Player Matchup

Cthulhu
Cthulhu
Silver III
Ghost Zenin
Cthulhu
Silver III
Level 109
God Stats
8W - 7L
1,437 SR
Queue Stats
33W - 52L
750 MMR
Solo
Danzaburou
Danzaburou
Silver IV
GodDamnGraham
Danzaburou
Silver IV
Level 156
God Stats
1W - 2L
1,313 SR
Queue Stats
85W - 122L
951 MMR
Solo
Chang'e
Chang'e
Silver IV
MoonBlues 17
Chang'e
Silver IV
Level 126
God Stats
30W - 32L
1,497 SR
Queue Stats
356W - 466L
940 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,416 SR
880 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,534 SR
1,218 MMR
Sun Wukong
Sun Wukong
Silver V
 
Sun Wukong
Silver V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Silver IV
HeLLGeeKo
Eset
Silver IV
Level 58
God Stats
0W - 4L
1,648 SR
Queue Stats
71W - 99L
1,126 MMR
Solo
Ne Zha
Ne Zha
Silver III
HondoAkimichi
Ne Zha
Silver III
Level 155
God Stats
99W - 119L
1,453 SR
Queue Stats
373W - 451L
1,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ghost Zenin
Cthulhu
13
3 / 0 / 4
8,266
827
11,471
8,266
7,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
GodDamnGraham
Danzaburou
14
3 / 0 / 4
8,604
860
3,292
6,218
1,959
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
MoonBlues 17
Chang'e
12
1 / 1 / 5
7,783
778
3,306
7,956
2,096
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BacchusRaKumbhakarnaAnubis

VS

Bans
Nu WaCu ChulainnChaacArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 0 / 1
7,151
715
5,518
9,226
7,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
12
0 / 4 / 0
6,983
698
4,420
6,109
1,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 0
7,310
731
5,989
8,885
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
1
1
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
1
0.5
W
Cthulhu
Ghost Zenin
Cthulhu
3
0
4
5
W
Danzaburou
GodDamnGraham
Danzaburou
3
0
4
5
L
Eset
0
4
0
0
L
1
3
0
0.33
W
Chang'e
MoonBlues 17
Chang'e
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,069
Damage
15,927
22,440
Taken
24,220
11,388
Mitigated
12,282
5,692
Healing
4,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,518
689
0
2,330
9,226
7,073
0
4,474
4,437
0
24,674
W
Cthulhu
Ghost Zenin
Cthulhu
11,471
431
0
970
8,266
7,333
0
2,348
5,593
24,312
1,072
W
Danzaburou
GodDamnGraham
Danzaburou
3,292
1,231
0
1,720
6,218
1,959
248
1,093
4,981
0
23,001
L
Eset
4,420
393
161
50
6,109
1,866
0
2,924
2,847
15,386
1,052
L
5,989
1,238
0
2,037
8,885
3,343
0
5,229
3,319
0
29,057
W
Chang'e
MoonBlues 17
Chang'e
3,306
400
680
2,322
7,956
2,096
84
785
6,858
18,484
551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,653
Gold Earned
21,444
113
Minions Killed
115
0
Camps Cleared
0
532,116
Distance Traveled
566,177
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,151
715
29
3
0
185,426
3
W
Cthulhu
8,266
827
33
3
0
177,914
0
W
Danzaburou
8,604
860
49
5
0
190,623
0
L
Eset
6,983
698
29
3
0
196,518
0
L
Ne Zha
7,310
731
57
6
0
184,233
0
W
Chang'e
7,783
778
31
3
0
163,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role