Player Matchup

Chronos
Chronos
JiggyWiggy12
Chronos
Level 125
God Stats
2W - 1L
1,713 SR
Queue Stats
39W - 43L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
KamalaHarrisAlt
Danzaburou
Level 102
God Stats
8W - 12L
1,578 SR
Queue Stats
25W - 37L
1,451 Elo+
Party 1
Thor
Thor
Sokhonsim
Thor
Level 88
God Stats
4W - 4L
1,414 SR
Queue Stats
41W - 53L
1,458 Elo+
Party 1
Ne Zha
Ne Zha
Toès
Ne Zha
Level 135
God Stats
4W - 8L
1,569 SR
Queue Stats
32W - 46L
1,470 Elo+
Party 1
Janus
Janus
jickul
Janus
Level 106
God Stats
1W - 1L
1,232 SR
Queue Stats
11W - 9L
1,592 Elo+
Party 1
Team Averages
Level 111
1,501 SR
1,489 Elo+

VS

Team Averages
Level 132
1,590 SR
1,509 Elo+
Bacchus
Bacchus
FervidThunder20
Bacchus
Level 86
God Stats
3W - 3L
1,621 SR
Queue Stats
44W - 33L
1,575 Elo+
Solo
Nu Wa
Nu Wa
IlliosTelos
Nu Wa
Level 120
God Stats
9W - 8L
1,718 SR
Queue Stats
224W - 189L
1,560 Elo+
Solo
Neith
Neith
LetsNotPlay
Neith
Level 197
God Stats
2W - 2L
1,606 SR
Queue Stats
186W - 178L
1,449 Elo+
Solo
Ravana
Ravana
PounDTrash52
Ravana
Level 149
God Stats
28W - 33L
1,504 SR
Queue Stats
669W - 726L
1,535 Elo+
Solo
Mercury
Mercury
Pwnage983
Mercury
Level 106
God Stats
6W - 5L
1,500 SR
Queue Stats
202W - 202L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JiggyWiggy12
Chronos
14
2 / 3 / 2
8,525
609
6,705
11,007
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
KamalaHarrisAlt
Danzaburou
15
13 / 1 / 4
10,664
762
11,085
10,847
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
15
7 / 2 / 5
8,505
608
11,364
12,186
4,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Toès
Ne Zha
14
4 / 3 / 12
8,304
593
6,581
13,406
5,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
jickul
Janus
12
3 / 5 / 3
7,242
517
4,315
7,633
2,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 2
5,947
425
2,664
11,059
9,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 4 / 2
8,714
622
12,956
9,799
3,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
3 / 8 / 1
6,158
440
6,830
9,908
2,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
14
4 / 3 / 1
8,551
611
8,152
10,267
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Pwnage983
Mercury
11
1 / 6 / 5
6,500
464
3,697
10,908
3,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
29
Kills
14
14
Deaths
29
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
6
4
2
1.75
W
Chronos
JiggyWiggy12
Chronos
2
3
2
1
W
Danzaburou
KamalaHarrisAlt
Danzaburou
13
1
4
15
L
3
8
1
0.44
L
Ravana
4
3
1
1.5
L
Mercury
Pwnage983
Mercury
1
6
5
0.58
W
Thor
7
2
5
4.75
W
Ne Zha
Toès
Ne Zha
4
3
12
3.33
W
Janus
jickul
Janus
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,050
Damage
34,299
55,079
Taken
51,941
19,001
Mitigated
24,248
14,474
Healing
9,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,664
247
0
1,219
11,059
9,297
374
639
10,355
18,473
0
L
12,956
2,398
35
1,924
9,799
3,280
397
2,232
7,387
62,783
1,952
W
Chronos
JiggyWiggy12
Chronos
6,705
2,249
0
3,144
11,007
3,190
1,084
1,501
8,788
52,553
1,137
W
Danzaburou
KamalaHarrisAlt
Danzaburou
11,085
6,143
0
7,135
10,847
3,671
1,557
2,789
7,915
0
52,195
L
6,830
2,132
0
1,098
9,908
2,754
0
989
8,879
0
24,030
L
Ravana
8,152
1,457
0
4,646
10,267
5,296
0
5,485
4,782
1,590
56,569
L
Mercury
Pwnage983
Mercury
3,697
1,243
0
390
10,908
3,621
0
1,528
9,300
0
32,587
W
Thor
11,364
2,197
0
741
12,186
4,312
0
4,043
7,815
0
69,403
W
Ne Zha
Toès
Ne Zha
6,581
1,601
0
2,248
13,406
5,597
293
3,809
9,377
966
47,438
W
Janus
jickul
Janus
4,315
361
0
1,206
7,633
2,231
0
3,070
4,326
40,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,240
Gold Earned
35,870
444
Minions Killed
302
0
Camps Cleared
0
1,356,112
Distance Traveled
1,320,549
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,947
425
21
2
0
248,698
2
L
Nu Wa
8,714
622
104
7
0
261,208
0
W
Chronos
8,525
609
109
8
0
233,028
0
W
Danzaburou
10,664
762
92
7
0
278,761
0
L
Neith
6,158
440
33
2
0
209,795
0
L
Ravana
8,551
611
91
7
0
276,637
0
L
Mercury
6,500
464
53
4
0
324,211
0
W
Thor
8,505
608
107
8
0
300,418
0
W
Ne Zha
8,304
593
54
4
0
271,456
0
W
Janus
7,242
517
82
6
0
272,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role