Player Matchup

Chaac
Chaac
 
Chaac
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DAWIGGLER79
Nu Wa
Level 212
God Stats
76W - 46L
1,656 SR
Queue Stats
362W - 334L
1,461 Elo+
Solo
Nut
Nut
D_Un4Givn
Nut
Level 143
God Stats
22W - 21L
1,486 SR
Queue Stats
152W - 139L
1,459 Elo+
Solo
Serqet
Serqet
HyDro2012
Serqet
Level 128
God Stats
48W - 42L
1,565 SR
Queue Stats
224W - 223L
1,473 Elo+
Party 2
Ganesha
Ganesha
mayhem2012
Ganesha
Level 125
God Stats
27W - 43L
1,424 SR
Queue Stats
203W - 210L
1,459 Elo+
Party 2
Team Averages
Level 132
1,526 SR
1,470 Elo+

VS

Team Averages
Level 107
1,481 SR
1,483 Elo+
Achilles
Achilles
Kingzknight
Achilles
Level 144
God Stats
1W - 2L
1,578 SR
Queue Stats
87W - 88L
1,535 Elo+
Solo
Poseidon
Poseidon
MasGravy
Poseidon
Level 141
God Stats
20W - 22L
1,533 SR
Queue Stats
317W - 361L
1,461 Elo+
Party 1
Cabrakan
Cabrakan
SquirlyWabit
Cabrakan
Level 107
God Stats
7W - 2L
1,542 SR
Queue Stats
20W - 9L
1,561 Elo+
Solo
Izanami
Izanami
samos_loucos
Izanami
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
scottieb530
Sun Wukong
Level 99
God Stats
1W - 4L
1,252 SR
Queue Stats
287W - 317L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 1 / 2
9,249
578
6,371
9,144
6,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 1 / 5
10,071
629
10,833
5,638
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

12
1 / 3 / 1
7,242
453
5,800
8,246
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
HyDro2012
Serqet
14
7 / 1 / 3
8,801
550
3,836
10,466
3,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
mayhem2012
Ganesha
12
0 / 1 / 4
7,749
484
3,507
9,844
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kingzknight
Achilles
16
4 / 1 / 0
8,491
531
4,888
10,902
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
MasGravy
Poseidon
13
3 / 6 / 0
7,828
489
10,182
9,903
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
SquirlyWabit
Cabrakan
10
0 / 0 / 3
7,021
439
2,672
7,657
8,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
samos_loucos
Izanami
11
0 / 4 / 3
6,616
414
1,675
8,079
2,001
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
scottieb530
Sun Wukong
12
0 / 4 / 1
7,275
455
2,562
9,998
4,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
15
Kills
7
7
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
2
4
W
4
1
5
6.5
W
1
3
1
0.5
W
Serqet
HyDro2012
Serqet
7
1
3
8.5
L
Achilles
Kingzknight
Achilles
4
1
0
4
L
Poseidon
MasGravy
Poseidon
3
6
0
0.5
L
Cabrakan
SquirlyWabit
Cabrakan
0
0
3
1.5
W
Ganesha
mayhem2012
Ganesha
0
1
4
2
L
Izanami
samos_loucos
Izanami
0
4
3
0.38
L
Sun Wukong
scottieb530
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,347
Damage
21,979
43,338
Taken
46,539
20,043
Mitigated
20,717
9,692
Healing
8,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,371
1,925
0
2,189
9,144
6,794
600
0
9,144
617
58,611
W
10,833
1,724
0
1,021
5,638
1,484
0
2,806
2,832
81,982
1,453
W
5,800
2,628
0
2,949
8,246
2,746
852
2,143
6,103
0
53,077
W
Serqet
HyDro2012
Serqet
3,836
844
0
748
10,466
3,799
45
4,008
6,458
0
51,190
L
Achilles
Kingzknight
Achilles
4,888
1,266
0
2,770
10,902
4,533
0
3,915
6,987
0
74,446
L
Poseidon
MasGravy
Poseidon
10,182
759
0
308
9,903
1,742
0
5,196
4,390
66,346
0
L
Cabrakan
SquirlyWabit
Cabrakan
2,672
504
0
2,634
7,657
8,428
0
2,424
5,019
15,816
0
W
Ganesha
mayhem2012
Ganesha
3,507
203
0
2,785
9,844
5,220
252
3,897
5,947
27,757
863
L
Izanami
samos_loucos
Izanami
1,675
887
178
647
8,079
2,001
0
1,863
6,160
0
33,837
L
Sun Wukong
scottieb530
Sun Wukong
2,562
1,163
0
1,968
9,998
4,013
0
1,258
8,740
0
44,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,112
Gold Earned
37,231
486
Minions Killed
427
0
Camps Cleared
0
1,575,328
Distance Traveled
1,519,717
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,249
578
132
8
0
334,957
0
W
Nu Wa
10,071
629
150
9
0
319,238
6
W
Nut
7,242
453
100
6
0
252,103
0
W
Serqet
8,801
550
87
5
0
379,561
0
L
Achilles
8,491
531
142
9
0
353,458
0
L
Poseidon
7,828
489
115
7
0
312,482
3
L
Cabrakan
7,021
439
32
2
0
288,927
2
W
Ganesha
7,749
484
17
1
0
289,469
0
L
Izanami
6,616
414
65
4
0
249,853
0
L
Sun Wukong
7,275
455
73
5
0
314,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role