Player Matchup

Danzaburou
Danzaburou
ASuburbDad
Danzaburou
Level 118
God Stats
2W - 1L
1,519 SR
Queue Stats
36W - 39L
1,456 Elo+
Solo
Kali
Kali
DOOM-INPROGRESS
Kali
Level 142
God Stats
3W - 1L
1,550 SR
Queue Stats
60W - 62L
1,438 Elo+
Party 2
Yemoja
Yemoja
VanitoINPROGRESS
Yemoja
Level 145
God Stats
2W - 1L
1,445 SR
Queue Stats
48W - 42L
1,486 Elo+
Party 2
Gilgamesh
Gilgamesh
jjjbean
Gilgamesh
Level 121
God Stats
1W - 2L
1,269 SR
Queue Stats
152W - 141L
1,461 Elo+
Party 2
Baron Samedi
Baron Samedi
pilot_da_gamer
Baron Samedi
Level 82
God Stats
35W - 25L
1,549 SR
Queue Stats
138W - 159L
1,462 Elo+
Solo
Team Averages
Level 122
1,467 SR
1,461 Elo+

VS

Team Averages
Level 70
1,458 SR
1,405 Elo+
Artemis
Artemis
COL301179
Artemis
Level 68
God Stats
2W - 2L
1,683 SR
Queue Stats
233W - 230L
1,524 Elo+
Solo
Hun Batz
Hun Batz
Chillax_Snorlax
Hun Batz
Level 41
God Stats
2W - 10L
1,451 SR
Queue Stats
115W - 152L
1,349 Elo+
Party 1
Geb
Geb
Eloc_Lazy1
Geb
Level 54
God Stats
0W - 2L
1,133 SR
Queue Stats
92W - 133L
1,300 Elo+
Party 1
Raijin
Raijin
aggreser
Raijin
Level 119
God Stats
4W - 9L
1,368 SR
Queue Stats
397W - 377L
1,433 Elo+
Solo
Kumbhakarna
Kumbhakarna
spaz_dopplegang
Kumbhakarna
Level 67
God Stats
10W - 7L
1,655 SR
Queue Stats
199W - 233L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASuburbDad
Danzaburou
12
3 / 1 / 5
7,497
577
6,274
7,723
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
7 / 3 / 2
7,799
600
7,819
15,192
5,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 5
7,071
544
3,137
9,170
3,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
jjjbean
Gilgamesh
14
0 / 2 / 0
7,319
563
6,041
13,154
9,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
pilot_da_gamer
Baron Samedi
13
5 / 1 / 2
7,582
583
4,574
8,719
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
COL301179
Artemis
11
3 / 3 / 1
6,669
513
10,345
8,219
2,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
9
0 / 3 / 2
5,344
411
3,393
6,410
2,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 3 / 2
6,361
489
3,781
9,692
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
aggreser
Raijin
11
1 / 7 / 0
6,430
495
7,205
9,892
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
spaz_dopplegang
Kumbhakarna
13
2 / 0 / 1
7,129
548
6,569
9,964
8,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
16
Kills
7
8
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ASuburbDad
Danzaburou
3
1
5
5.5
L
Artemis
COL301179
Artemis
3
3
1
1.17
L
Hun Batz
0
3
2
0.33
W
7
3
2
2.67
L
1
3
2
0.67
W
1
1
5
3.5
L
Raijin
aggreser
Raijin
1
7
0
0.14
W
Gilgamesh
jjjbean
Gilgamesh
0
2
0
0
W
Baron Samedi
pilot_da_gamer
Baron Samedi
5
1
2
6
L
Kumbhakarna
spaz_dopplegang
Kumbhakarna
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,845
Damage
31,293
53,958
Taken
44,177
24,561
Mitigated
22,314
23,389
Healing
7,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ASuburbDad
Danzaburou
6,274
3,483
0
3,652
7,723
2,831
765
1,609
6,114
0
55,017
L
Artemis
COL301179
Artemis
10,345
3,809
0
1,496
8,219
2,047
100
1,439
6,780
0
40,762
L
Hun Batz
3,393
501
0
484
6,410
2,100
84
1,331
5,079
0
22,985
W
7,819
4,313
0
7,323
15,192
5,296
0
2,374
12,818
0
56,980
L
3,781
385
0
1,940
9,692
6,820
104
1,770
7,922
21,534
0
W
3,137
1,199
2,974
3,657
9,170
3,904
150
2,026
7,144
13,538
1,980
L
Raijin
aggreser
Raijin
7,205
214
0
1,298
9,892
2,768
261
2,841
7,051
42,392
2,024
W
Gilgamesh
jjjbean
Gilgamesh
6,041
1,595
0
2,918
13,154
9,002
0
6,427
6,727
0
46,685
W
Baron Samedi
pilot_da_gamer
Baron Samedi
4,574
304
246
2,619
8,719
3,528
0
5,116
3,603
44,727
0
L
Kumbhakarna
spaz_dopplegang
Kumbhakarna
6,569
835
0
2,672
9,964
8,579
0
0
9,074
41,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,268
Gold Earned
31,933
340
Minions Killed
267
0
Camps Cleared
0
1,251,554
Distance Traveled
1,225,586
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,497
577
91
7
0
249,863
0
L
Artemis
6,669
513
65
5
0
221,127
3
L
Hun Batz
5,344
411
37
3
0
298,306
0
W
Kali
7,799
600
79
6
0
292,194
0
L
Geb
6,361
489
32
2
0
271,592
0
W
Yemoja
7,071
544
17
1
0
225,395
0
L
Raijin
6,430
495
76
6
0
196,777
0
W
Gilgamesh
7,319
563
78
6
0
230,396
1
W
Baron Samedi
7,582
583
75
6
0
253,706
2
L
Kumbhakarna
7,129
548
57
4
0
237,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role