Player Matchup

Ymir
Ymir
Angel7v7
Ymir
Level 66
God Stats
15W - 13L
1,736 SR
Queue Stats
95W - 88L
1,522 Elo+
Solo
Awilix
Awilix
Silver Gar
Awilix
Level 146
God Stats
28W - 27L
1,475 SR
Queue Stats
228W - 243L
1,424 Elo+
Party 2
Baron Samedi
Baron Samedi
jellydonut15
Baron Samedi
Level 145
God Stats
40W - 25L
1,600 SR
Queue Stats
231W - 239L
1,434 Elo+
Party 2
Team Averages
Level 119
1,603 SR
1,460 Elo+

VS

Team Averages
Level 130
1,407 SR
1,453 Elo+
Guan Yu
Guan Yu
GojoSatoru18707
Guan Yu
Level 147
God Stats
0W - 3L
1,221 SR
Queue Stats
31W - 37L
1,397 Elo+
Party 1
Charon
Charon
GreyoftheWorld
Charon
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,473 Elo+
Party 1
Raijin
Raijin
Lieutenent JD
Raijin
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
85W - 86L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 0 / 0
5,980
598
0
405
130
Awilix
Silver Gar
Awilix
15
3 / 1 / 5
8,641
864
6,494
8,274
3,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
jellydonut15
Baron Samedi
16
5 / 3 / 4
9,215
922
10,266
8,286
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,742
774
3,888
11,269
6,605
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 5 / 2
7,228
723
2,852
10,436
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 0 / 0
10,077
1,008
6,279
3,798
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
8
Kills
4
4
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
0
0
0
L
0
4
3
0.38
L
0
5
2
0.2
L
4
0
0
4
W
Awilix
Silver Gar
Awilix
3
1
5
5.5
W
Baron Samedi
jellydonut15
Baron Samedi
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,760
Damage
13,019
16,965
Taken
25,503
6,657
Mitigated
11,489
3,104
Healing
3,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
0
0
0
0
405
130
0
405
0
0
0
L
3,888
391
909
2,143
11,269
6,605
0
5,223
5,004
0
14,666
L
2,852
146
36
885
10,436
3,760
23
2,825
7,027
15,961
0
L
6,279
632
0
0
3,798
1,124
460
1,289
2,412
34,806
0
W
Awilix
Silver Gar
Awilix
6,494
2,240
0
611
8,274
3,405
0
4,650
3,550
0
19,361
W
Baron Samedi
jellydonut15
Baron Samedi
10,266
459
363
2,130
8,286
3,122
432
4,004
4,242
31,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,836
Gold Earned
25,047
83
Minions Killed
100
0
Camps Cleared
0
397,260
Distance Traveled
462,261
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,980
598
0
0
0
259
0
L
Guan Yu
7,742
774
23
2
0
162,374
4
L
Charon
7,228
723
18
2
0
129,486
2
L
Raijin
10,077
1,008
59
6
0
170,401
4
W
Awilix
8,641
864
23
2
0
234,532
2
W
Baron Samedi
9,215
922
60
6
0
162,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role