Player Matchup

Nu Wa
Nu Wa
Barnabas7343
Nu Wa
Level 128
God Stats
45W - 26L
1,555 SR
Queue Stats
298W - 329L
1,475 Elo+
Solo
Sylvanus
Sylvanus
Jockin0nYa
Sylvanus
Level 108
God Stats
9W - 6L
1,562 SR
Queue Stats
147W - 147L
1,542 Elo+
Party 1
Artemis
Artemis
Quito Santana
Artemis
Level 59
God Stats
29W - 37L
1,489 SR
Queue Stats
95W - 117L
1,473 Elo+
Party 1
Zeus
Zeus
mrhennessy
Zeus
Level 196
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
yFlorest
Sun Wukong
Level 61
God Stats
3W - 2L
1,241 SR
Queue Stats
23W - 22L
1,385 Elo+
Solo
Team Averages
Level 110
1,469 SR
1,467 Elo+

VS

Team Averages
Level 77
1,514 SR
1,459 Elo+
Ganesha
Ganesha
Absolute_Liger
Ganesha
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 45L
1,418 Elo+
Party 2
Thor
Thor
Divin3_Marv
Thor
Level 100
God Stats
1W - 1L
1,749 SR
Queue Stats
17W - 16L
1,512 Elo+
Party 2
Zhong Kui
Zhong Kui
Dudu7777
Zhong Kui
Level 66
God Stats
4W - 9L
1,349 SR
Queue Stats
402W - 419L
1,423 Elo+
Solo
Skadi
Skadi
The_JoyKiller1
Skadi
Level 7
God Stats
9W - 5L
1,474 SR
Queue Stats
11W - 7L
1,462 Elo+
Party 2
Chaac
Chaac
XXMuichiroXX77
Chaac
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 236L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 10
9,096
1,299
11,262
5,852
2,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Jockin0nYa
Sylvanus
14
3 / 0 / 10
9,111
1,302
4,579
6,776
5,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Artemis
14
2 / 1 / 9
8,311
1,187
7,041
5,696
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 9
7,668
1,095
5,766
3,696
1,379
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sun Wukong
yFlorest
Sun Wukong
14
4 / 1 / 7
8,371
1,196
6,770
6,850
4,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

334

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 5
8,490
1,213
5,406
10,095
9,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 4 / 2
7,415
1,059
3,854
8,078
2,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
Dudu7777
Zhong Kui
12
2 / 6 / 1
7,734
1,105
7,701
10,589
6,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 4 / 2
7,468
1,067
6,019
7,375
1,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 1 / 2
7,100
1,014
3,535
3,468
2,673
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
16
Kills
5
5
Deaths
16
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
5
2.5
W
6
1
10
11
L
1
4
2
0.5
L
Zhong Kui
Dudu7777
Zhong Kui
2
6
1
0.42
W
Sylvanus
Jockin0nYa
Sylvanus
3
0
10
8
W
Artemis
2
1
9
6.5
L
1
4
2
0.5
L
1
1
2
2
W
1
2
9
2.75
W
Sun Wukong
yFlorest
Sun Wukong
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,418
Damage
26,515
28,870
Taken
39,605
15,183
Mitigated
23,173
12,426
Healing
4,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,406
266
0
1,723
10,095
9,654
0
4,896
5,199
25,470
0
W
11,262
1,464
0
2,091
5,852
2,024
0
1,969
3,883
16,435
1,602
L
3,854
1,116
0
450
8,078
2,859
0
3,862
4,216
0
17,907
L
Zhong Kui
Dudu7777
Zhong Kui
7,701
941
0
1,960
10,589
6,083
0
5,167
5,422
21,639
0
W
Sylvanus
Jockin0nYa
Sylvanus
4,579
1,140
4,110
4,292
6,776
5,413
0
2,586
4,190
8,101
332
W
Artemis
7,041
2,812
0
1,142
5,696
1,887
0
3,744
1,952
0
26,144
L
6,019
1,979
0
0
7,375
1,904
0
4,830
2,545
0
19,342
L
3,535
85
0
400
3,468
2,673
0
2,084
1,384
0
10,501
W
5,766
1,385
0
0
3,696
1,379
0
2,189
1,507
17,829
417
W
Sun Wukong
yFlorest
Sun Wukong
6,770
826
0
791
6,850
4,480
0
2,619
4,231
0
18,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,557
Gold Earned
38,207
119
Minions Killed
146
5
Camps Cleared
6
663,101
Distance Traveled
579,006
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,490
1,213
0
0
0
128,027
0
W
Nu Wa
9,096
1,299
13
2
0
139,450
0
L
Thor
7,415
1,059
57
8
3
124,751
0
L
Zhong Kui
7,734
1,105
43
6
1
126,413
1
W
Sylvanus
9,111
1,302
9
1
0
131,505
0
W
Artemis
8,311
1,187
47
7
2
128,908
0
L
Skadi
7,468
1,067
33
5
2
125,938
0
L
Chaac
7,100
1,014
13
2
0
73,877
0
W
Zeus
7,668
1,095
26
4
0
103,021
0
W
Sun Wukong
8,371
1,196
24
3
3
160,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role