Player Matchup

Ymir
Ymir
CopyCatCiller
Ymir
Level 69
God Stats
3W - 2L
1,655 SR
Queue Stats
152W - 131L
1,406 Elo+
Party 1
Nox
Nox
Kknight5050
Nox
Level 55
God Stats
1W - 1L
1,744 SR
Queue Stats
63W - 70L
1,411 Elo+
Party 2
Bacchus
Bacchus
Se7enthSon
Bacchus
Level 109
God Stats
2W - 4L
1,488 SR
Queue Stats
90W - 102L
1,415 Elo+
Party 2
Nemesis
Nemesis
ianmeadows
Nemesis
Level 109
God Stats
10W - 13L
1,484 SR
Queue Stats
275W - 268L
1,442 Elo+
Party 2
Ix Chel
Ix Chel
wassupwumb0
Ix Chel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 150L
1,423 Elo+
Party 1
Team Averages
Level 86
1,574 SR
1,420 Elo+

VS

Team Averages
Level 118
1,548 SR
1,445 Elo+
Atlas
Atlas
 
Atlas
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DIRBO07
Danzaburou
Level 155
God Stats
1W - 0L
1,819 SR
Queue Stats
27W - 35L
1,340 Elo+
Solo
Sylvanus
Sylvanus
DiZZiE64
Sylvanus
Level 89
God Stats
3W - 2L
1,364 SR
Queue Stats
86W - 97L
1,464 Elo+
Solo
Khepri
Khepri
VLeexV
Khepri
Level 68
God Stats
6W - 3L
1,571 SR
Queue Stats
396W - 424L
1,480 Elo+
Solo
Shiva
Shiva
oJOSHdaBAMFo
Shiva
Level 89
God Stats
4W - 3L
1,485 SR
Queue Stats
200W - 266L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 9
8,927
687
11,403
21,387
23,005
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 6 / 5
8,407
647
5,743
11,601
5,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Se7enthSon
Bacchus
18
5 / 4 / 6
10,201
785
11,284
18,878
28,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
ianmeadows
Nemesis
13
1 / 8 / 8
8,776
675
6,179
14,896
8,959
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ix Chel
wassupwumb0
Ix Chel
16
4 / 5 / 5
9,096
700
13,483
14,476
6,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
6 / 2 / 16
11,403
877
16,245
8,772
9,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
DIRBO07
Danzaburou
19
15 / 2 / 11
13,382
1,029
25,128
15,349
8,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
DiZZiE64
Sylvanus
14
0 / 4 / 15
8,929
687
9,108
15,668
16,729
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Khepri
VLeexV
Khepri
16
3 / 2 / 15
10,210
785
6,241
18,818
16,971
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
6 / 3 / 17
10,679
821
13,313
18,445
27,047
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
104
12
Kills
30
30
Deaths
13
33
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
6
2
16
7
L
1
7
9
0.79
W
Danzaburou
DIRBO07
Danzaburou
15
2
11
10.25
W
Sylvanus
DiZZiE64
Sylvanus
0
4
15
1.88
L
1
6
5
0.58
L
Bacchus
Se7enthSon
Bacchus
5
4
6
2
W
Khepri
VLeexV
Khepri
3
2
15
5.25
L
Nemesis
ianmeadows
Nemesis
1
8
8
0.63
W
6
3
17
4.83
L
Ix Chel
wassupwumb0
Ix Chel
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,092
Damage
70,035
81,238
Taken
77,052
71,850
Mitigated
78,774
26,212
Healing
33,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
16,245
6,315
0
881
8,772
9,815
169
4,166
4,606
33,540
2,452
L
11,403
3,156
1,585
3,073
21,387
23,005
0
8,465
12,922
18,721
1,033
W
Danzaburou
DIRBO07
Danzaburou
25,128
13,510
828
8,309
15,349
8,212
3,807
8,540
6,809
0
59,922
W
Sylvanus
DiZZiE64
Sylvanus
9,108
3,266
6,388
4,246
15,668
16,729
615
9,167
6,501
15,768
0
L
5,743
129
593
2,208
11,601
5,358
0
3,423
8,178
18,182
0
L
Bacchus
Se7enthSon
Bacchus
11,284
1,071
1,323
3,982
18,878
28,210
0
8,942
9,936
16,121
1,559
W
Khepri
VLeexV
Khepri
6,241
456
829
6,119
18,818
16,971
287
7,661
11,157
11,879
0
L
Nemesis
ianmeadows
Nemesis
6,179
1,847
541
2,114
14,896
8,959
0
4,332
10,564
0
14,763
W
13,313
2,148
2,301
3,669
18,445
27,047
366
9,589
8,856
1,010
19,865
L
Ix Chel
wassupwumb0
Ix Chel
13,483
851
5,648
5,145
14,476
6,318
0
5,771
8,705
26,220
560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,407
Gold Earned
54,603
116
Minions Killed
147
0
Camps Cleared
0
1,082,303
Distance Traveled
1,153,083
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,403
877
35
3
0
241,862
0
L
Ymir
8,927
687
16
1
0
186,289
0
W
Danzaburou
13,382
1,029
78
6
0
242,326
0
W
Sylvanus
8,929
687
11
1
0
181,474
0
L
Nox
8,407
647
34
3
0
216,668
0
L
Bacchus
10,201
785
19
1
0
240,583
0
W
Khepri
10,210
785
7
1
0
242,174
0
L
Nemesis
8,776
675
10
1
0
217,261
3
W
Shiva
10,679
821
16
1
0
245,247
0
L
Ix Chel
9,096
700
37
3
0
221,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role