Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
DesmondTheBearXD
Ix Chel
Level 127
God Stats
4W - 5L
1,623 SR
Queue Stats
38W - 50L
1,498 Elo+
Party 2
Sylvanus
Sylvanus
Elimenator996
Sylvanus
Level 107
God Stats
2W - 0L
1,553 SR
Queue Stats
39W - 42L
1,474 Elo+
Party 3
Thanatos
Thanatos
Fenixx551
Thanatos
Level 103
God Stats
1W - 1L
1,253 SR
Queue Stats
13W - 21L
1,402 Elo+
Party 2
Surtr
Surtr
Spiderverse7
Surtr
Level 96
God Stats
12W - 6L
1,561 SR
Queue Stats
291W - 274L
1,501 Elo+
Solo
Team Averages
Level 109
1,498 SR
1,475 Elo+

VS

Team Averages
Level 139
1,505 SR
1,509 Elo+
Nut
Nut
Rainbowbunny864
Nut
Level 107
God Stats
22W - 12L
1,686 SR
Queue Stats
219W - 189L
1,505 Elo+
Solo
Tyr
Tyr
STuFFnURMuFFiNz
Tyr
Level 159
God Stats
25W - 37L
1,446 SR
Queue Stats
244W - 251L
1,456 Elo+
Party 1
Neith
Neith
Scorpions65
Neith
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 13L
1,608 Elo+
Solo
Shiva
Shiva
mandawggz
Shiva
Level 95
God Stats
5W - 4L
1,475 SR
Queue Stats
45W - 51L
1,430 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xX-EVA_01_XD-xX
Morgan Le Fay
Level 192
God Stats
9W - 11L
1,421 SR
Queue Stats
340W - 326L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
4 / 2 / 1
8,265
551
8,963
10,868
3,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 1 / 2
9,271
618
7,135
8,212
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Elimenator996
Sylvanus
12
2 / 2 / 9
8,505
567
5,012
14,658
12,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Fenixx551
Thanatos
16
6 / 1 / 5
9,034
602
8,878
12,185
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
5 / 1 / 3
9,789
653
9,820
15,334
8,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 1
8,037
536
11,472
14,123
3,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
0 / 2 / 0
6,566
438
3,095
9,805
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 4 / 3
7,597
506
9,414
10,017
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Shiva
mandawggz
Shiva
12
1 / 5 / 0
7,204
480
5,857
13,578
9,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
xX-EVA_01_XD-xX
Morgan Le Fay
12
0 / 4 / 0
6,718
448
6,016
7,910
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
22
Kills
6
7
Deaths
22
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
1
2.25
W
5
1
2
6
W
Sylvanus
Elimenator996
Sylvanus
2
2
9
3.25
W
Thanatos
Fenixx551
Thanatos
6
1
5
8.5
L
4
7
1
0.64
L
0
2
0
0
L
1
4
3
0.63
W
5
1
3
6.5
L
Shiva
mandawggz
Shiva
1
5
0
0.2
L
Morgan Le Fay
xX-EVA_01_XD-xX
Morgan Le Fay
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,808
Damage
35,854
61,257
Taken
55,433
32,603
Mitigated
23,525
27,447
Healing
11,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,963
5,518
0
1,526
10,868
3,662
0
666
10,202
0
49,418
W
7,135
614
708
3,285
8,212
2,798
316
1,924
6,288
63,409
3,720
W
Sylvanus
Elimenator996
Sylvanus
5,012
1,252
3,899
5,349
14,658
12,180
0
1,417
13,241
26,436
0
W
Thanatos
Fenixx551
Thanatos
8,878
3,502
0
8,722
12,185
5,065
0
1,805
10,380
0
73,111
L
11,472
6,781
0
2,340
14,123
3,743
450
4,289
9,757
0
62,843
L
3,095
463
0
4,416
9,805
4,425
0
1,716
7,853
0
46,503
L
9,414
3,566
0
2,247
10,017
3,523
0
2,224
7,793
0
53,820
W
9,820
4,577
0
3,958
15,334
8,898
185
302
15,032
2,624
72,104
L
Shiva
mandawggz
Shiva
5,857
1,062
0
1,736
13,578
9,187
0
1,496
12,032
0
50,529
L
Morgan Le Fay
xX-EVA_01_XD-xX
Morgan Le Fay
6,016
1,078
0
1,118
7,910
2,647
0
2,137
5,565
42,308
1,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,864
Gold Earned
36,122
464
Minions Killed
465
0
Camps Cleared
0
1,516,520
Distance Traveled
1,436,685
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,265
551
90
6
0
266,864
0
W
Ix Chel
9,271
618
120
8
0
311,715
2
W
Sylvanus
8,505
567
31
2
0
286,767
3
W
Thanatos
9,034
602
104
7
0
360,063
0
L
Nut
8,037
536
95
6
0
249,100
0
L
Tyr
6,566
438
85
6
0
341,143
6
L
Neith
7,597
506
92
6
0
263,410
0
W
Surtr
9,789
653
119
8
0
291,111
2
L
Shiva
7,204
480
98
7
0
290,330
2
L
Morgan Le Fay
6,718
448
95
6
0
292,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role