Player Matchup

Zeus
Zeus
 
Zeus
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Belunga
Kuzenbo
Level 120
God Stats
1W - 1L
1,747 SR
Queue Stats
116W - 112L
1,499 Elo+
Party 2
Arachne
Arachne
Вewoulf
Arachne
Level 21
God Stats
1W - 3L
1,496 SR
Queue Stats
60W - 51L
1,577 Elo+
Party 2
Apollo
Apollo
ℐℊℵacℎoℰℒ
Apollo
Level 174
God Stats
1W - 2L
1,775 SR
Queue Stats
39W - 53L
1,500 Elo+
Solo
Team Averages
Level 132
1,604 SR
1,515 Elo+

VS

Team Averages
Level 142
1,730 SR
1,491 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Falwarix
Shiva
Level 131
God Stats
2W - 0L
1,771 SR
Queue Stats
293W - 288L
1,486 Elo+
Party 1
Zhong Kui
Zhong Kui
VENOMANCER120
Zhong Kui
Level 160
God Stats
18W - 5L
1,732 SR
Queue Stats
280W - 268L
1,485 Elo+
Solo
Poseidon
Poseidon
diegolte
Poseidon
Level 100
God Stats
31W - 20L
1,646 SR
Queue Stats
519W - 516L
1,491 Elo+
Party 1
Skadi
Skadi
xMysTeRioNz
Skadi
Level 188
God Stats
7W - 0L
1,999 SR
Queue Stats
242W - 235L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 3 / 0
6,227
566
8,426
5,104
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
 
Cthulhu
9
0 / 3 / 1
5,333
485
3,373
10,221
7,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kuzenbo
Belunga
Kuzenbo
7
0 / 2 / 2
5,049
459
3,811
11,519
7,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Arachne
Вewoulf
Arachne
7
1 / 1 / 1
4,804
437
993
6,598
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 0
5,668
515
5,028
8,076
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 1
6,847
622
7,053
9,530
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Shiva
Falwarix
Shiva
9
1 / 1 / 1
5,612
510
4,420
7,363
5,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
VENOMANCER120
Zhong Kui
13
2 / 1 / 1
7,493
681
9,229
7,080
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Poseidon
diegolte
Poseidon
12
1 / 2 / 1
7,002
637
2,026
6,917
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 1 / 1
6,306
573
7,179
5,249
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
10
10
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
3
0
1.33
L
Cthulhu
 
Cthulhu
0
3
1
0.17
W
Fenrir
 
Fenrir
5
1
1
5.5
L
Kuzenbo
Belunga
Kuzenbo
0
2
2
0.5
W
Shiva
Falwarix
Shiva
1
1
1
1.5
W
Zhong Kui
VENOMANCER120
Zhong Kui
2
1
1
2.5
W
Poseidon
diegolte
Poseidon
1
2
1
0.75
W
1
1
1
1.5
L
Arachne
Вewoulf
Arachne
1
1
1
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,631
Damage
29,907
41,518
Taken
36,139
20,010
Mitigated
16,774
13,642
Healing
12,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,426
639
0
854
5,104
1,242
0
1,489
3,615
32,312
967
L
Cthulhu
 
Cthulhu
3,373
488
0
2,398
10,221
7,187
0
5,770
4,451
28,003
0
W
Fenrir
 
Fenrir
7,053
2,251
0
1,699
9,530
3,608
0
3,015
6,349
0
53,214
L
Kuzenbo
Belunga
Kuzenbo
3,811
1,193
0
3,226
11,519
7,528
0
1,246
10,273
9,699
0
W
Shiva
Falwarix
Shiva
4,420
790
400
2,714
7,363
5,435
0
2,576
4,727
0
17,962
W
Zhong Kui
VENOMANCER120
Zhong Kui
9,229
3,037
0
4,064
7,080
4,448
1,372
3,778
2,873
49,730
8,315
W
Poseidon
diegolte
Poseidon
2,026
365
0
2,196
6,917
1,707
45
4,253
2,194
52,900
1,274
W
7,179
3,189
0
1,172
5,249
1,576
74
722
4,527
0
55,147
L
Arachne
Вewoulf
Arachne
993
700
0
3,527
6,598
1,785
0
1,704
4,894
0
18,447
L
5,028
3,036
0
3,637
8,076
2,268
0
0
8,076
0
48,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,081
Gold Earned
33,260
263
Minions Killed
420
0
Camps Cleared
0
1,008,747
Distance Traveled
1,096,143
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,227
566
69
6
0
205,865
1
L
Cthulhu
5,333
485
50
5
0
216,489
0
W
Fenrir
6,847
622
79
7
0
246,844
0
L
Kuzenbo
5,049
459
15
1
0
223,261
3
W
Shiva
5,612
510
24
2
0
208,511
5
W
Zhong Kui
7,493
681
114
10
0
215,503
3
W
Poseidon
7,002
637
98
9
0
239,471
4
W
Skadi
6,306
573
105
10
0
185,814
0
L
Arachne
4,804
437
41
4
0
165,835
0
L
Apollo
5,668
515
88
8
0
197,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role