Player Matchup

Discordia
Discordia
 
Discordia
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DarAnhur
Thor
Level 226
God Stats
3W - 3L
1,579 SR
Queue Stats
188W - 199L
1,467 Elo+
Party 1
Jing Wei
Jing Wei
WafflepantsHD
Jing Wei
Level 182
God Stats
2W - 3L
1,423 SR
Queue Stats
298W - 303L
1,568 Elo+
Solo
Ne Zha
Ne Zha
XSorryBroX
Ne Zha
Level 257
God Stats
3W - 3L
1,426 SR
Queue Stats
291W - 281L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
tusupervieja2
Cthulhu
Level 62
God Stats
99W - 61L
1,689 SR
Queue Stats
132W - 95L
1,638 Elo+
Solo
Team Averages
Level 158
1,523 SR
1,532 Elo+

VS

Team Averages
Level 147
1,674 SR
1,624 Elo+
Hel
Hel
TK_BIizzard
Hel
Level 158
God Stats
170W - 127L
1,685 SR
Queue Stats
415W - 394L
1,580 Elo+
Party 2
Mulan
Mulan
VaporTragedy-
Mulan
Level 149
God Stats
11W - 4L
1,662 SR
Queue Stats
129W - 108L
1,634 Elo+
Party 2
Zeus
Zeus
Vehnymm
Zeus
Level 191
God Stats
3W - 3L
1,840 SR
Queue Stats
64W - 32L
1,728 Elo+
Solo
Susano
Susano
thebananaman221
Susano
Level 128
God Stats
1W - 1L
1,589 SR
Queue Stats
154W - 143L
1,578 Elo+
Solo
Chaac
Chaac
wolfgamer772
Chaac
Level 109
God Stats
86W - 82L
1,597 SR
Queue Stats
597W - 552L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
3 / 3 / 5
8,558
611
6,889
6,495
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
12
3 / 1 / 4
7,292
521
2,968
10,307
3,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Jing Wei
WafflepantsHD
Jing Wei
14
2 / 2 / 4
8,391
599
6,986
9,070
3,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
XSorryBroX
Ne Zha
11
4 / 4 / 8
7,836
560
10,795
13,107
8,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
16
6 / 1 / 3
9,911
708
12,506
12,523
10,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
7,986
570
9,028
10,201
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 1 / 0
5,276
377
1,761
5,016
1,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
Vehnymm
Zeus
12
1 / 7 / 4
6,882
492
7,712
11,348
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
4 / 6 / 4
7,436
531
6,786
12,028
4,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 5
7,136
510
7,091
15,215
14,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
18
Kills
11
11
Deaths
19
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
3
5
1.83
W
Thor
3
1
4
5
L
3
3
2
1.33
L
1
1
0
1
L
Zeus
Vehnymm
Zeus
1
7
4
0.43
W
Jing Wei
WafflepantsHD
Jing Wei
2
2
4
2
W
Ne Zha
XSorryBroX
Ne Zha
4
4
8
2
L
4
6
4
1
W
Cthulhu
6
1
3
7.5
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,144
Damage
32,378
51,502
Taken
53,808
28,334
Mitigated
27,428
16,225
Healing
19,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,889
285
0
1,395
6,495
2,019
380
2,097
4,218
62,813
566
W
Thor
2,968
241
0
1,837
10,307
3,757
0
3,385
6,762
0
39,420
L
9,028
318
959
5,635
10,201
3,796
348
5,507
4,508
72,257
0
L
1,761
239
0
2,449
5,016
1,894
0
2,995
1,521
0
15,285
L
Zeus
Vehnymm
Zeus
7,712
1,276
0
3,142
11,348
2,583
0
2,177
9,115
47,313
1,837
W
Jing Wei
WafflepantsHD
Jing Wei
6,986
5,508
0
3,386
9,070
3,423
0
3,345
5,721
0
65,823
W
Ne Zha
XSorryBroX
Ne Zha
10,795
2,891
0
4,916
13,107
8,986
103
4,761
8,238
0
31,166
L
6,786
1,958
0
1,178
12,028
4,746
0
3,191
8,717
0
36,962
W
Cthulhu
12,506
284
146
4,545
12,523
10,149
0
2,874
9,188
66,520
2,302
L
7,091
618
0
5,943
15,215
14,409
0
4,272
10,597
0
24,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,988
Gold Earned
34,716
462
Minions Killed
354
0
Camps Cleared
0
1,486,997
Distance Traveled
1,244,174
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,558
611
122
9
0
283,010
0
W
Thor
7,292
521
72
5
0
323,850
0
L
Hel
7,986
570
141
10
0
315,535
1
L
Mulan
5,276
377
30
2
0
97,986
0
L
Zeus
6,882
492
91
7
0
244,911
0
W
Jing Wei
8,391
599
101
7
0
279,377
0
W
Ne Zha
7,836
560
37
3
0
300,027
1
L
Susano
7,436
531
61
4
0
300,861
0
W
Cthulhu
9,911
708
130
9
0
300,733
5
L
Chaac
7,136
510
31
2
0
284,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role