2,808
0
911
6,116
28,029
0
W
Fenrir
MrHotManz
Fenrir
3,929
1,457
0
1,181
7,115
2,552
0
1,786
5,329
0
37,097
L
Ullr
Mytchx
Ullr
3,224
670
0
3,208
6,023
1,605
0
799
5,160
0
34,597
L
4,246
621
0
1,220
6,139
1,826
0
267
5,872
0
33,416
L
Morgan Le Fay
nsburkhart
Morgan Le Fay
5,167
294
0
1,046
5,509
1,661
0
2,977
2,492
30,607
554
W
6,118
892
0
2,353
9,825
5,292
0
5,533
4,292
5,329
27,597
W
4,950
1,474
107
2,734
5,662
1,850
0
605
5,057
0
38,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,298
Gold Earned
24,621
274
Minions Killed
239
0
Camps Cleared
0
1,036,753
Distance Traveled
969,556
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,726
573
20
2
0
229,711
4
L
Athena
4,424
442
13
1
0
196,349
2
W
Sol
5,677
568
74
7
0
201,875
2
L
Anubis
5,293
529
46
5
0
174,111
3
W
Fenrir
5,696
570
56
6
0
241,917
3
L
Ullr
4,902
490
66
7
0
218,711
0
L
Neith
5,022
502
59
6
0
180,073
0
L
Morgan Le Fay
4,980
498
55
6
0
200,312
2
W
Chaac
5,993
599
55
6
0
189,629
0
W
Medusa
6,206
621
69
7
0
173,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role