Player Matchup

Chaac
Chaac
GasMaskJones
Chaac
Level 100
God Stats
15W - 9L
1,666 SR
Queue Stats
70W - 62L
1,492 Elo+
Party 3
Kuzenbo
Kuzenbo
HexGirl69
Kuzenbo
Level 84
God Stats
11W - 8L
1,667 SR
Queue Stats
156W - 157L
1,493 Elo+
Party 3
Cupid
Cupid
Nickmeister61
Cupid
Level 115
God Stats
43W - 34L
1,556 SR
Queue Stats
87W - 94L
1,487 Elo+
Party 3
Janus
Janus
Wantedplaya2017
Janus
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
198W - 206L
1,330 Elo+
Party 1
Ne Zha
Ne Zha
Xovee
Ne Zha
Level 88
God Stats
1W - 3L
1,470 SR
Queue Stats
236W - 208L
1,360 Elo+
Party 1
Team Averages
Level 90
1,572 SR
1,432 Elo+

VS

Team Averages
Level 114
1,398 SR
1,416 Elo+
Mulan
Mulan
EVERY1LOVES14
Mulan
Level 94
God Stats
46W - 38L
1,542 SR
Queue Stats
83W - 81L
1,424 Elo+
Party 2
Zeus
Zeus
Emilyguzz
Zeus
Level 165
God Stats
1W - 3L
1,104 SR
Queue Stats
166W - 166L
1,405 Elo+
Solo
Chaac
Chaac
HalfBeanReemer
Chaac
Level 66
God Stats
9W - 11L
1,367 SR
Queue Stats
106W - 112L
1,441 Elo+
Party 2
Nu Wa
Nu Wa
TinyArmy
Nu Wa
Level 146
God Stats
12W - 15L
1,380 SR
Queue Stats
136W - 141L
1,427 Elo+
Party 2
Danzaburou
Danzaburou
img0j0
Danzaburou
Level 99
God Stats
2W - 1L
1,595 SR
Queue Stats
252W - 260L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 1
8,651
618
13,890
13,499
11,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
HexGirl69
Kuzenbo
11
1 / 3 / 2
7,087
506
3,606
10,173
10,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 2 / 0
6,809
486
1,253
5,079
1,299
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 0
6,470
462
1,850
8,459
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
Xovee
Ne Zha
11
1 / 7 / 0
6,302
450
4,890
12,064
5,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,545
539
4,895
9,064
7,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zeus
14
5 / 2 / 6
8,708
622
10,508
7,567
2,418
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 1 / 7
8,120
580
5,991
9,365
5,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
TinyArmy
Nu Wa
14
3 / 0 / 5
8,248
589
4,890
3,157
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
img0j0
Danzaburou
12
2 / 4 / 4
7,731
552
5,495
12,089
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
7
Kills
17
18
Deaths
7
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
Zeus
5
2
6
4
L
5
2
1
2.75
W
2
1
7
5.5
L
Kuzenbo
HexGirl69
Kuzenbo
1
3
2
0.67
L
0
2
0
0
W
Nu Wa
TinyArmy
Nu Wa
3
0
5
5.5
L
0
4
0
0
L
Ne Zha
Xovee
Ne Zha
1
7
0
0.14
W
Danzaburou
img0j0
Danzaburou
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,489
Damage
31,779
49,274
Taken
41,242
31,085
Mitigated
21,040
9,066
Healing
13,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,895
337
317
2,352
9,064
7,712
219
2,182
6,882
0
37,564
W
Zeus
10,508
1,649
0
3,529
7,567
2,418
1,822
1,940
5,543
56,376
2,285
L
13,890
1,518
0
2,990
13,499
11,444
0
3,434
9,979
2,090
66,126
W
5,991
710
0
2,715
9,365
5,014
0
844
8,475
0
49,272
L
Kuzenbo
HexGirl69
Kuzenbo
3,606
1,178
0
2,126
10,173
10,633
0
3,738
6,251
22,852
0
L
1,253
599
0
1,958
5,079
1,299
0
1,918
3,038
0
51,874
W
Nu Wa
TinyArmy
Nu Wa
4,890
1,035
0
707
3,157
864
660
716
2,401
51,507
0
L
1,850
243
0
260
8,459
2,703
853
3,808
4,651
39,118
0
L
Ne Zha
Xovee
Ne Zha
4,890
1,695
0
1,732
12,064
5,006
0
2,656
9,371
0
45,714
W
Danzaburou
img0j0
Danzaburou
5,495
2,771
0
3,566
12,089
5,032
491
1,202
10,887
1,472
44,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,319
Gold Earned
40,352
410
Minions Killed
404
0
Camps Cleared
0
1,336,192
Distance Traveled
1,408,327
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,545
539
63
5
0
299,049
3
W
Zeus
8,708
622
90
6
0
251,570
0
L
Chaac
8,651
618
107
8
0
272,668
3
W
Chaac
8,120
580
76
5
0
337,505
0
L
Kuzenbo
7,087
506
25
2
0
272,906
2
L
Cupid
6,809
486
121
9
0
264,587
4
W
Nu Wa
8,248
589
98
7
0
272,789
3
L
Janus
6,470
462
85
6
0
254,884
0
L
Ne Zha
6,302
450
72
5
0
271,147
0
W
Danzaburou
7,731
552
77
6
0
247,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role