Player Matchup

Ra
Ra
Bigfoot5464
Ra
Level 212
God Stats
9W - 5L
1,610 SR
Queue Stats
150W - 148L
1,502 Elo+
Party 1
Zhong Kui
Zhong Kui
KingKappapa
Zhong Kui
Level 159
God Stats
2W - 1L
1,281 SR
Queue Stats
52W - 39L
1,640 Elo+
Party 1
Ne Zha
Ne Zha
Plzmsa
Ne Zha
Level 158
God Stats
11W - 12L
1,532 SR
Queue Stats
243W - 273L
1,560 Elo+
Party 1
Ares
Ares
Zithronis
Ares
Level 66
God Stats
2W - 4L
1,137 SR
Queue Stats
118W - 122L
1,412 Elo+
Party 1
King Arthur
King Arthur
aakivo
King Arthur
Level 174
God Stats
2W - 2L
1,364 SR
Queue Stats
331W - 359L
1,516 Elo+
Party 1
Team Averages
Level 154
1,385 SR
1,526 Elo+

VS

Team Averages
Level 107
1,491 SR
1,539 Elo+
Chernobog
Chernobog
Fisher82
Chernobog
Level 175
God Stats
2W - 3L
1,438 SR
Queue Stats
138W - 123L
1,530 Elo+
Solo
Kali
Kali
Jucabio21
Kali
Level 39
God Stats
0W - 1L
1,704 SR
Queue Stats
40W - 51L
1,449 Elo+
Solo
Xing Tian
Xing Tian
SpectralRaven
Xing Tian
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
107W - 85L
1,552 Elo+
Solo
Athena
Athena
WMDJMD
Athena
Level 155
God Stats
1W - 2L
1,434 SR
Queue Stats
300W - 270L
1,570 Elo+
Party 2
Hachiman
Hachiman
ㅁㄴㅇㄹㄹ
Hachiman
Level 116
God Stats
3W - 8L
1,378 SR
Queue Stats
47W - 43L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
9,138
653
5,060
4,012
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
KingKappapa
Zhong Kui
15
3 / 3 / 0
8,703
622
6,063
7,905
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ne Zha
Plzmsa
Ne Zha
14
2 / 2 / 6
7,721
552
9,145
9,547
4,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ares
11
1 / 2 / 4
7,381
527
5,164
11,851
11,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
aakivo
King Arthur
15
2 / 1 / 2
8,965
640
7,212
12,950
9,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Fisher82
Chernobog
12
3 / 0 / 1
7,434
531
3,433
5,750
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
13
3 / 2 / 1
7,245
518
3,352
13,156
4,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xing Tian
SpectralRaven
Xing Tian
10
0 / 4 / 3
6,328
452
4,159
12,977
8,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Athena
WMDJMD
Athena
14
1 / 3 / 4
7,951
568
4,869
11,301
8,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hachiman
12
2 / 2 / 4
7,445
532
9,245
8,184
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
11
Kills
9
9
Deaths
11
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Chernobog
Fisher82
Chernobog
3
0
1
3.5
L
Kali
3
2
1
1.75
W
Zhong Kui
KingKappapa
Zhong Kui
3
3
0
1
W
Ne Zha
Plzmsa
Ne Zha
2
2
6
2.5
L
Xing Tian
SpectralRaven
Xing Tian
0
4
3
0.38
L
Athena
WMDJMD
Athena
1
3
4
1
W
Ares
1
2
4
1.5
W
King Arthur
aakivo
King Arthur
2
1
2
3
L
Hachiman
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,644
Damage
25,058
46,265
Taken
51,368
32,864
Mitigated
26,050
11,601
Healing
16,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,060
276
1,515
1,907
4,012
1,497
0
114
3,898
77,756
801
L
Chernobog
Fisher82
Chernobog
3,433
2,028
0
3,040
5,750
1,357
0
1,893
3,589
0
50,234
L
Kali
3,352
976
0
6,387
13,156
4,645
0
962
12,184
0
56,549
W
Zhong Kui
KingKappapa
Zhong Kui
6,063
1,463
0
2,757
7,905
5,614
895
1,138
6,767
60,728
13,031
W
Ne Zha
Plzmsa
Ne Zha
9,145
2,267
0
1,472
9,547
4,591
0
1,175
8,372
0
68,565
L
Xing Tian
SpectralRaven
Xing Tian
4,159
120
0
1,588
12,977
8,748
0
7,090
5,699
16,255
0
L
Athena
WMDJMD
Athena
4,869
1,464
0
3,575
11,301
8,288
24
1,528
9,681
50,715
0
W
Ares
5,164
484
0
1,775
11,851
11,357
0
3,165
8,686
14,472
0
W
King Arthur
aakivo
King Arthur
7,212
604
0
2,175
12,950
9,805
0
4,077
8,873
0
68,383
L
Hachiman
9,245
5,129
0
2,307
8,184
3,012
15
4,122
4,062
0
51,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,908
Gold Earned
36,403
496
Minions Killed
404
0
Camps Cleared
0
1,569,301
Distance Traveled
1,428,029
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,138
653
158
11
0
336,561
1
L
Chernobog
7,434
531
100
7
0
204,107
1
L
Kali
7,245
518
78
6
0
329,324
0
W
Zhong Kui
8,703
622
129
9
0
278,312
2
W
Ne Zha
7,721
552
83
6
0
340,818
1
L
Xing Tian
6,328
452
13
1
0
296,143
4
L
Athena
7,951
568
109
8
0
320,939
0
W
Ares
7,381
527
12
1
0
310,288
5
W
King Arthur
8,965
640
114
8
0
303,322
4
L
Hachiman
7,445
532
104
7
0
277,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role