Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
His Doubt
Izanami
Level 55
God Stats
11W - 18L
1,464 SR
Queue Stats
17W - 29L
1,381 Elo+
Party 1
Chang'e
Chang'e
Lilhotboyz
Chang'e
Level 87
God Stats
20W - 14L
1,639 SR
Queue Stats
373W - 362L
1,517 Elo+
Solo
Ymir
Ymir
Spike SpiegeII
Ymir
Level 118
God Stats
5W - 5L
1,626 SR
Queue Stats
16W - 26L
1,394 Elo+
Party 1
Nike
Nike
Woolfungis
Nike
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 85L
1,624 Elo+
Solo
Team Averages
Level 116
1,546 SR
1,483 Elo+

VS

Team Averages
Level 121
1,653 SR
1,446 Elo+
Martichoras
Martichoras
Ayo Cuh
Martichoras
Level 66
God Stats
3W - 0L
1,862 SR
Queue Stats
244W - 220L
1,486 Elo+
Solo
Cu Chulainn
Cu Chulainn
JhonN2
Cu Chulainn
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 16L
1,147 Elo+
Solo
Ravana
Ravana
PhoinixFire
Ravana
Level 203
God Stats
9W - 6L
1,727 SR
Queue Stats
317W - 307L
1,549 Elo+
Party 2
Maui
Maui
Rigs207
Maui
Level 102
God Stats
11W - 9L
1,562 SR
Queue Stats
220W - 225L
1,515 Elo+
Party 2
Chang'e
Chang'e
dyslexiee
Chang'e
Level 110
God Stats
118W - 105L
1,612 SR
Queue Stats
299W - 291L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
2 / 7 / 0
6,898
493
4,233
15,897
4,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
His Doubt
Izanami
10
0 / 5 / 0
6,127
438
3,228
8,274
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Lilhotboyz
Chang'e
13
0 / 4 / 2
7,401
529
5,031
11,033
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 1
7,239
517
7,772
12,760
9,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 2 / 0
7,997
571
10,350
13,223
8,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Ayo Cuh
Martichoras
12
1 / 3 / 6
6,834
488
8,086
9,896
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cu Chulainn
JhonN2
Cu Chulainn
14
0 / 1 / 3
8,405
600
8,277
14,859
11,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
16
13 / 1 / 2
9,275
663
13,285
7,520
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Maui
Rigs207
Maui
12
3 / 1 / 8
7,599
543
5,694
6,576
4,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chang'e
dyslexiee
Chang'e
15
3 / 1 / 6
8,743
625
6,449
7,456
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
20
20
Deaths
7
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
7
0
0.29
W
Martichoras
Ayo Cuh
Martichoras
1
3
6
1.33
L
Izanami
His Doubt
Izanami
0
5
0
0
W
Cu Chulainn
JhonN2
Cu Chulainn
0
1
3
1.5
L
Chang'e
Lilhotboyz
Chang'e
0
4
2
0.25
W
Ravana
13
1
2
14
W
Maui
Rigs207
Maui
3
1
8
7
L
3
2
1
1.75
L
1
2
0
0.5
W
Chang'e
dyslexiee
Chang'e
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,614
Damage
41,791
61,187
Taken
46,307
26,839
Mitigated
24,492
19,793
Healing
14,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,233
672
0
4,702
15,897
4,272
0
2,167
13,572
0
53,208
W
Martichoras
Ayo Cuh
Martichoras
8,086
2,583
0
2,367
9,896
3,654
0
5,371
4,487
0
45,637
L
Izanami
His Doubt
Izanami
3,228
1,550
0
2,021
8,274
2,182
0
1,512
6,762
0
45,560
W
Cu Chulainn
JhonN2
Cu Chulainn
8,277
1,549
0
3,100
14,859
11,394
0
174
13,728
379
63,663
L
Chang'e
Lilhotboyz
Chang'e
5,031
578
306
3,380
11,033
2,816
0
4,579
6,022
53,467
118
W
Ravana
13,285
4,828
0
2,188
7,520
3,333
0
893
6,500
0
79,405
W
Maui
Rigs207
Maui
5,694
1,795
0
1,790
6,576
4,033
0
2,816
3,716
16,205
1,236
L
7,772
1,904
0
3,710
12,760
9,376
0
2,439
10,321
25,018
586
L
10,350
1,893
0
5,674
13,223
8,193
0
298
12,925
380
67,526
W
Chang'e
dyslexiee
Chang'e
6,449
157
264
4,442
7,456
2,078
312
3,149
3,989
53,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,662
Gold Earned
40,856
425
Minions Killed
437
0
Camps Cleared
0
1,330,306
Distance Traveled
1,418,816
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,898
493
86
6
0
287,154
0
W
Martichoras
6,834
488
70
5
0
248,390
0
L
Izanami
6,127
438
85
6
0
253,401
3
W
Cu Chulainn
8,405
600
122
9
0
278,608
0
L
Chang'e
7,401
529
107
8
0
241,153
0
W
Ravana
9,275
663
106
8
0
329,236
5
W
Maui
7,599
543
19
1
0
265,116
0
L
Ymir
7,239
517
20
1
0
269,968
3
L
Nike
7,997
571
127
9
0
278,630
2
W
Chang'e
8,743
625
120
9
0
297,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role