Player Matchup

Nike
Nike
Platinum I
ITasteSalt
Nike
Platinum I
Level 117
God Stats
24W - 21L
1,545 SR
Queue Stats
157W - 145L
1,830 MMR
Party 2
Danzaburou
Danzaburou
Platinum II
Primetime1622
Danzaburou
Platinum II
Level 127
God Stats
22W - 11L
1,811 SR
Queue Stats
162W - 171L
1,936 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
RedFirePro
Kuzenbo
Diamond IV
Level 42
God Stats
9W - 8L
1,453 SR
Queue Stats
99W - 82L
1,993 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 95
1,603 SR
1,920 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,668 SR
1,972 MMR
Scylla
Scylla
Platinum I
ApolloΩ
Scylla
Platinum I
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 47L
1,868 MMR
Party 1
Cernunnos
Cernunnos
Diamond V
Temuhin
Cernunnos
Diamond V
Level 158
God Stats
6W - 1L
1,823 SR
Queue Stats
79W - 77L
2,101 MMR
Solo
Mulan
Mulan
Diamond V
ZanosX
Mulan
Diamond V
Level 160
God Stats
251W - 188L
1,680 SR
Queue Stats
697W - 664L
1,945 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 4
12,266
876
12,560
17,470
8,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
Primetime1622
Danzaburou
18
2 / 4 / 5
11,954
854
10,337
13,192
5,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
RedFirePro
Kuzenbo
16
3 / 6 / 4
10,929
781
13,970
18,974
25,178
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
Xing TianSerqetBaron SamediNe ZhaCabrakan

VS

Bans
CthulhuCerberusPersephoneFafnirThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ApolloΩ
Scylla
19
5 / 1 / 10
12,636
903
17,259
9,570
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Temuhin
Cernunnos
18
6 / 6 / 6
12,400
886
14,723
16,864
6,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mulan
ZanosX
Mulan
18
5 / 2 / 9
12,010
858
13,642
20,026
17,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
9
Kills
16
16
Deaths
9
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Scylla
ApolloΩ
Scylla
5
1
10
10
L
4
6
4
1
L
Danzaburou
Primetime1622
Danzaburou
2
4
5
1.13
L
Kuzenbo
RedFirePro
Kuzenbo
3
6
4
0.83
W
Cernunnos
Temuhin
Cernunnos
6
6
6
1.5
W
Mulan
ZanosX
Mulan
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,867
Damage
45,624
49,636
Taken
46,460
39,084
Mitigated
27,256
9,287
Healing
13,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ApolloΩ
Scylla
17,259
1,452
0
2,094
9,570
3,542
1,741
1,314
8,256
51,922
199
L
12,560
1,811
0
2,105
17,470
8,508
0
5,949
10,988
0
25,885
L
Danzaburou
Primetime1622
Danzaburou
10,337
1,740
0
3,021
13,192
5,398
0
5,695
7,021
0
60,124
L
Kuzenbo
RedFirePro
Kuzenbo
13,970
4,034
0
4,161
18,974
25,178
0
4,294
14,146
25,012
3,112
W
Cernunnos
Temuhin
Cernunnos
14,723
7,475
0
4,678
16,864
6,203
1,709
4,498
12,341
0
63,870
W
Mulan
ZanosX
Mulan
13,642
1,628
0
6,326
20,026
17,511
897
7,065
12,961
196
38,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,149
Gold Earned
37,046
151
Minions Killed
225
0
Camps Cleared
0
751,763
Distance Traveled
787,862
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,636
903
95
7
0
269,454
0
L
Nike
12,266
876
37
3
0
248,302
5
L
Danzaburou
11,954
854
90
6
0
270,427
0
L
Kuzenbo
10,929
781
24
2
0
233,034
0
W
Cernunnos
12,400
886
84
6
0
227,260
0
W
Mulan
12,010
858
46
3
0
291,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role