Player Matchup

Fenrir
Fenrir
Deplenish
Fenrir
Level 255
God Stats
1W - 1L
1,347 SR
Queue Stats
29W - 21L
1,695 Elo+
Party 2
Anubis
Anubis
Pato Mang Jr
Anubis
Level 28
God Stats
2W - 3L
1,406 SR
Queue Stats
73W - 57L
1,614 Elo+
Party 2
Medusa
Medusa
Unknown1799
Medusa
Level 99
God Stats
33W - 14L
1,724 SR
Queue Stats
148W - 136L
1,572 Elo+
Party 2
Team Averages
Level 127
1,492 SR
1,627 Elo+

VS

Team Averages
Level 64
1,557 SR
1,468 Elo+
Izanami
Izanami
BehavingBaton35
Izanami
Level 81
God Stats
1W - 2L
1,565 SR
Queue Stats
40W - 45L
1,370 Elo+
Solo
Ne Zha
Ne Zha
Blooding-
Ne Zha
Level 82
God Stats
33W - 21L
1,605 SR
Queue Stats
136W - 130L
1,517 Elo+
Party 1
Hel
Hel
maticcq
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 166L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deplenish
Fenrir
15
5 / 1 / 2
9,163
1,018
5,147
6,342
3,364
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
16
4 / 0 / 4
9,359
1,040
5,366
5,122
2,317
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Medusa
15
0 / 0 / 8
8,380
931
1,783
3,627
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,235
693
820
5,220
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
Blooding-
Ne Zha
13
1 / 1 / 0
6,949
772
2,536
3,110
824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hel
13
0 / 5 / 1
7,298
811
3,711
7,066
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
9
Kills
1
1
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Ne Zha
Blooding-
Ne Zha
1
1
0
1
W
Fenrir
Deplenish
Fenrir
5
1
2
6
W
Anubis
4
0
4
6
W
Medusa
0
0
8
4
L
Hel
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,296
Damage
7,067
15,091
Taken
15,396
6,892
Mitigated
3,664
6,865
Healing
1,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
820
356
0
213
5,220
1,196
0
1,405
3,774
0
10,413
L
Ne Zha
Blooding-
Ne Zha
2,536
55
0
290
3,110
824
0
1,371
1,739
0
18,784
W
Fenrir
Deplenish
Fenrir
5,147
1,572
0
2,331
6,342
3,364
813
1,780
4,562
0
19,864
W
Anubis
5,366
588
0
2,829
5,122
2,317
783
1,670
3,452
43,435
862
W
Medusa
1,783
553
0
1,705
3,627
1,211
2,273
276
3,351
0
33,571
L
Hel
3,711
162
254
1,204
7,066
1,644
0
2,547
4,500
19,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,902
Gold Earned
20,482
162
Minions Killed
90
0
Camps Cleared
0
540,763
Distance Traveled
435,347
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,235
693
21
2
0
109,210
0
L
Ne Zha
6,949
772
21
2
0
167,648
0
W
Fenrir
9,163
1,018
25
3
0
170,925
0
W
Anubis
9,359
1,040
83
9
0
169,087
0
W
Medusa
8,380
931
54
6
0
200,751
4
L
Hel
7,298
811
48
5
0
158,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role